Search found 164 matches

by Captain Beatnik
Tue Jun 18, 2024 8:18 pm
Forum: Fiction
Topic: Been on a short trip to Aronar
Replies: 10
Views: 5027

Been on a short trip to Aronar

Hi guys, I needed a break and went on a short trip to Aronar. Nice area! I stayed in a small town in the middle of the jungle. I took a photo of it for you from a nearby hill. Check it out! https://i.postimg.cc/z3YfF6Wv/18.jpg Pretty, isn't it? The casino was OK too, but I didn't win much. One day I...
by Captain Beatnik
Sun Jun 16, 2024 9:14 pm
Forum: Fiction
Topic: Nothing but trouble, annoyance and losses
Replies: 6
Views: 2798

Nothing but trouble, annoyance and losses

Nothing but trouble, annoyance and losses A tale from the spacelanes by C. B. A new solar orbit had begun and all over the space station and the planet the residents met to celebrate the event appropriately. The party in her family's living quarters was still in full swing when it was time for litt...
by Captain Beatnik
Sun Jun 09, 2024 3:49 pm
Forum: Testing and Bug reports
Topic: Forum Problems
Replies: 106
Views: 21641

Re: Forum Problems

Seems to work again. Alas it does not seem to work on my macbook: (USC -> Profile -> Edit Avatar) opens the settings, but in the drop-down list box "Avatar type:" only the default option "Gallery Avatar" ist available. I get no option for uploading a custom image in the list. I ...
by Captain Beatnik
Sun Jun 09, 2024 11:46 am
Forum: Testing and Bug reports
Topic: Forum Problems
Replies: 106
Views: 21641

Re: Forum Problems

Seems to work again. Alas it does not seem to work on my macbook: (USC -> Profile -> Edit Avatar) opens the settings, but in the drop-down list box "Avatar type:" only the default option "Gallery Avatar" ist available. I get no option for uploading a custom image in the list. I ...
by Captain Beatnik
Fri Jun 07, 2024 3:42 pm
Forum: Expansion Pack
Topic: [RELEASE:] Riredi (ambience OXP)
Replies: 38
Views: 111894

Re: [RELEASE:] Riredi (ambience OXP)

Hi Cholmondely, if you would help me to examine the material regarding the planet Riredi I have collected over the years and publish it in the Rough Guide to the Ooniverse or/and the Wiki, that would be great! :D I will post the material that I can extract from my files here in this thread for furth...
by Captain Beatnik
Fri Jun 07, 2024 1:30 am
Forum: Expansion Pack
Topic: [RELEASE:] Riredi (ambience OXP)
Replies: 38
Views: 111894

Re: [RELEASE:] Riredi (ambience OXP)

Wow, your makeover and improvements to the Riredi.oxp are fantastic, excellent work phkb! :D I also like the improvements you did to the Pitviper Mark II very much, they look great! :D To Cholmondely: Thank you very much for your suggestions of names for some landing sights on Riredi, I am very hono...
by Captain Beatnik
Tue Oct 07, 2014 10:05 pm
Forum: Expansion Pack
Topic: Lave Academy OXP
Replies: 113
Views: 75839

Re: Lave Academy OXP

Thargoid wrote:

Could you please test it and confirm that the fix is ok on your iMac?
The fixed version works fine on my iMac. :D
by Captain Beatnik
Mon Oct 06, 2014 8:44 pm
Forum: Expansion Pack
Topic: Lave Academy OXP
Replies: 113
Views: 75839

Re: Lave Academy OXP

I have dicovered a little problem with Lave Academy v1.33 OXP that seems to appear only on iMac systems: The shipdata.plist was not parsed correctly and I got an error message in the log stating that a unknown character "{" was found. The problem was caused by a missing semicolon in line 2...
by Captain Beatnik
Wed Oct 01, 2014 7:56 pm
Forum: Expansion Pack
Topic: [Release] Coluber HUD No. 1
Replies: 82
Views: 107055

Re: [Release] Coluber HUD No. 1

Great Hud, really improves the feel of the game. Just a question. I got 2 MFD and only one ist sticky. I have to switch the second one on eacht time I leave a station. Is there a way to make the second MFD sticky too? Greez Sarr Hi Sarr, unfortunately I could not reproduce the behavior you describe...
by Captain Beatnik
Wed Oct 01, 2014 7:02 pm
Forum: Expansion Pack
Topic: [Release] Coluber HUD No. 1
Replies: 82
Views: 107055

Re: [Release] Coluber HUD No. 1

... I made a modified version of this HUD's cross-hairs to use with it, where the 16 short line segments connecting the inner and outer 16-sided rings are highlighted when the target is centred. Captain Beatnik, would you be interested in including this in a future update of Coluber HUD No. 1? I li...
by Captain Beatnik
Fri Sep 26, 2014 6:09 pm
Forum: Expansion Pack
Topic: [Wip] No shaders extra and alternative ships...
Replies: 178
Views: 217035

Re: [Wip] No shaders Griff's extra and alternative ships...

Wow! Looking very good. Excellent work! :)
by Captain Beatnik
Thu Sep 25, 2014 6:35 pm
Forum: Expansion Pack
Topic: [Release] Coluber HUD No. 1
Replies: 82
Views: 107055

Re: [Release] Coluber HUD No. 1

Could this have something to do with one of the other OXPs, Auto Crosshairs 1.0.4.oxp? Possibly there is a conflict with one of the other OXPs but I can not verify this. Have you checked the logs? Maybe you can find a hint there. I´m not good at scripting, so if there is a problem with a script for...
by Captain Beatnik
Thu Sep 25, 2014 3:34 am
Forum: Expansion Pack
Topic: [Release] Coluber HUD No. 1
Replies: 82
Views: 107055

Re: [Release] Coluber HUD No. 1

ffutures wrote:
What should I do about HUD Selector when I try this?
HUDSelector should work normal with this version of Coluber HUD, you can use HUDSelector without any changes. In my installation the two OXPs work together fine without any problems.
by Captain Beatnik
Wed Sep 24, 2014 7:59 pm
Forum: Expansion Pack
Topic: [Release] Coluber HUD No. 1
Replies: 82
Views: 107055

Re: [Release] Coluber HUD No. 1

I get the feeling that this HUD may be particularly awkward, which I suppose makes it a good test of the refinements to HUD Selector. Hmmm... I do not think so, because Coluber HUD CH01 has nothing special. It has no scripted elements and only uses a simple hud.plist and some PNG-images for the leg...
by Captain Beatnik
Sun Sep 21, 2014 9:41 pm
Forum: Expansion Pack
Topic: [Release] Coluber HUD No. 1
Replies: 82
Views: 107055

Re: [Release] Coluber HUD No. 1

Rename your hud.plist to coluberhud.plist and make a script.js file in your Config folder with this content: this.name = "coluberhud"; this.startUp = function () { player.ship.hud = this.name + ".plist"; var h = worldScripts.hudselector; if( h ) h.$HUDSelectorAddHUD("Colube...