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by Redspear
Sun Mar 31, 2024 12:44 am
Forum: Expansion Pack
Topic: Planetfall 2.0 (probably)
Replies: 335
Views: 4677

Re: Planetfall 2.0 (maybe)

Aren't there companies that operate vehicles just to launch payload into orbit and bring it down again? SpaceX and the Starship is the first example coming to my mind. So I think Cholmondely has a point. Again, concerns over realism not fun. Risk-free? What about atmospheric and gravitational condi...
by Redspear
Sun Mar 31, 2024 12:33 am
Forum: Expansion Pack
Topic: Planetfall 2.0 (probably)
Replies: 335
Views: 4677

Re: Planetfall 2.0 (maybe)

I've no problems with detracting from the main station - as long as it makes sense to me. Since they control the markets on the station, I would guess that they control the profit on goods imported or exported to the station surface. So if you come from outer space and go straight to the planet sur...
by Redspear
Sat Mar 30, 2024 9:19 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (probably)
Replies: 335
Views: 4677

Re: Planetfall 2.0 (maybe)

Markets: Larger quantities on the planet surface. Cheaper prices for exports, pricier prices for imports. Instigate trade loop with main station and you'd then have a risk free trade loop as follows: Ship 'exports' to main station for profit. Ship 'imports' from station for profit. That's how easy ...
by Redspear
Sat Mar 30, 2024 12:29 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (probably)
Replies: 335
Views: 4677

Re: Planetfall 2.0 (maybe)

I've got nothing here that I haven't tried to say before but then my ramblings aren't always understood it seems so my apologies as I try one more time... Making something look better is always nice but more important is (usually) what it actually does. So I mean no disrespect to Thargoid in saying ...
by Redspear
Fri Mar 29, 2024 1:59 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (probably)
Replies: 335
Views: 4677

Re: Planetfall 2.0 (maybe)

https://i.postimg.cc/SxcgYJQD/25pc.png https://i.postimg.cc/MGxd7qvx/50pc.png https://i.postimg.cc/8CHww96v/75pc.png https://i.postimg.cc/HsqSLQmr/90pc.png You get the idea... The tint layer (dark blue in this case) could even be related to sky colour if there were sufficient ease/time in productio...
by Redspear
Fri Mar 29, 2024 10:43 am
Forum: Expansion Pack
Topic: Planetfall 2.0 (probably)
Replies: 335
Views: 4677

Re: Planetfall 2.0 (maybe)

Imagine any cityport/outpost image overlayed with a dark, partially transparent layer a la BGS (maybe a bit more transparent than that). What you might then get us more of a 'feeling' of a port with the detail being rather more hazy. Is it underwater or not for example... are those domes or rocks......
by Redspear
Thu Mar 28, 2024 9:36 am
Forum: Expansion Pack
Topic: Planetfall 2.0 (probably)
Replies: 335
Views: 4677

Re: Planetfall 2.0 (maybe)

I'm not a big fan of AI, but I have to say it can really work well for the task of creating images Yeah, they tend to have a certain 'look' but the images are certainly fit for purpose I'd say. Two things I like about them in particular that are perhaps with noting: distance - they mostly resemble ...
by Redspear
Tue Mar 26, 2024 11:03 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (probably)
Replies: 335
Views: 4677

Re: Planetfall 2.0 (maybe)

I'd forgotten we have another tool to use. We can add backgrounds to the arrival report screen... All we need to do is find (or create) some good looking images to use for each of the possible landing points (city, leisure complex, factory, prison, military base, etc) Exactly my point and precisely...
by Redspear
Tue Mar 26, 2024 12:52 pm
Forum: Expansion Pack
Topic: Pilot Licence OXZ
Replies: 3
Views: 159

Re: Pilot Licence OXZ

v 1.2 https://wiki.alioth.net/img_auth.php/5/56/Oolite.oxp.redspear.pilot_license.oxz player starts with a beam laser as per adder of elite manual The player is still disadvantaged by being slower, having only one energy bank and poor recharge rate but... The beam laser is quite an upgrade and also...
by Redspear
Tue Mar 26, 2024 12:20 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (probably)
Replies: 335
Views: 4677

Re: Planetfall 2.0 (maybe)

It might be a case of too many cooks here (and I mean no disrespect to anyone), so I'll probably shut up (relatively... for a bit...) after this. With the closing doors effect, I don't get a sense of landing, rather I get a sense of being swallowed up by some larger entity or even of a quirky 'game ...
by Redspear
Mon Mar 25, 2024 10:13 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (probably)
Replies: 335
Views: 4677

Re: Planetfall 2.0 (maybe)

cbr wrote: Mon Mar 25, 2024 9:38 pm
When the beacon is reached, close the shutters...
...But not over the HUD. Looks like the pilot's helmet has shutters :D
by Redspear
Mon Mar 25, 2024 3:04 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (probably)
Replies: 335
Views: 4677

Re: Planetfall 2.0 (maybe)

Here I've matched up a red-hued version of the cloud image to the planet's air color. It does look better when they match. By 1:30 in the video, there's a strong sense that the player is no longer in space I think: approx 30 seconds in - apparent darkening of some areas of the texture approx 50 sec...
by Redspear
Mon Mar 25, 2024 12:44 pm
Forum: Expansion Pack
Topic: Pilot Licence OXZ
Replies: 3
Views: 159

Re: Pilot Licence OXZ

Proto wiki page up:

[EliteWiki] Pilot Licence
by Redspear
Sun Mar 24, 2024 8:19 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (probably)
Replies: 335
Views: 4677

Re: Planetfall 2.0 (maybe)

cbr wrote: Sun Mar 24, 2024 7:49 pm
So what your looking for is nice way to go from reaching the approach point and entering the (land)station
I think so yes. So landing/docking sequence begins at say 1km rather than at 1m.
by Redspear
Sun Mar 24, 2024 1:34 pm
Forum: Discussion
Topic: Thoughts on Elite Dangerous with relevance to Oolite
Replies: 62
Views: 1735

Re: Thoughts on Elite Dangerous with relevance to Oolite

1) The license for a car is quite different for that for a tractor or a for a juggernaut. Ability to drive the one might well not confer a legal ability to drive the other. Agreed. The player is however always the pilot and essentially nearly always doing the same things: docking, equiping, loading...