Search found 46 matches
- Tue Jul 26, 2022 5:41 pm
- Forum: Discussion
- Topic: Lost Addons
- Replies: 6
- Views: 1995
Lost Addons
Returning after 4 years off, and either I'm being monumentally dumb or something has changed! So I've downloaded various addons via the Built in manager, and I want to tweak one of the shipdata.plist files. However, I can't find any! My addons folder is empty... The only shipdata file is the origina...
- Tue Dec 11, 2018 5:42 pm
- Forum: Expansion Pack
- Topic: Vortex OXP (plus the Maelstrom)
- Replies: 157
- Views: 115132
Re: Vortex OXP (plus the Maelstrom)
I'll check, but unless I upgraded by accident, I should be running standard military lasers fore and aft. it has been known for me to purchase an upgrade by accident though!
D
D
- Tue Dec 11, 2018 7:39 am
- Forum: Expansion Pack
- Topic: Vortex OXP (plus the Maelstrom)
- Replies: 157
- Views: 115132
Re: Vortex OXP (plus the Maelstrom)
that would make sense, except I tested it under condition green, with no missiles or even any other ships on the scanner, and it was still reducing energy. Shields stayed at full, and nothing else was active, such as turrets, missile screen or anything else.
Its possible my vortex is a pacifist!
Its possible my vortex is a pacifist!
- Fri Dec 07, 2018 9:36 pm
- Forum: Expansion Pack
- Topic: Vortex OXP (plus the Maelstrom)
- Replies: 157
- Views: 115132
Re: Vortex OXP (plus the Maelstrom)
New to the vortex, and loving it so far - a definite step up from my Falcon! I've just noticed, and I don't recall if it always did it, that firing the lasers also reduces my energy banks, at quite an appreciable rate! Definitely not getting shot as I'm Condition Green! Shields are full and only dam...
- Mon Nov 26, 2018 4:59 pm
- Forum: Discussion
- Topic: Oolite Darwin Awards
- Replies: 284
- Views: 183100
Re: Oolite Darwin Awards
thought i'd resurrect an old thread - I don't believe no one has been a candidate for an award for two years! Mine is not a true Darwin, as I haven't removed myself from the Gene Pool, but I have probably cost myself a small fortune! So I'm making my way across the galaxy with lots of contracts of v...
- Wed Nov 21, 2018 6:49 pm
- Forum: Discussion
- Topic: Money!
- Replies: 4
- Views: 6468
Re: Money!
ok, that explains that - although doesn't explain where my money went, as I definitely had around 150000 credits only a couple of jumps previously, as I was contemplating buying an escort but the delivery time was too long (I'm on a delivery deadline at the moment). I can't think of anything that wo...
- Wed Nov 21, 2018 6:09 pm
- Forum: Discussion
- Topic: Money!
- Replies: 4
- Views: 6468
Money!
Where's mine??!
Odd situation - I have 145166 credits to my name, and this is what the save file has, however when I load my commander, I have 14516.6 credits! Losing 130000 or so credits down the back of the sofa is unlikely - especially as I don't have a sofa in my cockpit...
Any ideas?!
Dave
Odd situation - I have 145166 credits to my name, and this is what the save file has, however when I load my commander, I have 14516.6 credits! Losing 130000 or so credits down the back of the sofa is unlikely - especially as I don't have a sofa in my cockpit...
Any ideas?!
Dave
- Mon Nov 12, 2018 6:46 pm
- Forum: Expansion Pack
- Topic: [Release] EscortDeck v1.11 and EscortPack v1.2
- Replies: 149
- Views: 156333
Re: [Release] EscortDeck v1.11 and EscortPack v1.2
No sell option implemented because you always able to remove the package which will remove the equipment as well. But you can fix your rear view by increasing the second number of view position (height) in your shipdata.plist, for example: <key>view_position_aft</key> <string>0.0 10.1 -3.0</string>...
- Sun Nov 11, 2018 8:23 am
- Forum: Expansion Pack
- Topic: [Release] EscortDeck v1.11 and EscortPack v1.2
- Replies: 149
- Views: 156333
Re: [Release] EscortDeck v1.11 and EscortPack v1.2
I came across this when I accidentally bought the Escort Deck without realising, and then wondered what had happened to my rear view! So I have two questions - 1) should it be possible to sell it again, as I had to edit the save game to get rid of it as I didn't want it at the time and 2) is there a...
- Sat Nov 10, 2018 6:11 pm
- Forum: Discussion
- Topic: Falcon Turrets
- Replies: 14
- Views: 13514
Re: Falcon Turrets
What do I replace it with? Another way if you remove the player_ part from the turret key within Falcon-S-player: <string>bweed-falcon-turret 0.0 6.5 -9.5 0.25 0.75 0.0 0</string> <string>bweed-falcon-turret 0.0 -6 -9.5 0.25 -0.75 0.0 0</string> That sorted it thanks! I also, while testing, discove...
- Tue Nov 06, 2018 11:35 am
- Forum: Discussion
- Topic: Falcon Turrets
- Replies: 14
- Views: 13514
Re: Falcon Turrets
The subentities declaration needs to be changed to the new form. setup_actions is deprecated (for a loooong time already). This bit in the oxp shipdata.plist? <key>bweed-falcon-turret</key> <dict> <key>ai_type</key> <string>nullAI.plist</string> <key>energy_recharge_rate</key> <real>1.5</real> <key...
- Tue Nov 06, 2018 8:50 am
- Forum: Discussion
- Topic: Falcon Turrets
- Replies: 14
- Views: 13514
Re: Falcon Turrets
Log file
https://docs.google.com/document/d/16xV ... sp=sharing
Not used googledocs, but this should work!
Oh, and I know about a couple of OXPs missing dependencies - been doing that for ages and haven't got round to dealing with it!
Cheers all
https://docs.google.com/document/d/16xV ... sp=sharing
Not used googledocs, but this should work!
Oh, and I know about a couple of OXPs missing dependencies - been doing that for ages and haven't got round to dealing with it!
Cheers all
- Tue Nov 06, 2018 8:44 am
- Forum: Discussion
- Topic: Falcon Turrets
- Replies: 14
- Views: 13514
Re: Falcon Turrets
- can I ignore any chunks or is it OK to paste the lot?! Paste the lot - if it's too long, it might need two posts. Then highlight the lot and hit the Code button. Or you could host it somewhere (box, googledocs, for example), and post a link. And welcome aboard! Ha! just tried - my log is 10x the ...
- Tue Nov 06, 2018 7:03 am
- Forum: Discussion
- Topic: Falcon Turrets
- Replies: 14
- Views: 13514
Re: Falcon Turrets
I wondered if they had been shot off, but expected a maintenance overhaul to fix them, but no change... where would I check for damaged subentities?
- Mon Nov 05, 2018 10:20 pm
- Forum: Discussion
- Topic: Falcon Turrets
- Replies: 14
- Views: 13514
Re: Falcon Turrets
Happy to - can I ignore any chunks or is it OK to paste the lot?! I'm assuming subentities and so on are all set by the OXP, and I even dl a new one in case mine had got corrupted - although I've just realised I didn't hold shift down. Would that matter if I removed the old oxp and copied the fresh ...