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by Captain Patrick
Fri Dec 30, 2011 7:24 am
Forum: Expansion Pack
Topic: [RELEASE] Zeke Mining Transporter 1.0
Replies: 41
Views: 23098

Re: [Release] Zeke Mining Transporter 0.1.1

It took a bit of nudging (after they lost track of my work ticket), but I now have access again to Box.com, and my release of Zeke Mining Transporter 0.1.1 has been posted there for your downloading/asteroid-blasting pleasure (see first message of this Topic). For general interest, this was the solu...
by Captain Patrick
Wed Dec 28, 2011 1:43 am
Forum: Expansion Pack
Topic: [RELEASE] Zeke Mining Transporter 1.0
Replies: 41
Views: 23098

Re: [WIP] Zeke Mining Transporter 0.1.0

I knew that zip files can't be previewed, didn't want to preview them, don't know how the "preview" setting came to be switched on in the first place, and couldn't see how to switch it off – as I said, that's probably because the browser I was using wasn't showing all the relevant buttons....
by Captain Patrick
Tue Dec 27, 2011 10:03 pm
Forum: Expansion Pack
Topic: [RELEASE] Zeke Mining Transporter 1.0
Replies: 41
Views: 23098

Re: [WIP] Zeke Mining Transporter 0.1.0

Ran into issues with box.net . They said 12-24 hours. Alternatives? box.net has become box.com. try that? Thanks, I know. The problem was, after I registered yesterday and uploaded the .zip file, I started getting behaviour I didn't want (kept saying "Could not preview the file" on attemp...
by Captain Patrick
Tue Dec 27, 2011 8:01 pm
Forum: Expansion Pack
Topic: OXP Distribution and Packaging information
Replies: 27
Views: 6510

Re: OXP Distribution and Packaging information

Not clear to me what needs to be in a new OXP's Info.plist (capitalized?). Nothing. OXPs don’t need an Info.plist. But at this time http://wiki.alioth.net/index.php/OXP_Distribution says: "Include info.plist and requires.plist in your OXP. " Perhaps should delete here "info.plist and...
by Captain Patrick
Tue Dec 27, 2011 6:10 pm
Forum: Expansion Pack
Topic: [RELEASE] Zeke Mining Transporter 1.0
Replies: 41
Views: 23098

Re: [WIP] Zeke Mining Transporter 0.1.0

Ran into issues with box.net . They said 12-24 hours. Alternatives?
by Captain Patrick
Tue Dec 27, 2011 5:43 am
Forum: Expansion Pack
Topic: [RELEASE] Zeke Mining Transporter 1.0
Replies: 41
Views: 23098

[RELEASE] Zeke Mining Transporter 1.0

========================================================================== ZekeMiningTransporter is an add-on for Oolite by Giles Williams Author: Captain Patrick; Rock Hermit spawn script by Micha; customized version Models and Textures by Smivs Version: 1.0 Summary: A ship and savegame to start th...
by Captain Patrick
Tue Dec 27, 2011 4:09 am
Forum: Expansion Pack
Topic: BlOomberg Markets
Replies: 85
Views: 98032

Re: BlOomberg Markets

I place both the OXP itself, as well as the downloaded folder from which I pulled it (and in which readme, license etc remain), into the AddOns folder: since they're very similarly named, they show next to each other when AddOns is viewed as a list, and I can just pop the OXP into and out of its adj...
by Captain Patrick
Tue Dec 27, 2011 3:32 am
Forum: Expansion Pack
Topic: OXP Distribution and Packaging information
Replies: 27
Views: 6510

Re: OXP Distribution and Packaging information

Not clear to me what needs to be in a new OXP's Info.plist (capitalized?). The one for the Oolite v1.76 application itself defines 30 entries; most OXPs that have it at all, show four – for example: { CFBundleGetInfoString = "UPS-Courier version 1.7.7"; CFBundleName = "UPS-Courier&quo...
by Captain Patrick
Tue Dec 27, 2011 12:32 am
Forum: Oolite-Mac
Topic: Mac OS X versions
Replies: 28
Views: 22885

Re: Mac OS X versions

I spotted this poll in the Announcements Forum, and was confused about how to vote until I realized I had to re-load this Topic in another Forum that was not read-only. A brief note to this effect in the first posting might be helpful. OS 10.4 is the last Mac OS that will support all my Classic/OS 9...
by Captain Patrick
Mon Dec 26, 2011 4:14 am
Forum: Expansion Pack
Topic: (NEW RELEASE) SniperCameraSystemv1.1.oxp
Replies: 52
Views: 17304

Re: (NEW RELEASE) SniperCameraSystemv1.1.oxp

Thanks for this handy OXP. I have used and enjoyed it. Though not an exact simulation of a telescopic zoom lens (instead it shifts the Point-Of-View forward), it sure does help sniping. I was wondering if a version can be made available for an aft view (to defend against a chasing ship, instead of a...
by Captain Patrick
Tue Dec 20, 2011 9:43 am
Forum: Expansion Pack
Topic: hyperradio
Replies: 152
Views: 84976

Re: hyperradio

I've been unable to download the MusicPacks "Pack ST01" and "ST02" mentioned at http://wiki.alioth.net/index.php/Hyperradio_Musicpacks , but for each get the message "Folder Not Found". Are they now Missing In Action?
by Captain Patrick
Tue Dec 20, 2011 7:27 am
Forum: Expansion Pack
Topic: {UPDATED RELEASE}-Illegal Goods Tweak v1.7.3(30/5/12)
Replies: 123
Views: 107394

Re: {UPDATED RELEASE} - Illegal Goods Tweak v1.5( 7/8/11)

That did it, loads fine now - thanks!
by Captain Patrick
Tue Dec 20, 2011 4:56 am
Forum: Expansion Pack
Topic: {UPDATED RELEASE}-Illegal Goods Tweak v1.7.3(30/5/12)
Replies: 123
Views: 107394

Re: {UPDATED RELEASE} - Illegal Goods Tweak v1.5( 7/8/11)

I report this error in the Latest.log after loading v1.5 of this OXP with v1.76 of Oolite for the Mac: 20:07:42.558 [log.header]: Opening log for Oolite version 1.76 (PPC-32 test release) under Mac OS X Version 10.4.11 (Build 8S165) at 2011-12-19 20:07:42 -0800. Machine type: PowerBook6,8, 1280 MiB ...
by Captain Patrick
Thu Dec 15, 2011 10:23 pm
Forum: Expansion Pack
Topic: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/12)
Replies: 227
Views: 123881

Re: [UPDATED RELEASE] - Escort Contracts OXP - 1.4.2 (20/11/

Certainly, any change generally takes some getting used to, particularly if it ends a cash cow. But many players would accept it, if the reasons are good. And if they prefer, they can always tweak it themselves, or stay with an older version. But I agree that attack on the mother need not be inevita...
by Captain Patrick
Thu Dec 15, 2011 2:19 am
Forum: Expansion Pack
Topic: Ring Racer OXP
Replies: 26
Views: 17504

Re: Ring Racer OXP

I had the mission to run my third race at Ceesxe, was greeted as a ring racer by the "Q" buoy, ran the race and received confirmation of 10 rings passed, but timer never started and no new time or mission was recorded at the end. From Latest.log, these lines seem relevant: 17:59:13.437 [lo...