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by DaddyHoggy
Sat Oct 05, 2013 7:21 am
Forum: Outworld
Topic: Reporting spam
Replies: 4940
Views: 781664

Re: Reporting spam

Cody wrote:
JazHaz wrote:
What's with the colours you two?
We three master assassins began colour-coding our bullets in bot reports originally, and it spread to our occasional banter (only in this thread though).
Wot 'e sed :wink:
by DaddyHoggy
Fri Oct 04, 2013 10:59 pm
Forum: Fiction
Topic: Elite : Reclamation (Novel)
Replies: 438
Views: 164953

Re: Elite : Reclamation (Novel)

Yeah, but I'm also on record somewhere in that forum saying words to the effect of "And Elite 4 will never happen..." ;) Cheers, Drew. Given that Frontier has effectively reset the entire history of the game, this is effectively a reboot (to steal an overused/abused cinematic term) and th...
by DaddyHoggy
Fri Oct 04, 2013 10:48 pm
Forum: Outworld
Topic: Reporting spam
Replies: 4940
Views: 781664

Re: Reporting spam

I generally get to play on my own if I'm on a 6am :roll:
by DaddyHoggy
Fri Oct 04, 2013 10:46 pm
Forum: Outworld
Topic: 'UFO crashes' into London primary school playground
Replies: 9
Views: 4883

Re: 'UFO crashes' into London primary school playground

Slow news day?

Or a Tharglet that survived re-entry?
by DaddyHoggy
Fri Oct 04, 2013 12:05 pm
Forum: Outworld
Topic: Elite: Dangerous - Design Decision Forum
Replies: 396
Views: 128888

Re: Elite: Dangerous - Design Decision Forum

It does put us potentially back in the "not fun" zone that Frontier and FFE suffered from, where you can run out of fuel and be stranded...

But they've clearly tried quite hard to compromise.
by DaddyHoggy
Thu Oct 03, 2013 5:45 am
Forum: Discussion
Topic: Split: Cheat OXPs
Replies: 110
Views: 27233

Re: Split: Cheat OXPs

Being a physicist my opinion of the scales (originally) and later, the seesaw, is that is an OXP "weights" the advantage towards the player (makes it easier for the player to trade/fight/refuel etc) then the seesaw (for example) should have the player closer to the "ground" becau...
by DaddyHoggy
Tue Oct 01, 2013 8:02 am
Forum: Discussion
Topic: Split: Cheat OXPs
Replies: 110
Views: 27233

Re: OXP compatibility and balance

EDIT: Suggested change offered up in original posting. Cool .-) Maybe a seesaw would be better, because the shape is much simpler and will work better with smaller sizes. http://i292.photobucket.com/albums/mm21/DaddyHoggy/seesaw_N_zps4a4284be.png http://i292.photobucket.com/albums/mm21/DaddyHoggy/s...
by DaddyHoggy
Mon Sep 30, 2013 1:31 pm
Forum: Discussion
Topic: Split: Cheat OXPs
Replies: 110
Views: 27233

Re: OXP compatibility and balance

Are these any good to you? It might be better if the scales tipped in different directions, one way for the player and the other way for NPCs. And maybe give the pro-NPC logo a red background, and the pro-Player logo a green background? Or make the pro-Player logo black on white, and the pro-NPC on...
by DaddyHoggy
Mon Sep 30, 2013 12:50 pm
Forum: Discussion
Topic: Split: Cheat OXPs
Replies: 110
Views: 27233

Re: OXP compatibility and balance

It could be tricky to do consistently, of course: some OXPs might make things easier for Clean players but harder for Offenders or Fugitives, for example. You could go with a range both positive and negative in the indicator, or for something like that (Galactic Navy would be a good example, I supp...
by DaddyHoggy
Sun Sep 29, 2013 2:59 pm
Forum: Expansion Pack
Topic: [Release] GalNavy additions (was Adck's Behemoths Redux)
Replies: 134
Views: 64668

Re: [Release] GalNavy additions (was Adck's Behemoths Redux)

JazHaz wrote:
Those engine glows look cool. Rather hot I mean.
Well, the blue bits will be hotter than the red bits...
by DaddyHoggy
Sun Sep 29, 2013 2:57 pm
Forum: Outworld
Topic: Elite: Dangerous - Design Decision Forum
Replies: 396
Views: 128888

Re: Elite: Dangerous - Design Decision Forum

JazHaz wrote:
What I meant, is it an Oolite nebulae?
Almost certainly not. There are quite a few algorithms out there for generating nebula procedurally and/or sources of licensing very hi-res images of real nebula.

EDIT: Ninja'd by Cim...
by DaddyHoggy
Sun Sep 29, 2013 2:51 pm
Forum: Outworld
Topic: Sci-fi ship size comparison chart
Replies: 14
Views: 14898

Re: Sci-fi ship size comparison chart

Nice comparison, nice screen shots and nice explanation. And you're right, it's a surface detailing issue that means they don't look/feel as big as they are - Griff's stations help a lot, it's lighting I think that when you get up close just don't give you that sense of scale...
by DaddyHoggy
Sun Sep 29, 2013 1:36 pm
Forum: Outworld
Topic: Sci-fi ship size comparison chart
Replies: 14
Views: 14898

Re: Sci-fi ship size comparison chart

He seems keen on receiving suitably appropriate side on hi-res screen shots of appropriate ships so perhaps he could be sent some for E(Oo)lite? Probably just ships though, since our space stations aren't actually big enough... (they look OK in game obviously) but I try not to think about what's sup...
by DaddyHoggy
Sun Sep 29, 2013 12:50 pm
Forum: Outworld
Topic: New Oolite Inspired Music piece: Witchspace
Replies: 13
Views: 9299

Re: New Oolite Inspired Music piece: Witchspace

Look what I found! http://www.gog.com/game/total_anihilati ... ander_pack

It works with Windows 7 and comes with the music the original game came with too!

Happy, Happy, Happy!
by DaddyHoggy
Sun Sep 29, 2013 12:27 pm
Forum: Outworld
Topic: Elite: Dangerous - Design Decision Forum
Replies: 396
Views: 128888

Re: Elite: Dangerous - Design Decision Forum

Cody wrote:
JazHaz wrote:
What does everyone think?
I think I ain't too impressed - especially with the nebula!
Show me what it looks like from the darkside, with glowing pools of lava radiating red/orange light into space...