Search found 4825 matches

by phkb
Tue Aug 20, 2024 1:52 am
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 402
Views: 41539

Re: Planetfall 2.0 (apparently)

DGill wrote: Mon Aug 19, 2024 10:08 am
v2.11 makes no difference. NaN still displayed at Digebiti.
You've added a new type of surface landing point, I think. An Estate? Can you send me the shipdata entry for this so I can get close to your setup?
by phkb
Mon Aug 19, 2024 2:48 am
Forum: Expansion Pack
Topic: OXP Event handlers
Replies: 11
Views: 2315

Re: OXP Event handlers

In my head, I'm imagining OXP authors (attempting to observe due-diligence) having to grep the file-lists of ALL the available other OXP's in an expanding Ooniverse in order to avoid filename clashes. (explosion.png, texture.png, should-I-prefix-all-filenames-with-a-UUID-to-avoid-mayhem.png) Yes. O...
by phkb
Mon Aug 19, 2024 2:38 am
Forum: Discussion
Topic: Autopilot for Oolite
Replies: 22
Views: 3982

Re: Autopilot for Oolite

In what circumstances would the autopilot take over piloting? The obvious target would be sunskimming. Oh, wait! There's an OXP for that: AutoSkim.oxz (Full disclosure: This OXP hasn't been fully tested, which is why I haven't published it to the DM). It could be useful as a template for other acti...
by phkb
Mon Aug 19, 2024 2:14 am
Forum: Expansion Pack
Topic: [Release] Space Crowds
Replies: 56
Views: 72907

Re: [Release] Space Crowds

Try this link: http://wiki.alioth.net/img_auth.php/d/dc/Oolite.oxp.astrobe.sc-serpents.oxz
It *is* in the OXP manager, though.
by phkb
Mon Aug 19, 2024 1:50 am
Forum: Expansion Pack
Topic: Information desired!
Replies: 41
Views: 8212

Re: Information desired!

The problem is not understanding Java script - I utterly fail to understand any of what goes on. I had a look (3 years ago) in the innards of what is now "Equipment 'Sell Item' Color" OXP to add in a couple of items which then were not reddened by it, and could not understand any of what ...
by phkb
Mon Aug 19, 2024 1:43 am
Forum: Expansion Pack
Topic: Information desired!
Replies: 41
Views: 8212

Re: Information desired!

Apologies for the late reply - I'm catching up of a few older posts. In reality, it's 11 OXPs in one, each having a different effect on NPCs, and the player selects which of those game-play alterations he wants by "transmitting a message". (Is this a fair comment, phkb, or am I over-simpli...
by phkb
Mon Aug 19, 2024 1:27 am
Forum: Discussion
Topic: Cockpits, HUDs and other displays
Replies: 100
Views: 13500

Re: Cockpits, HUDs and other displays

Auto-pause bash script, using Oolite Starter MQTT. This is crude and doesn't bother to check that Oolite has actually paused, but works for me. It should suffice for letting the ship skim fuel in deep space while the commander answers the call of nature. I put it in a fille, chmod +x it, then when ...
by phkb
Mon Aug 19, 2024 1:24 am
Forum: Expansion Pack
Topic: OXP Concept: trading simulator
Replies: 8
Views: 2342

Re: OXP Concept: trading simulator

One difficulty you would need to overcome in a trader-sim operating as described is, once the player says "stop", how to return the player to the point where they started. If you've actually moved the player via script and docked them at a new station, it would be a lot of work to return t...
by phkb
Mon Aug 19, 2024 1:12 am
Forum: Discussion
Topic: Hiding in plain sight
Replies: 6
Views: 1903

Re: Hiding in plain sight

I've always thought that powering down in an asteroid field could be a valid tactic in some scenarios. I think I even asked a question about it a long time ago.
by phkb
Mon Aug 19, 2024 1:09 am
Forum: Discussion
Topic: Hiding in plain sight
Replies: 6
Views: 1903

Re: Hiding in plain sight

There's some core equipment that provide some of this: 1. The Cloaking Device, which renders the player (almost) invisible on the view screen and scanner. 2. The "Military Anti-Scanner Countermeasures (MASC'M)", otherwise known as the Military Jammer (EQ_MILITARY_JAMMER). I think the GalTe...
by phkb
Mon Aug 19, 2024 12:06 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1757
Views: 773300

Re: Scripters cove

I'm still having fun with screen backgrounds, and my next question is, can I switch off the rotating planet model on the F7 screen? Not easily. I experimented with forcing the system to be a nova system (just temporarily), which would then allow you to manipulate the "system_data_nova" sc...
by phkb
Sun Aug 18, 2024 11:49 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 402
Views: 41539

Re: Planetfall 2.0 (apparently)

Just posted a new version (2.11) that *might* fix this issue. Can you test this new version and let me know is the error persists?
by phkb
Mon Aug 05, 2024 12:17 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 402
Views: 41539

Re: Planetfall 2.0 (apparently)

New version of Planetfall 2 (v2.10) now available, which fixes a few bugs. Should be in the download manager shortly.
by phkb
Mon Aug 05, 2024 3:32 am
Forum: Expansion Pack
Topic: [Release] HUD Selector v1.17
Replies: 155
Views: 130207

Re: [Release] HUD Selector v1.17

Here's my analysis so far: Autocrosshairs starts a FCB (Frame Callback) whenever the player acquires a target, and stops it if the players loses a target. When a target is acquired, it also grabs a copy of various HUD settings (reticleTargetSensitive, scannerNonLinear and scannerUltraZoom). Then, if...
by phkb
Fri Aug 02, 2024 7:15 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1757
Views: 773300

Re: Scripters cove

Wildeblood wrote: Tue Jul 30, 2024 6:22 pm
Can I call that without harming anything?
Absolutely!