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by Wildeblood
Mon Jun 13, 2011 3:01 pm
Forum: Expansion Pack
Topic: Custom Station test, not dockable.
Replies: 20
Views: 3073

Re: Custom Station test, not dockable.

You have to include station among the roles.
by Wildeblood
Mon Jun 13, 2011 2:44 pm
Forum: Discussion
Topic: Screenshots
Replies: 6853
Views: 2048150

Re: Screenshots

So I finally saw the Ghost Ship. I've had the OXP installed for ages, and have sometimes seen the notice that it's been sighted, but this time I was wandering along when I saw a big fleet of Vipers apparently escorting a Cudgel Class Battleship. I flew around the mass of purple flags for a bit, try...
by Wildeblood
Mon Jun 13, 2011 10:09 am
Forum: Discussion
Topic: Bounty Hunting
Replies: 44
Views: 11648

Re: Bounty Hunting

"Be sure to drop it as close to the centre of any action you wish to see an end to."

I very strongly disagree with that advice. I would be interested to read the opinions of more experienced players.
by Wildeblood
Mon Jun 13, 2011 9:59 am
Forum: Discussion
Topic: Bounty Hunting
Replies: 44
Views: 11648

Re: Bounty Hunting

Q-mines are something I have neve dared to test.I simply don't know anything about them. How to use them practically. How effective they are and their range. And if they can be a dangor to oneself. And if the target may collide with them or if they somehow can sense a target on distance. And how da...
by Wildeblood
Mon Jun 13, 2011 7:12 am
Forum: Expansion Pack
Topic: (NEW RELEASE) NumericHUDv3.oxp
Replies: 245
Views: 104045

Re: (WIP) Numeric Style HUDs(another first!)

CommonSenseOTB, I have a question: why do the fragments of script you posted earlier use mission variables? E.g.: missionVariables.numericgaugevalue = ((player.ship.position.distanceTo(player.ship.target.position) - player.ship.target.collisionRadius) / 1000); Why would the state of the HUD go into ...
by Wildeblood
Mon Jun 13, 2011 1:48 am
Forum: Expansion Pack
Topic: RepairBots OXP
Replies: 126
Views: 66889

Re: RepairBots 2.01 OXP - v1.75 compatible

I've got a 'fluff' question. What do the RepairBots use for raw material? That is, if bits of something have been shot off, what do they reconstruct that something from? And what is the mass of this raw material, and where is it kept if not in the cargo hold? That is, should you need to buy units o...
by Wildeblood
Sun Jun 12, 2011 1:20 pm
Forum: Discussion
Topic: Copying an OXP.
Replies: 4
Views: 3454

Re: Copying an OXP.

It needs one more thing: you didn't alter the name key, so it will still display in game as hOopy Casino, same as the original.

<key>name</key>
<string>Lave Hide-Out</string>
by Wildeblood
Sun Jun 12, 2011 12:49 pm
Forum: Expansion Pack
Topic: [RELEASE] Icesteroids V2
Replies: 75
Views: 35164

Re: [RELEASE] Icesteroids

The ice asteroid should disintegrate straight to splinter-sized shards, and if anyone is silly enough to scoop them the scoop message should say "Now everything in the cargo hold is wet, genius." Then delete some randomly chosen cargo. :twisted:
by Wildeblood
Sat Jun 11, 2011 2:03 pm
Forum: Expansion Pack
Topic: [RELEASE] Icesteroids V2
Replies: 75
Views: 35164

Re: [RELEASE] Icesteroids

Why, thank you CommonSense. I've just stumbled into the IRC channel, actually. Telling them my ideas for comets and meteors and so on, and now they're all leaving... Hey guys, come back!
by Wildeblood
Sat Jun 11, 2011 6:45 am
Forum: Expansion Pack
Topic: [RELEASE] Icesteroids V2
Replies: 75
Views: 35164

Re: [RELEASE] Icesteroids

Too bright - the effect is more phosphorescent than translucent. It doesn't matter so much if they're in the sunlight, but on the dark side of the planet, where there is no sun at all, it is particularly obvious. I thought "kryptonite" more than "ice". Also, being bright, the edg...