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by Eric Walch
Mon Jul 21, 2014 4:25 pm
Forum: Expansion Pack
Topic: Random Hits docking
Replies: 37
Views: 19583

Re: Random Hits docking

.. if I'm understanding Cody correctly, insta-dock lets you dodge the penalty you'd otherwise incur for being an Offender.. So definitely a bug, IMO. As far as I remember, you still are fined. However, it are the patrolling police ships that activate the fine while scanning nearby ships. And the sh...
by Eric Walch
Mon Jul 21, 2014 4:21 pm
Forum: Expansion Pack
Topic: Random Hits docking
Replies: 37
Views: 19583

Re: Random Hits docking

I can only speak for myself, but I have not activated fast docking on any stations in my own OXPs. I personally don't like it. I fully agree. When auto_dock became available for mission stations, I decided to not enable it for the spacebars. But maybe Little Bear has a complete different opinion on...
by Eric Walch
Mon Jul 21, 2014 3:44 pm
Forum: Testing and Bug reports
Topic: No more metal fragments?
Replies: 27
Views: 12747

Re: No more metal fragments?

Neelix wrote:
IIf the code to calculate the amount of debris hasn't changed, could something else have changed? e.g. Could something be affecting the mass of the ships?
There is also a check that FPS must be higher than 8 to prevent slowing down an already slow computer.
by Eric Walch
Mon Jul 21, 2014 3:40 pm
Forum: Oolite-Mac
Topic: Best version for OLD PPC Macs?
Replies: 22
Views: 31195

Re: Best version for OLD PPC Macs?

One warning with those old versions in combination with oxp's. A lot of oxp's don't specify a minimum oolite version, resulting in Oolite trying to load the newer oxp's. The old Oolite versions however don't like complex ships and crash on loading them. There is no check for ships with to many trian...
by Eric Walch
Mon Jul 21, 2014 3:33 pm
Forum: Oolite-Mac
Topic: Best version for OLD PPC Macs?
Replies: 22
Views: 31195

Re: Best version for OLD PPC Macs?

If I recall correctly, Commander McLane keeps an extensive archive of older Mac versions.. The oldest I have lying around is Oolite 1.01.dmg (3.7 MB). I remember that it worked with OS Tiger. It is a really basic version of Oolite :) I remember that Oolite 1.65 contains a lot of speed improvements,...
by Eric Walch
Sun Jul 20, 2014 8:32 am
Forum: Testing and Bug reports
Topic: No more metal fragments?
Replies: 27
Views: 12747

Re: No more metal fragments?

I actually think there should be more alloys. From the code, I don't see that there is less metal than previously. The number of metal fragments is calculated as: n_alloys = sqrt(sqrt(mass / 25000)) That number has never changed. If the fragments are produced is determined by the "fragment_cha...
by Eric Walch
Tue Jul 15, 2014 12:37 pm
Forum: Expansion Pack
Topic: Random Hits OXP
Replies: 1047
Views: 398324

Re: Random Hits OXP

where there's an incoming message, "decripting" (bad spelling, by the way),........ I suspect the space bar is about to invite me to join in a sorty to fight off some bad guys, but I'm not getting the message. That misspelled word is generated in the routine that "invites' you to an ...
by Eric Walch
Sun Jul 13, 2014 6:27 pm
Forum: Testing and Bug reports
Topic: 'Lead is null' error
Replies: 11
Views: 6896

Re: 'Lead is null' error

But asteroid storm in not adding any ships. Only in the mission system are asteroids added.
by Eric Walch
Fri Jul 11, 2014 4:59 pm
Forum: Testing and Bug reports
Topic: Core and OXP ships with docking problems
Replies: 45
Views: 18916

Re: Core and OXP ships with docking problems

Worker transports are quite a bit larger than the dock, Those ships have a very low thrust. I always used them for testing the docking procedure. With the motto: if those work well, the other ships also will work. On the other side of the spectrum are the high-pitch of fast ships, that were giving ...
by Eric Walch
Wed Jul 09, 2014 11:03 pm
Forum: Expansion Pack
Topic: Problem with "shipWillLaunchFromStation" event.
Replies: 8
Views: 4949

Re: Problem with "shipWillLaunchFromStation" event.

Put a brick on your shift key during development. :)

When you do a lot of oxp testing, then visit the [wiki]Hidden_Settings_in_Oolite[/wiki] page and set "always-flush-cache" to true. It saves a lot of frustration.
by Eric Walch
Wed Jul 09, 2014 10:58 pm
Forum: Expansion Pack
Topic: Problem with "shipWillLaunchFromStation" event.
Replies: 8
Views: 4949

Re: Problem with "shipWillLaunchFromStation" event.

Or there is a syntax error somewhere and the whole script does not run?
by Eric Walch
Wed Jul 09, 2014 7:06 pm
Forum: Expansion Pack
Topic: mission.markSystem question
Replies: 10
Views: 5256

Re: mission.markSystem question

(albeit with the red 'X'). Is there not other code in your script that also places a red cross at the same time? Or did you test it by pasting the code directly into the console. [off-topic](Im just mentally preparing for the match of the orange against the blue/white that starts in a hour)[on-topic]
by Eric Walch
Wed Jul 09, 2014 6:42 pm
Forum: Expansion Pack
Topic: mission.markSystem question
Replies: 10
Views: 5256

Re: mission.markSystem question

I can't reproduce. mission.markSystem({ system: 55, name: "my_oxp", markerColor: "orangeColor", markerScale: 1.1, markerShape: "MARKER_DIAMOND" }, { system: 100, name: "my_oxp", markerColor: "orangeColor", markerScale: 1.1, markerShape: "MARKER_...
by Eric Walch
Wed Jul 09, 2014 6:27 pm
Forum: Expansion Pack
Topic: mission.markSystem question
Replies: 10
Views: 5256

Re: mission.markSystem question

Sounds like a bug although I don't see any weird in the code.
by Eric Walch
Wed Jul 09, 2014 6:18 pm
Forum: Expansion Pack
Topic: mission.markSystem question
Replies: 10
Views: 5256

Re: mission.markSystem question

I tried this format.... try every system as a separate object: mission.markSystem({ system: (55), name: "my_oxp", markerColor: "cyanColor", markerScale: 1.5, markerShape: "MARKER_DIAMOND" }, { system: (100), name: "my_oxp", markerColor: "cyanColor",...