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by Kaks
Fri Aug 24, 2012 12:49 pm
Forum: Testing and Bug reports
Topic: displayNameForCommodity
Replies: 10
Views: 3557

Re: displayNameForCommodity

The JS Manifest object supports manifest.gemStones and manifest.gem_stones as alternatives to the canonical name, which is manifest["gem-stones"] . Similarly, the canonical names for alien items and liquor/wines are "liquor/wines" and "alien items" respectively. The ca...
by Kaks
Tue Aug 21, 2012 11:23 pm
Forum: Expansion Pack
Topic: New ships under development
Replies: 324
Views: 92579

Re: New ships under development

El Viejo wrote:
Back from Mars then, Kaks?
Drats, friendface users, always posting pictures... :P
by Kaks
Tue Aug 21, 2012 8:48 pm
Forum: Expansion Pack
Topic: New ships under development
Replies: 324
Views: 92579

Re: New ships under development

Yep! Your materials dictionary was slightly b0rked... :) Instead of <key>materials</key> <dict> <key>chimerapirate_auv.png</key> <dict> <key>emission_map</key> <string>chimera_glow.png</string> </dict> You might want to try <key>materials</key> <dict> <key>diffuse_map</key> <string>chimerapirate_auv...
by Kaks
Wed Apr 25, 2012 6:48 pm
Forum: Suggestion Box
Topic: TAF oopses, a fix?
Replies: 19
Views: 4844

Re: TAF oopses, a fix?

And, to meet the request of letting js know "what's going on", a new property will be added to the global environment, called ' debug ': in future TAF (and another debug only js feature - takeSnapShot) - will be accessible to js through the new debug property. Diziet, TAF has been a part o...
by Kaks
Wed Apr 25, 2012 1:20 pm
Forum: Suggestion Box
Topic: TAF oopses, a fix?
Replies: 19
Views: 4844

Re: TAF oopses, a fix?

I drive-by skimmed this thread, and very much agree with having variable TAF only active when FPS is showing. In addition to that, I'm thinking that we could have takeSnapShot() only work if there's a connectcted js console, thereby clarifying - yet again - the debug-only nature of those two! :) By ...
by Kaks
Sun Apr 22, 2012 7:59 pm
Forum: Discussion
Topic: Oolite Multiplayer? Please read
Replies: 236
Views: 265969

Re: Oolite Multiplayer? Please read

v1.76 downloads on Berlios = 11,418. Those stats are not 'very' accurate: since BerliOS started piggybacking on sourceforge, the sf downloads are not counted in those statisics. I believe there's another 10k separate downloads from there. Using the same calculations as you, we can get to almost 1 m...
by Kaks
Sun Apr 22, 2012 1:19 pm
Forum: Expansion Pack
Topic: [RELEASE] New Cargoes OXP (1.2.3 released 9 February 2013)
Replies: 256
Views: 114636

Re: [RELEASE] New Cargoes OXP (1.0.6 released 21 April 2012)

Maybe 'Jumping galaxy to Inerra?' is a possible alternative.
However, I did understand 'another galaxy to Inerra?' as intended, so my advice might not be that useful...
by Kaks
Sat Apr 21, 2012 6:59 pm
Forum: Suggestion Box
Topic: Two equipment-related requests
Replies: 14
Views: 3905

Re: Two equipment-related requests

The passenger berths thing is a quick example of what could easily happen in the future if someone adds a different oxp with different ideas of what equipment requires cargo space, and what doesn't. Having different OXPs with different equipment-overrides.plist containing conflicting required_cargo_...
by Kaks
Sat Apr 21, 2012 3:59 pm
Forum: Outworld
Topic: No stats on Box
Replies: 45
Views: 7978

Re: No stats on Box

Well, there's a few free web hosting companies, some even offering unlimited bandwidth.
The downside would be you'd have to use server log analysing software to find those stats out.
On the upside, some rudimentary log analysing features are already included in most packages!
by Kaks
Sat Apr 21, 2012 3:37 pm
Forum: Suggestion Box
Topic: Two equipment-related requests
Replies: 14
Views: 3905

Re: Two equipment-related requests

I've had a quick look at the way adding passenger berths works, and it's not pretty. Berths are handled as a very special case, and there's no provision in the existing code for a more generic way of handling required_cargo_space. And, well, there are other factors, apart from figuring out a way of ...
by Kaks
Fri Apr 20, 2012 8:33 pm
Forum: Suggestion Box
Topic: Beacons on the Advanced Space Compass
Replies: 90
Views: 20632

Re: Beacons on the Advanced Space Compass

It's an option for the future, but keeping track of which station is the main station for which entity I reckon is going to require a lot of code auditing... something for 1.79/1.80 perhaps! ;)
by Kaks
Fri Apr 20, 2012 8:29 pm
Forum: Expansion Pack
Topic: APRIL OXP (Automated Pylon Re-arm In-flight Loader)
Replies: 57
Views: 24873

Re: APRIL OXP (Automated Pylon Re-arm In-flight Loader)

Extra bonus complexificationtudement: you could have the APRIL system coming complete with its own 'APRIL Assistant', an android that enables the system to work, and implemented as a passenger... its destination and arrival time could be made to fit a maintenance schedule, or you could remove it fro...
by Kaks
Fri Apr 20, 2012 8:07 pm
Forum: Suggestion Box
Topic: Beacons on the Advanced Space Compass
Replies: 90
Views: 20632

Re: Beacons on the Advanced Space Compass

Your wish is my command! Can't guarantee the goodness of the poll, though! :lol:
by Kaks
Fri Apr 20, 2012 8:06 pm
Forum: Suggestion Box
Topic: Beacons, Compassess, Shapes!
Replies: 8
Views: 3028

Beacons, Compassess, Shapes!

For a few days now we had people asking to change the triangle shape used to identify buoys on the compass, due to centring the icon on the compass itself presenting a bit of a learning curve. A regular diamond shape - much easier to centre - was put forward as a proposed replacement, without too mu...
by Kaks
Fri Apr 20, 2012 7:41 pm
Forum: Suggestion Box
Topic: Beacons on the Advanced Space Compass
Replies: 90
Views: 20632

Re: Beacons on the Advanced Space Compass

Hi! For my part, I do find the concept: "don't fix it, don't fix it, you must have a hidden agenda for wanting to fix bugs!" frankly baffling. Gentlepeople, it does not compute! :lol: @Wildeblood: There you go, was it so difficult? :) Good, system.setMainStation(myStation) would remove the...