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by Svengali
Thu Nov 29, 2018 9:33 pm
Forum: Testing and Bug reports
Topic: Space Oddity
Replies: 5
Views: 5666

Re: Space Oddity

by Svengali
Tue Nov 27, 2018 9:03 pm
Forum: Expansion Pack
Topic: Library
Replies: 103
Views: 114748

Re: Library

montana05 wrote: Tue Nov 27, 2018 2:19 pm
Amazing, will it work for multiple weapons and external dependencies (turrets for example) as well ?
Multiple weapons is already supported, positions and orientations of subentities is on my list.
by Svengali
Tue Nov 27, 2018 11:57 am
Forum: Discussion
Topic: Screenshots
Replies: 6853
Views: 2048451

Re: Screenshots

Someone wants to steal the cookies, eh? :D
by Svengali
Tue Nov 27, 2018 11:54 am
Forum: Expansion Pack
Topic: Library
Replies: 103
Views: 114748

Re: Library

Lib_MatFinder will get a feature to visualize exhaust and weapon positions. Unlike the old CCL_Matfinder no changes to scripts or shipdata declarations are necessary. http://daftworks.co.uk/oomages/Lib_MatFinder_Pos01.png The positions can be altered easily and can be written to Latest.log. User can...
by Svengali
Mon Nov 26, 2018 11:53 pm
Forum: Discussion
Topic: Screenshots
Replies: 6853
Views: 2048451

Re: Screenshots

Waves from the distance :D
by Svengali
Mon Nov 26, 2018 11:07 am
Forum: Discussion
Topic: Screenshots
Replies: 6853
Views: 2048451

Re: Screenshots

Can you help with useful links to start? Look for Randi Rosts 'Orange Book Second Edition'. It's a bit difficult to find these days as it is from 2006, but I've stored a copy -> Orange Book . This is a must have and a good start. Another one is Emil Perssons 'Low Level Thinking' from 2013 which is ...
by Svengali
Wed Nov 21, 2018 5:34 pm
Forum: Expansion Pack
Topic: GNN
Replies: 42
Views: 35366

Re: GNN

GNN 1.2 is online and in the manager as well. Changes: - Cutout corrected in GNN_A31.png . - Added choices to go to the next message screen if multiple messages are in the pool. - Added check for double inserted messages. - Simplified GNN shader GNN_1.fs . - Fix for hotnews handling leaving null ob...
by Svengali
Tue Nov 20, 2018 9:11 pm
Forum: Discussion
Topic: Screenshots
Replies: 6853
Views: 2048451

Re: Screenshots

Once again - stunning pics, a_c.
by Svengali
Tue Nov 20, 2018 8:47 pm
Forum: Expansion Pack
Topic: BGS - The BackgroundSet
Replies: 738
Views: 396374

Re: BGS - The BackgroundSet

BGS 2.5.1 is online and in the manager as well. Changes: - Added scriptInfo key bgs_chatExpand for secondary stations to flag that this station allows chatter. - Added user configurable option ChatExpand to enable chatter for secondary stations (default:false). Ignored if Chatter option is disabled...
by Svengali
Tue Nov 20, 2018 6:35 pm
Forum: Discussion
Topic: Split: Sound Effects
Replies: 24
Views: 20946

Re: Split: Sound Effects

I should like to see those sounds expanded a little bit. And for some reason those comms sounds which accompany one at the main station do not seem to be there at the extra stations from extra planets - can't remember what oxp that is. I'll add an option for secondary stations via script_info key a...
by Svengali
Mon Nov 19, 2018 10:46 pm
Forum: Expansion Pack
Topic: BGS - The BackgroundSet
Replies: 738
Views: 396374

Re: BGS - The BackgroundSet

I would like to turn of or remove the station chatter and Aegis chatter.. No need to edit files in this case. Download LIBRARY v1.7.1 as it allows configuration options for The Background Set including the ones you mentioned. Library also allows for configuration options for many other OXZ's so it ...
by Svengali
Mon Nov 19, 2018 8:45 pm
Forum: Expansion Pack
Topic: Library
Replies: 103
Views: 114748

Re: Library

Woah! Nice! Just one thing: In the description of the material properties inside missiontext, it should be mentioned somewhere that shininess is NOT recognized in Oolite 1.88, UNLESS you edit the default shader and set the lighting model to new Blinn-Phong. In the default GGX specular that we use, ...
by Svengali
Mon Nov 19, 2018 3:24 pm
Forum: Expansion Pack
Topic: Library
Replies: 103
Views: 114748

Re: Library

Library v1.7.1 is online and now in the manager as well. Changes: - Fix for player got fined in Lib_PAD_Events.js. - Added option to align right in scrToWidth. Additionally Lib_MatFinder is available - a tool to work out materials entries. As this is only useful for developers it's not in the manag...
by Svengali
Mon Nov 19, 2018 12:14 am
Forum: Expansion Pack
Topic: Xenon UI OXP
Replies: 227
Views: 164855

Re: Xenon UI OXP

@phkb: Sorry about the extra work. I just forgot to send you a pm about the locked defaults.