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by BuggyBY
Sat Apr 06, 2013 8:33 pm
Forum: Expansion Pack
Topic: Koneko Industries' Retroencabulator OXP
Replies: 6
Views: 5757

Re: Koneko Industries' Retroencabulator OXP

Judging from the video the Retroencabulator seemed to make the scanner background change colour and disappear ... or was that a different OXP's doing? I look forward to finally using my Python Clipper's full Square Motion potential in upcoming versions. I would never have thought that the drawn reci...
by BuggyBY
Sun Mar 24, 2013 6:42 pm
Forum: Expansion Pack
Topic: Taxi Galactica v1.0
Replies: 78
Views: 26905

Re: Taxi Galactica v1.0

Having recently installed this OXP on my netbook, I noticed that the framerate drops to around 1-2fps every time I dock with a Taxi station. I'm guessing the rotating Adder in the background of the menu screens is somehow too detailed for the puny graphics hardware. During regular flight I only expe...
by BuggyBY
Sun Mar 24, 2013 6:27 pm
Forum: Expansion Pack
Topic: Smivs'Shipset v4.x
Replies: 49
Views: 19743

Re: Smivs'Shipset v4.0.

I just got a CTD a minute or so after launching from a Taxi station. My Latest.log contained mainly a lot of station.launchShip.failed (according to the log the docking port of the station is too small to even accommodate a Cobra Mark III, which I would disagree with), but the only real error messag...
by BuggyBY
Tue Nov 20, 2012 1:38 pm
Forum: Expansion Pack
Topic: [RELEASE] Povray Planets 1.0
Replies: 219
Views: 207318

Re: [RELEASE] Povray Planets 1.0

Am I the only one who sees no files in that torrent? :?

Edit: Looks fixed now.
by BuggyBY
Tue Nov 13, 2012 9:23 pm
Forum: Expansion Pack
Topic: Asteroids3D v 1.2 now available
Replies: 35
Views: 18575

Re: Asteroids3D v 1.2 now available

Using Oolite v1.76.1, re the shipsets I have installed Neolite Core v1.0, Griff Shipset Addition v1.01, and Smiv's Shipset v4 add-on. The Thargoid warship in the Asteroids game was a Neolite version.
by BuggyBY
Thu Nov 08, 2012 1:06 pm
Forum: Expansion Pack
Topic: Asteroids3D v 1.2 now available
Replies: 35
Views: 18575

Re: Asteroids3D v 1.2 now available

I tried the game for the first time, and for some reason it finished by itself after 3 seconds even though I had barely moved nor shot anything. When I started another game it proceeded as intended, and I actually got to play a little. (I was able to reproduce the self-terminating error by picking a...
by BuggyBY
Sat Oct 06, 2012 9:29 am
Forum: Expansion Pack
Topic: [RELEASE] Serpent Class Cruiser V1.03
Replies: 76
Views: 54105

Re: [RELEASE] Serpent Class Cruiser

Looking forward to the custom naming instructions (or have they already been posted, and I just overlooked them?). The bridge on top occasionally makes manual docking a bit more challenging, but I've rarely lost more than a canister of cargo so it's not a huge problem. I love how the side lasers are...
by BuggyBY
Wed Oct 03, 2012 12:11 pm
Forum: Expansion Pack
Topic: Military Fuel Injectors OXP
Replies: 48
Views: 33010

Re: Military Fuel Injectors OXP

That tilted something in my mind... Is your ship a Python (the basic version)? I had the same problem while flying a basic Python. The problem has not so far been reproduced with any other ship I flew. If that can help. Kas It's a [wiki]Serpent Class Cruiser[/wiki], which I'd just bought. Haven't t...
by BuggyBY
Wed Oct 03, 2012 11:32 am
Forum: Expansion Pack
Topic: Military Fuel Injectors OXP
Replies: 48
Views: 33010

Re: Military Fuel Injectors OXP

I've just upgraded from 1.00, and was unpleasantly surprised to discover that my ship was occasionally propelled backwards when I stopped injecting, often at such impressive speeds that my forward thrust had absolutely no effect. (Note to self: next time, don't inject directly away from a Torus stat...
by BuggyBY
Wed Oct 03, 2012 6:10 am
Forum: Expansion Pack
Topic: Oo-Haul - random escort missions (v.1.5)
Replies: 96
Views: 41480

Re: Oo-Haul - random escort missions (v.1.5)

This particular Oo-haul mission ended (?) rather earlier than expected. The L-crate hauler had just completed one of its odd midway course correction maneuvers (involving first coming to a stop and starting in a completely different direction, then stopping again and turning approximately in the dir...
by BuggyBY
Mon Jul 23, 2012 3:59 pm
Forum: Expansion Pack
Topic: (TEST RELEASE)Autodockv0.2 for 1.76 or 1.77trunk
Replies: 11
Views: 11081

Re: (TEST RELEASE)Autodockv0.2 for 1.76 or 1.77trunk

50 credits? :shock: Am I the only one who remembers this being quite a bit cheaper in NES Elite?
by BuggyBY
Mon Jul 23, 2012 3:56 pm
Forum: Expansion Pack
Topic: Giant Space Pizza OXZ
Replies: 48
Views: 33461

Re: [RELEASE] Giant Space Pizza OXP

:D Great idea, friend! I'll downlod it later when I get home! And I still thinking of a dockable pizza store oxp, but I still have to learn more to make it. And don't worry, friends, I will not bother you good people with many questions about it. :D Maybe you could have mining ships from those pizz...
by BuggyBY
Mon Jul 23, 2012 3:50 pm
Forum: Expansion Pack
Topic: Wildefire Equipment Bay Shields System
Replies: 11
Views: 8443

Re: Wildefire Equipment Bay Shield System

Do these shields get returned to a deployable state when you've survived and exited combat? Otherwise I can see this becoming rather expensive to replace after every piddly Sidewinder with a beam laser I dispatch.
by BuggyBY
Wed Jul 18, 2012 7:08 am
Forum: Expansion Pack
Topic: Taxi Galactica v1.0
Replies: 78
Views: 26905

Re: Taxi Galactica v1.0

Planetfall taxi is just a little demo add-on for PF, and isn't anything to do with any of the other OXPs which may or may not have taxi in their title. It only needs PF to run, although works much better with another OXP which adds planets and moons into the system too. Ah, OK. I have all of those ...
by BuggyBY
Wed Jul 18, 2012 3:57 am
Forum: Expansion Pack
Topic: Taxi Galactica v1.0
Replies: 78
Views: 26905

Re: Taxi Galactica v1.0

v1.0 - Changed models for Taxi Adder and Taxi Station to ones Griff designed with textures by dertian. Also moved Taxi Station to planet and added billboard buoy. Is there a reason for moving it to the planet? I had quite enjoyed the refueling opportunity near the witchpoint in systems without a co...