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- Fri Aug 21, 2020 9:32 pm
- Forum: Expansion Pack
- Topic: BGS - The BackgroundSet
- Replies: 738
- Views: 396374
Re: BGS - The BackgroundSet
Hi Cholmondely, I think you installed BackGroundSet 1.10.9 first, which contain the spiderweb tunnel effect, then somehow updated to BGS 2.5.1 where it looks honeycomb-like. For a downgrade you must remove BGS in the expansion pack manager, then the blue color over the line of the old one will chang...
- Mon Aug 10, 2020 9:49 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Towbar OXP v1.0
- Replies: 221
- Views: 231935
Re: [RELEASE] Towbar OXP v0.104
Hi all! What an interesting discussion above. :) Thank you for all ideas and coding, it is good to see that the community is doing well even I pop up here rarely. I will always be happy with any changes you decide together, so go ahead! About rebalance my opinion is the same than dybal said. The ver...
- Fri Apr 10, 2020 10:46 am
- Forum: Discussion
- Topic: Introduce Yourself.
- Replies: 1364
- Views: 729516
Re: Introduce Yourself.
Welcome Redeyemist to the Oolite community and "the friendliest board this side of Riedquat"! If you put an OXZ file into your AddOns folder then just start the game and it will work. For a proof download the Start Advice which display this advice screen right after you start a new game. B...
- Fri Apr 03, 2020 6:53 pm
- Forum: Discussion
- Topic: Split: Re-scaling experiment
- Replies: 799
- Views: 400238
Re: Split: Re-scaling experiment
'solves' the speed issues (inherent in the standard Oolite) I think a good solution could be an automatic time manipulation in the boring situations. The TAF is not available in end-user builds so i am thinking on an other solution, which basically multiply the maxspeed and turn rates of all moving...
- Mon Mar 23, 2020 8:54 am
- Forum: Expansion Pack
- Topic: Escape Pod as Standard OXZ
- Replies: 13
- Views: 19582
Re: Escape Pod as Standard OXZ
the pirates could do the same. If they don't have a tugship then all they'd need is one of then to have fuel scoops, refuel the player ship, ransom, eject or enslave the pilot. Even if they couldn't do that, they could fully destroy the ship and scoop the alloys. There is a big risk to attempt thes...
- Sat Mar 21, 2020 4:31 pm
- Forum: Expansion Pack
- Topic: Escape Pod as Standard OXZ
- Replies: 13
- Views: 19582
Re: Escape Pod as Standard OXZ
Alternatively use the ship as a big escape capsule: an emergency shutdown procedure ejects the instable fuel to prevent explosion, leaving the ship without energy but technically immune to further hits. When attackers see that the ship is disabled then just steal cargo and left it alone. Later a tug...
- Sun Mar 15, 2020 11:18 pm
- Forum: Discussion
- Topic: Why was the difficulty of pirates set so high?
- Replies: 162
- Views: 99683
Re: Why was the difficulty of pirates set so high?
An energy-consuming speed boost of ships which missing Injectors is a good idea imho. To make it unusable in attack (so only for run) it can consume frontal shields too and lock steering. I can imagine auto turn on in the red speed area (top 20%). This way new Commanders can survive pirate attacks (...
- Sun Mar 15, 2020 3:43 pm
- Forum: Discussion
- Topic: Why was the difficulty of pirates set so high?
- Replies: 162
- Views: 99683
Re: Why was the difficulty of pirates set so high?
Welcome Rekrul in the Ooniverse! I think you should check these: HUDSelector You can test and change your HUD during flight between all installed and compatible ones. In addition this OXP allow you to change the non linear and ultra zoom state of your scanner by pressing mode key (b) when HUD Select...
- Mon Mar 09, 2020 9:34 pm
- Forum: Expansion Pack
- Topic: Normal, Specular and Gloss Maps Pack for 1.88+
- Replies: 59
- Views: 44326
Re: Normal, Specular and Gloss Maps Pack for 1.88+
Astonishing difference! Thank you very much! Must be in the manager.
- Thu Mar 05, 2020 8:25 pm
- Forum: Expansion Pack
- Topic: Hard Way
- Replies: 20
- Views: 34385
Re: Hard Way
How about adding auto eject when run out of fuel, instead of just explode? Like this: if( player.ship.abandonShip() ) { player.consoleMessage("Out of fuel, auto eject!", 10); } else { player.consoleMessage("Out of fuel, bye bye...", 10); player.ship.explode(); } Some more message...
- Mon Mar 02, 2020 8:37 pm
- Forum: Discussion
- Topic: Piloting the Interceptor
- Replies: 48
- Views: 21152
Re: Piloting the Interceptor
My guess is this file . After unzip you can edit the shipdata.plist which is a text file. Below the "griff_normalmapped_viper-interceptor-player" label set max_cargo, max_flight_speed as you wish. All entries are described here . Note this is not working alone, you must install "Griff...
- Mon Mar 02, 2020 8:08 pm
- Forum: Expansion Pack
- Topic: HyperCargo OXP
- Replies: 57
- Views: 54695
Re: HyperCargo OXP
Ask maik in private message for wiki login and read through the first post in The All-in-One Guide to OXZ Packaging and Distribution.
Good luck & be persistent!
- Mon Mar 02, 2020 7:49 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Towbar OXP v1.0
- Replies: 221
- Views: 231935
Re: [RELEASE] Towbar OXP v0.101
No, it's intentional.
- Sun Feb 23, 2020 1:22 pm
- Forum: Discussion
- Topic: OMG what did I accidently turn on..!?
- Replies: 3
- Views: 4695
Re: OMG what did I accidently turn on..!?
unaffected by any laser I have (yes, even RimmerAce one) The only laser which is effective against these ships: OMGLaser My leaser hists does not affects some enemies. I saw this as a side effect of HardShips OXP. If you use it then try uninstall this package and see if it still happen or not. Yes,...
- Sun Feb 23, 2020 10:09 am
- Forum: Oolite-PC
- Topic: Can I invert my mouse controls..?
- Replies: 3
- Views: 8164
Re: Can I invert my mouse controls..?
There is a Reverse Y Control OXP which maybe good for you, try it. Note you need the variant with "Y" in the name, the normal Reverse Control OXP doesn't reverse the vertical axis.