Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.
More details in this thread.
Search found 4072 matches
- Sun May 30, 2021 8:27 pm
- Forum: Expansion Pack
- Topic: SOTL Exploration v0.4 [WIP, 1.83 required]
- Replies: 91
- Views: 89388
Re: SOTL Exploration v0.4 [WIP, 1.83 required]
Altmap was highly experimental - in part, a testbed for when I was developing the scenario code at all, in part a place to test wacky ideas like NPC torus or a new equipment model - and crucially, not remotely finished. So the answer to "why does it do that" is probably "I don't know,...
- Wed May 05, 2021 8:44 am
- Forum: Expansion Pack
- Topic: MasterClass: How to OXP (updating SoThisTC)
- Replies: 89
- Views: 62556
Re: MasterClass: How to OXP (updating SoThisTC)
locationSeed: (256*galaxyNumber)+(1+system.ID), In practice you can simplify this a bit, too, and just do "locationSeed: {some number unique to Sothis}" - as the position of any particular locationSeed relative to the three primary objects is already randomised within the Oolite core on a...
- Fri Apr 30, 2021 2:14 pm
- Forum: Expansion Pack
- Topic: MasterClass: How to OXP (updating SoThisTC)
- Replies: 89
- Views: 62556
Re: MasterClass: How to OXP (updating SoThisTC)
Looking at the code for generating the Sothis position, I don't see anything obviously non-deterministic in that ... unless between save and load something else changed the main station or main planet positions, of course. Maybe check the savefile to see where it expects the Sothis to be, and then c...
- Fri Apr 30, 2021 2:04 pm
- Forum: Expansion Pack
- Topic: MasterClass: How to OXP (updating SoThisTC)
- Replies: 89
- Views: 62556
Re: MasterClass: How to OXP (updating SoThisTC)
This looks like an issue with New Cargoes. Tested with Kiota stations and the behavior is the same. Most likely the Speciality Cargo screen is set up on docking and it disappears over save. Any idea, cim? At a guess - since I didn't really touch New Cargoes after the secondary saving was implemente...
- Thu Apr 29, 2021 7:45 am
- Forum: Expansion Pack
- Topic: MasterClass: How to OXP (updating SoThisTC)
- Replies: 89
- Views: 62556
Re: MasterClass: How to OXP (updating SoThisTC)
1) Is there any difference if the market code is inside or outside the brackets with the rest of the Sothis description? I tried both tweaks, and there seemed no difference, but is this really so? It should definitely need to be inside the brackets. If it doesn't make any difference, then it's poss...
- Wed Apr 28, 2021 7:33 am
- Forum: Expansion Pack
- Topic: SOTL Exploration v0.4 [WIP, 1.83 required]
- Replies: 91
- Views: 89388
Re: SOTL Exploration v0.4 [WIP, 1.83 required]
The idea was you'd need to refit a bit - carry more energy cells and fuel for mapping some hyperspace routes, then switch to scanners to survey the systems.Cholmondely wrote: ↑Tue Apr 27, 2021 4:34 pmAdmittedly I never managed to play for too long before being turned inside-out when my witchspace journeys reached an excruciating finale...
- Tue Apr 27, 2021 1:07 pm
- Forum: Expansion Pack
- Topic: Oolite interaction with Expansion Packs
- Replies: 31
- Views: 18041
Re: Oolite interaction with Expansion Packs
That depends how the moon is implemented - is it a very small planet, or a very large space station? Depending on what you want to do with it, it could be either.
- Tue Apr 27, 2021 7:55 am
- Forum: Expansion Pack
- Topic: Oolite interaction with Expansion Packs
- Replies: 31
- Views: 18041
Re: Oolite interaction with Expansion Packs
http://wiki.alioth.net/index.php/OXP_howto might be helpful - with the exception of manifest.plist (and the deprecated requires.plist and info.plist) all PLists must go in the Config subfolder of the OXP. That page has a full list of which plists are supported for OXP use, mostly documented ... as w...
- Sun Apr 25, 2021 8:41 pm
- Forum: Expansion Pack
- Topic: SOTL Exploration v0.4 [WIP, 1.83 required]
- Replies: 91
- Views: 89388
Re: SOTL Exploration v0.4 [WIP, 1.83 required]
Ha, I planned way more than that :) I just never got round to it. The longer-term idea was that your home base would only have a limited amount of hyperspace fuel - large, but not infinite. You'd then need to locate and mine particular materials from asteroids which could be synthesised into fuel ba...
- Sun May 20, 2018 10:37 am
- Forum: Fiction
- Topic: Extracts from the Tre Clan Addresses on Interplanetary Life
- Replies: 14
- Views: 37268
Re: Extracts from the Tre Clan Addresses on Interplanetary Life
PDF link fixed - sorry, forgot to update that one when moving hosting.
- Tue May 08, 2018 7:07 pm
- Forum: Discussion
- Topic: Split: Re-scaling experiment
- Replies: 799
- Views: 400237
Re: Split: Re-scaling experiment
Planets already have LOD on the model - switch to wireframe display mode and view them close up and far away - but there would be serious limitations on continuing that approach any further than it already has been.
- Mon May 07, 2018 11:42 am
- Forum: Discussion
- Topic: Split: Re-scaling experiment
- Replies: 799
- Views: 400237
Re: Split: Re-scaling experiment
I didn't study the code enough to answer this question myself... so I guess what I'm wondering is, if Oolite's core could be modified to have real-world sizes? Or is that thought just stardust? Yes and no. The engine does support larger planets and stars - I put together an OXP a while ago which us...
- Mon Nov 20, 2017 3:42 pm
- Forum: Discussion
- Topic: Distance between two solar systems - Z value?
- Replies: 5
- Views: 10262
Re: Distance between two solar systems - Z value?
The bit you're missing is the
int dist
on the sqrt function (Line 173)So you do the sqrt and you get ~9.8975
This then gets cast to an integer, which rounds it down to 9. And then, 0.4 * 9 = 3.6 LY
- Sat Nov 18, 2017 6:18 pm
- Forum: Suggestion Box
- Topic: NPC view of "player-unknown" role
- Replies: 6
- Views: 9682
Re: NPC view of "player-unknown" role
The underlying problem is that the police ship sees a Hognose attacking the player, but doesn't know if that's because the player attacked the Hognose first when the police were out of scanner range - so they intervene on the side of the one they like more. In this particular case, theoretically, it...
- Mon Oct 23, 2017 4:54 pm
- Forum: Outworld
- Topic: This bulletin board does not use https
- Replies: 13
- Views: 11311
Re: This bulletin board does not use https
Let's Encrypt is an excellent provider - I use them for my sites - but it depends whether the hosting provider supports it.UK_Eliter wrote: ↑Mon Oct 23, 2017 4:21 pmAlso, what about Let's Encrypt? Can that organisation provide us with free SSL? I don't know how these things work.