Search found 164 matches
- Tue Jun 18, 2024 8:18 pm
- Forum: Fiction
- Topic: Been on a short trip to Aronar
- Replies: 10
- Views: 5027
Been on a short trip to Aronar
Hi guys, I needed a break and went on a short trip to Aronar. Nice area! I stayed in a small town in the middle of the jungle. I took a photo of it for you from a nearby hill. Check it out! https://i.postimg.cc/z3YfF6Wv/18.jpg Pretty, isn't it? The casino was OK too, but I didn't win much. One day I...
- Sun Jun 16, 2024 9:14 pm
- Forum: Fiction
- Topic: Nothing but trouble, annoyance and losses
- Replies: 6
- Views: 2798
Nothing but trouble, annoyance and losses
Nothing but trouble, annoyance and losses A tale from the spacelanes by C. B. A new solar orbit had begun and all over the space station and the planet the residents met to celebrate the event appropriately. The party in her family's living quarters was still in full swing when it was time for litt...
- Sun Jun 09, 2024 3:49 pm
- Forum: Testing and Bug reports
- Topic: Forum Problems
- Replies: 106
- Views: 21641
Re: Forum Problems
Seems to work again. Alas it does not seem to work on my macbook: (USC -> Profile -> Edit Avatar) opens the settings, but in the drop-down list box "Avatar type:" only the default option "Gallery Avatar" ist available. I get no option for uploading a custom image in the list. I ...
- Sun Jun 09, 2024 11:46 am
- Forum: Testing and Bug reports
- Topic: Forum Problems
- Replies: 106
- Views: 21641
Re: Forum Problems
Seems to work again. Alas it does not seem to work on my macbook: (USC -> Profile -> Edit Avatar) opens the settings, but in the drop-down list box "Avatar type:" only the default option "Gallery Avatar" ist available. I get no option for uploading a custom image in the list. I ...
- Fri Jun 07, 2024 3:42 pm
- Forum: Expansion Pack
- Topic: [RELEASE:] Riredi (ambience OXP)
- Replies: 38
- Views: 111894
Re: [RELEASE:] Riredi (ambience OXP)
Hi Cholmondely, if you would help me to examine the material regarding the planet Riredi I have collected over the years and publish it in the Rough Guide to the Ooniverse or/and the Wiki, that would be great! :D I will post the material that I can extract from my files here in this thread for furth...
- Fri Jun 07, 2024 1:30 am
- Forum: Expansion Pack
- Topic: [RELEASE:] Riredi (ambience OXP)
- Replies: 38
- Views: 111894
Re: [RELEASE:] Riredi (ambience OXP)
Wow, your makeover and improvements to the Riredi.oxp are fantastic, excellent work phkb! :D I also like the improvements you did to the Pitviper Mark II very much, they look great! :D To Cholmondely: Thank you very much for your suggestions of names for some landing sights on Riredi, I am very hono...
- Tue Oct 07, 2014 10:05 pm
- Forum: Expansion Pack
- Topic: Lave Academy OXP
- Replies: 113
- Views: 75839
Re: Lave Academy OXP
The fixed version works fine on my iMac.Thargoid wrote:
Could you please test it and confirm that the fix is ok on your iMac?

- Mon Oct 06, 2014 8:44 pm
- Forum: Expansion Pack
- Topic: Lave Academy OXP
- Replies: 113
- Views: 75839
Re: Lave Academy OXP
I have dicovered a little problem with Lave Academy v1.33 OXP that seems to appear only on iMac systems: The shipdata.plist was not parsed correctly and I got an error message in the log stating that a unknown character "{" was found. The problem was caused by a missing semicolon in line 2...
- Wed Oct 01, 2014 7:56 pm
- Forum: Expansion Pack
- Topic: [Release] Coluber HUD No. 1
- Replies: 82
- Views: 107055
Re: [Release] Coluber HUD No. 1
Great Hud, really improves the feel of the game. Just a question. I got 2 MFD and only one ist sticky. I have to switch the second one on eacht time I leave a station. Is there a way to make the second MFD sticky too? Greez Sarr Hi Sarr, unfortunately I could not reproduce the behavior you describe...
- Wed Oct 01, 2014 7:02 pm
- Forum: Expansion Pack
- Topic: [Release] Coluber HUD No. 1
- Replies: 82
- Views: 107055
Re: [Release] Coluber HUD No. 1
... I made a modified version of this HUD's cross-hairs to use with it, where the 16 short line segments connecting the inner and outer 16-sided rings are highlighted when the target is centred. Captain Beatnik, would you be interested in including this in a future update of Coluber HUD No. 1? I li...
- Fri Sep 26, 2014 6:09 pm
- Forum: Expansion Pack
- Topic: [Wip] No shaders extra and alternative ships...
- Replies: 178
- Views: 217035
Re: [Wip] No shaders Griff's extra and alternative ships...
Wow! Looking very good. Excellent work! 

- Thu Sep 25, 2014 6:35 pm
- Forum: Expansion Pack
- Topic: [Release] Coluber HUD No. 1
- Replies: 82
- Views: 107055
Re: [Release] Coluber HUD No. 1
Could this have something to do with one of the other OXPs, Auto Crosshairs 1.0.4.oxp? Possibly there is a conflict with one of the other OXPs but I can not verify this. Have you checked the logs? Maybe you can find a hint there. I´m not good at scripting, so if there is a problem with a script for...
- Thu Sep 25, 2014 3:34 am
- Forum: Expansion Pack
- Topic: [Release] Coluber HUD No. 1
- Replies: 82
- Views: 107055
Re: [Release] Coluber HUD No. 1
HUDSelector should work normal with this version of Coluber HUD, you can use HUDSelector without any changes. In my installation the two OXPs work together fine without any problems.ffutures wrote:What should I do about HUD Selector when I try this?
- Wed Sep 24, 2014 7:59 pm
- Forum: Expansion Pack
- Topic: [Release] Coluber HUD No. 1
- Replies: 82
- Views: 107055
Re: [Release] Coluber HUD No. 1
I get the feeling that this HUD may be particularly awkward, which I suppose makes it a good test of the refinements to HUD Selector. Hmmm... I do not think so, because Coluber HUD CH01 has nothing special. It has no scripted elements and only uses a simple hud.plist and some PNG-images for the leg...
- Sun Sep 21, 2014 9:41 pm
- Forum: Expansion Pack
- Topic: [Release] Coluber HUD No. 1
- Replies: 82
- Views: 107055
Re: [Release] Coluber HUD No. 1
Rename your hud.plist to coluberhud.plist and make a script.js file in your Config folder with this content: this.name = "coluberhud"; this.startUp = function () { player.ship.hud = this.name + ".plist"; var h = worldScripts.hudselector; if( h ) h.$HUDSelectorAddHUD("Colube...