UPDATED RELEASE: Bugfix
There was a typo in some texture-file-names. I have uploaded a bugfixed version here: https://www.box.com/s/m52isljaxgt7x0bs26n6
Sorry for the the inconvenience.
Many thanks to Dizzy for testing the .Oxp and reporting the bug.
Best regards
C.B.
Search found 154 matches
- Sun Nov 11, 2012 6:04 pm
- Forum: Expansion Pack
- Topic: [UPDATED RELEASE] Coluber CRR-5375 Red Racer heavy fighter
- Replies: 5
- Views: 6395
- Sun Nov 11, 2012 12:24 am
- Forum: Expansion Pack
- Topic: [Retired] Troomp OXP 0.9
- Replies: 40
- Views: 12886
Re: [Wip] SothisTC
A very interesting idea for a new .OXP.
I hope you will release the finished version soon.
Best regards
C.B.
I hope you will release the finished version soon.
Best regards
C.B.
- Sun Nov 11, 2012 12:12 am
- Forum: Expansion Pack
- Topic: [UPDATED RELEASE] Coluber CRR-5375 Red Racer heavy fighter
- Replies: 5
- Views: 6395
[UPDATED RELEASE] Coluber CRR-5375 Red Racer heavy fighter
This.oxp adds the Coluber CRR-5375 "Red Racer" to the Ooniverse. (This ship is also part of the coluber.oxp. Here comes the single ship .OXP that contains only the updated version of the red racer.) http://www.triflinger.net/Oolite/1w2ee_redracer_anim_medium.gif You may download the latest...
- Sun Nov 04, 2012 9:30 pm
- Forum: Expansion Pack
- Topic: Trumbles
- Replies: 17
- Views: 4955
Re: Trumbles
Okay, but can trumbles technically be classified as animals? :D Technically they may or my not be animals. But since they are sold as pets, they are animals by galcop law. That means of course, that they may only be hunted and killed in a huntsmanlike manner. And as we all know, there is only one m...
- Sun Nov 04, 2012 9:04 pm
- Forum: Expansion Pack
- Topic: Griff's normalmapped ship remakes
- Replies: 2386
- Views: 748708
Re: Griff's normalmapped ship remakes
I've (finally) uploaded a remake of the Ico station to my box site! http://www.box.com/shared/rpkms25cc9 griff_ico_normalmapped_fullsize_tex_v1.0 ( griff_ico_normalmapped_halfsize_tex_v1.0 for the lower res texture version) Yay! All done! :D To say it with only one word: Marvelous. Thank you for th...
- Tue Oct 30, 2012 7:13 pm
- Forum: Expansion Pack
- Topic: [Release] Coluber Yellowbelly racer
- Replies: 8
- Views: 5986
Re: [Release] Coluber Yellowbelly racer
Thank you all for your kind comments! :D really great ship design & texture! It fits in perfectly with the Elite ships as if it was designed by Braben & Bell themselves! :D I think this is the best commendation that can be given to a ship designer. Thank you very much, Griff! :D :D :D
- Tue Oct 30, 2012 7:02 pm
- Forum: Expansion Pack
- Topic: (NEW RELEASE) NumericHUDv3.oxp
- Replies: 245
- Views: 106488
Re: (NEW RELEASE) NumericHUDv3.oxp
The big improvement in number design came about as I was experimenting with the selector drawStatusLight and experimenting with its' dimensions led me to discover that if one dimension was under 4 that you would actually get a grey line drawn instead of the status light. So any hud could use this t...
- Sun Oct 28, 2012 8:54 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Coluber CPV-9333 Pitviper (V.1.0.0)
- Replies: 52
- Views: 44330
Re: [RELEASE] Coluber CPV-9333 Pitviper (V.1.0.0)
Just for you, mate.. thanks to Captain Beatnik for making this so easy! 8) You are welcome! :D I really like the paintjob of the "Blackwidow". It inspired me to play a little bit with gimp and out came ... ... the Pitviper S.E. "Firewizard"! http://www.triflinger.net/Oolite/11aa...
- Sun Oct 28, 2012 7:46 pm
- Forum: Expansion Pack
- Topic: MandoTech Industries, Inc.
- Replies: 323
- Views: 73723
Re: MandoTech Industries, Inc.
Nice ship!
- Sat Oct 27, 2012 1:32 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Coluber CPV-9333 Pitviper (V.1.0.0)
- Replies: 52
- Views: 44330
Re: [RELEASE] Coluber CPV-9333 Pitviper (V.1.0.0)
I decided to get rid of the blue nose and tail tips while I was fixing the hatches, and found they still appeared, even though I'd deleted them in the emissions-map as well.. then it occurred to me that the RGB data was still in the EM's alpha-channel! I had to split it into RGBA, remove the blue '...
- Sat Oct 27, 2012 8:31 am
- Forum: Expansion Pack
- Topic: [RELEASE] Coluber CPV-9333 Pitviper (V.1.0.0)
- Replies: 52
- Views: 44330
Re: [RELEASE] Coluber CPV-9333 Pitviper (V.1.0.0)
I suspect it's because the Vindicator is 'like_shipped' to the 'cb68_pitviper', in which is defined: ai_type = "pirateAI.plist"; auto_ai = yes; I had those in the Blackwidow's shipdata.plist as well, and found myself up in combat against a pirate in a Blackwidow, even though it shouldn't ...
- Fri Oct 26, 2012 8:24 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Coluber CPV-9333 Pitviper (V.1.0.0)
- Replies: 52
- Views: 44330
Re: [RELEASE] Coluber CPV-9333 Pitviper (V.1.0.0)
Beautyful! I bought a Pitviper Beast yesterday and used it for about an hour. Perfect ship for bounty hunters and killers. Maybe too powerful! :D Too powerful!!? :shock: Well, I have to admit that you've got a point there. Blame it on me. I wasn't myself. I have constructed a player-uber-ship and r...
- Tue Oct 23, 2012 9:23 pm
- Forum: Expansion Pack
- Topic: [Trunk only] Combat Arena OXP
- Replies: 9
- Views: 7650
Re: [Trunk only] Combat Arena OXP
Cool! Downloading! Thank you, cim.
- Tue Oct 23, 2012 9:13 pm
- Forum: Expansion Pack
- Topic: [Release] Coluber Yellowbelly racer
- Replies: 8
- Views: 5986
[Release] Coluber Yellowbelly racer
This .oxp adds the Coluber CYR-30350 "Yellowbelly Racer" to the Ooniverse. http://www.triflinger.net/Oolite/12e5_cb68_Yellowbelly_Racer.png You may dowload it here: https://www.box.com/s/87tn3tkxmcsg27iig05c The Yellowbelly Racer is a armored multi purpose ship, a good choice for a lonewol...
- Sun Oct 21, 2012 6:22 pm
- Forum: Expansion Pack
- Topic: [Release] Grand Tourer MvM Velove e appuntita
- Replies: 28
- Views: 26066
Re: [Test Release] Grand Tourer MvM Velove e appuntita
(Smivs was faster than me.) Try this: materials = { "mvm_veloceeappuntita_red.png" = { diffuse_map = "mvm_veloceeappuntita_red.png"; emission_map = "mvm_veloceeappuntita_em.png"; shininess = 5; specular_color = ( 0.3, 0.3, 0.3, 0.5 ); }; }; Works fine on my machine: Exh...