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- Fri Dec 16, 2022 1:33 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1717
- Views: 736380
Re: Scripters cove
Does anyone happen to know the syntax for saving and loading an array ? (tried the obvious missionVariables.someArray = this.$someArray; this.$someArray = missionVariables.someArray; but no joy of course.) The missionVariables can only store numbers and strings, so to store an array or object, it n...
- Thu Dec 15, 2022 1:00 am
- Forum: Discussion
- Topic: Retexture OXPs and their place
- Replies: 11
- Views: 2073
Re: Retexture OXPs and their place
The other complication is mission.oxp's which introduce many more ships to one particular galaxy. See Oolite Missions which allows you to sort by Galaxy The ones of which I know are Ionics (G2), Aquatics (G3), Trident Down (G4) and the Assassins Guild (G7) Won't they just add their own color to the...
- Thu Dec 15, 2022 12:12 am
- Forum: Discussion
- Topic: Retexture OXPs and their place
- Replies: 11
- Views: 2073
Re: Retexture OXPs and their place
This will probably only add to the fire but here goes. Adding to the fire is sometimes exactly what is needed, especially what you add is exactly what I asked for! This can be either a replacement set or an add on set with a bit of a TWEAK. It does not appear on the page you linked to for some reas...
- Wed Dec 14, 2022 11:41 pm
- Forum: Discussion
- Topic: Retexture OXPs and their place
- Replies: 11
- Views: 2073
Re: Retexture OXPs and their place
... at the same time add a sense of difference between the regions of the galaxy. Different planet texture sets for each galaxy? Planet? I'm talking more about ship retextures, and, I'm sorry, but distributing planetary textures across galaxies doesn't make much sense to me at my current level of s...
- Wed Dec 14, 2022 4:27 pm
- Forum: Discussion
- Topic: Retexture OXPs and their place
- Replies: 11
- Views: 2073
Retexture OXPs and their place
There are at least 5 retextures in addition to the now standard Griff's set. Each of them is beautiful in itself and sets its own feel and mood, and I would be glad to have each one in my ooniverse, but if you mix them all, you get a tasteless mess. I came up with the idea (I'm know I'm not the firs...
- Wed Dec 07, 2022 9:11 am
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1717
- Views: 736380
Re: Scripters cove
It seems like it can only be fully relied upon for managed OXPs… Do you mean that it doesn't work for OXPs in the AddOns dir? I have my Station Bulletins OXP in AddOns, and it's picked up. I also have another OXP in there which is deliberately disabled and doesn't show up. It will work, as Switeck ...
- Tue Dec 06, 2022 1:59 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1717
- Views: 736380
Re: Scripters cove
2. Is there a handler that gets called when the cargo in cargo hold is destroyed? Or how else to track it? Maybe // establish cargo count in hold this.shipTakingDamage = function(amount, whom, type) { // test if cargo count has decreased } This should work for me, thanks! 3. How to find out if a ce...
- Mon Dec 05, 2022 5:51 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1717
- Views: 736380
Re: Scripters cove
I have a few questions: 1. Is it possible to somehow use scriptedAI along with PriorityAI? 2. Is there a handler that gets called when the cargo in cargo hold is destroyed? Or how else to track it? 3. How to find out if a certain OXP is installed if it doesn't have any worldscript? More specifically...
- Mon Dec 05, 2022 4:38 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1717
- Views: 736380
Re: Scripters cove
if (System.infoForSystem(galaxyNumber, player.ship.targetSystem).ID < 86) { ...first code thing } else { if (System.infoForSystem(galaxyNumber, player.ship.targetSystem).ID < 171) { ...second } else { ...third } } Another cry for help... Only the third of these options is ever firing. Lave, for exa...
- Sat Dec 03, 2022 7:24 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1717
- Views: 736380
Re: Scripters cove
Question: is it possible to access a variable from another OXP's world-script? If so, what is the syntax for doing this? (could someone perhaps give me an example?) Besides the the global and mission variables, mentioned by Redspear, there is another way. To use it variable that you want to access ...
- Sat Dec 03, 2022 12:36 pm
- Forum: Expansion Pack
- Topic: Combo F7 Layout
- Replies: 3
- Views: 2047
Re: Combo F7 Layout
:( Hmm... some trouble with downloading. It is downloads and works using link from http://oolite.org/oxps/, but in-game download manager failed to download OXZ. I have this line in lates.log 10:46:44.348 [oxz.manager.error]: Downloaded OXZ does not contain a manifest.plist, has been left in /Users/...
- Thu Dec 01, 2022 9:47 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1717
- Views: 736380
Re: Scripters cove
Hello. This is likely a simple question for somebody here... I want to test if the player's scanner is empty or not. i.e. test whether anything else is within that range but WITHOUT using masslock as a check for the same. player.ship.scannerRange with some sort of distance to nearest object test???...
- Sun Nov 27, 2022 3:49 pm
- Forum: Expansion Pack
- Topic: Cloud City OXP
- Replies: 16
- Views: 13202
Re: Cloud City OXP
Distribution of Cloud Cities Question : is it possible to identify the cloud giant planets (I suspect that they are merely textures - or chunks of coding in the vanilla game) and thus restrict the appearance of the Cloud Cities to the cloud giants? Otherwise, one would need to go through the vanill...
- Sat Nov 12, 2022 9:04 am
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1717
- Views: 736380
Re: Scripters cove
I vaguely remember reading somewhere about some function/method/Jedi-mind-trick that boldly declares that "YOU HAVE A DEV VER OF THIS ADD-ON INSTALLED" (or something to that effect) in the log file (I think it was the log file). If you know what I'm talking about, I'd appreciate if you co...
- Mon Nov 07, 2022 3:40 pm
- Forum: Expansion Pack
- Topic: [Release] Market Observer
- Replies: 240
- Views: 188496
Re: [Release] Market Observer
If anyone else uses Market Observer... Is the F8 Market page practically unusable even for showing what cargo you have while in interstellar space? If you mean that the "Purchases" column overlaps with the "In hold" column (not column headings, but their values), then I can conf...