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by Paradox
Mon Mar 04, 2013 3:19 am
Forum: Expansion Pack
Topic: The Shipyard at the End of the Ooniverse. Modeller's bit.
Replies: 357
Views: 380807

Re: The Shipyard at the End of the Ooniverse. Modeller's b

Onward and upward... or not so much in this case. After the overwhelming success of my first try (snort!) I decided to go to the other end of the spectrum and create this: http://s5.postimage.org/bqx93eczr/Leviathan.jpg The ONLY reference to size that I could find to Farscapes Leviathan, put it at &...
by Paradox
Mon Mar 04, 2013 1:45 am
Forum: Expansion Pack
Topic: OXP request.
Replies: 7
Views: 2227

OXP request.

I know about the Hired Guns oxp, but I was wondering about something a little different. Something more along the lines of a Wingman.oxp. Instead of hiring someone for just a single trip at a set price, you could find a "partner" to fly around with you on a more permanent basis. He/she cou...
by Paradox
Mon Mar 04, 2013 1:17 am
Forum: Expansion Pack
Topic: The Shipyard at the End of the Ooniverse. Modeller's bit.
Replies: 357
Views: 380807

Re: The Shipyard at the End of the Ooniverse. Modeller's b

The correct quote was: But the sizes of most of the other ships are WRONG! };] LOL! Remember that pucker butt I mentioned earlier? Well, it's about to swallow my Lazyboy! I wasn't making this an attack or anything. Simply pointing out my own inability to reconcile the dimensional disparities that I ...
by Paradox
Sun Mar 03, 2013 11:12 pm
Forum: Expansion Pack
Topic: The Shipyard at the End of the Ooniverse. Modeller's bit.
Replies: 357
Views: 380807

Re: The Shipyard at the End of the Ooniverse. Modeller's b

But it can be done by script. Griff and I put together a Cobbie3 with external missiles that used it, and it works very well. Also missiles are set up so that collision detection isn't switched on at launch (I forget offhand what the delay is - I'm sure one of the dev's can fill in the details) to ...
by Paradox
Sun Mar 03, 2013 7:30 pm
Forum: Expansion Pack
Topic: The Shipyard at the End of the Ooniverse. Modeller's bit.
Replies: 357
Views: 380807

Re: The Shipyard at the End of the Ooniverse. Modeller's b

First off, before I get started, };] I want to thank you all for the welcome and the input! I want to reply to Commander Diziet Sma first and say thank you so much for the links to the threads discussing the scaling issues in Oolite/Elite. They explained a lot of things and prevented me from opening...
by Paradox
Sun Mar 03, 2013 2:16 am
Forum: Expansion Pack
Topic: The Shipyard at the End of the Ooniverse. Modeller's bit.
Replies: 357
Views: 380807

Re: The Shipyard at the End of the Ooniverse. Modeller's b

I found oolite about a week and a half ago, and now that I hit the "Dangerous" mark, I thought it was time to start customizing... It's taken 3 days to get to this point, but I thought I would show off my first project. This took a day and a half to model and slice/texture (I HATE slicing ...
by Paradox
Sun Feb 24, 2013 5:40 pm
Forum: Expansion Pack
Topic: [Release] Market Observer
Replies: 240
Views: 188469

Re: [Release] marketObserver 1.9.1

Is there a way to get rid of listed items that were destroyed during battle, or that you simply no longer have?