You've added a new type of surface landing point, I think. An Estate? Can you send me the shipdata entry for this so I can get close to your setup?
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- Tue Aug 20, 2024 1:52 am
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (apparently)
- Replies: 402
- Views: 41539
- Mon Aug 19, 2024 2:48 am
- Forum: Expansion Pack
- Topic: OXP Event handlers
- Replies: 11
- Views: 2315
Re: OXP Event handlers
In my head, I'm imagining OXP authors (attempting to observe due-diligence) having to grep the file-lists of ALL the available other OXP's in an expanding Ooniverse in order to avoid filename clashes. (explosion.png, texture.png, should-I-prefix-all-filenames-with-a-UUID-to-avoid-mayhem.png) Yes. O...
- Mon Aug 19, 2024 2:38 am
- Forum: Discussion
- Topic: Autopilot for Oolite
- Replies: 22
- Views: 3982
Re: Autopilot for Oolite
In what circumstances would the autopilot take over piloting? The obvious target would be sunskimming. Oh, wait! There's an OXP for that: AutoSkim.oxz (Full disclosure: This OXP hasn't been fully tested, which is why I haven't published it to the DM). It could be useful as a template for other acti...
- Mon Aug 19, 2024 2:14 am
- Forum: Expansion Pack
- Topic: [Release] Space Crowds
- Replies: 56
- Views: 72907
Re: [Release] Space Crowds
Try this link: http://wiki.alioth.net/img_auth.php/d/dc/Oolite.oxp.astrobe.sc-serpents.oxz
It *is* in the OXP manager, though.
It *is* in the OXP manager, though.
- Mon Aug 19, 2024 1:50 am
- Forum: Expansion Pack
- Topic: Information desired!
- Replies: 41
- Views: 8212
Re: Information desired!
The problem is not understanding Java script - I utterly fail to understand any of what goes on. I had a look (3 years ago) in the innards of what is now "Equipment 'Sell Item' Color" OXP to add in a couple of items which then were not reddened by it, and could not understand any of what ...
- Mon Aug 19, 2024 1:43 am
- Forum: Expansion Pack
- Topic: Information desired!
- Replies: 41
- Views: 8212
Re: Information desired!
Apologies for the late reply - I'm catching up of a few older posts. In reality, it's 11 OXPs in one, each having a different effect on NPCs, and the player selects which of those game-play alterations he wants by "transmitting a message". (Is this a fair comment, phkb, or am I over-simpli...
- Mon Aug 19, 2024 1:27 am
- Forum: Discussion
- Topic: Cockpits, HUDs and other displays
- Replies: 100
- Views: 13500
Re: Cockpits, HUDs and other displays
Auto-pause bash script, using Oolite Starter MQTT. This is crude and doesn't bother to check that Oolite has actually paused, but works for me. It should suffice for letting the ship skim fuel in deep space while the commander answers the call of nature. I put it in a fille, chmod +x it, then when ...
- Mon Aug 19, 2024 1:24 am
- Forum: Expansion Pack
- Topic: OXP Concept: trading simulator
- Replies: 8
- Views: 2342
Re: OXP Concept: trading simulator
One difficulty you would need to overcome in a trader-sim operating as described is, once the player says "stop", how to return the player to the point where they started. If you've actually moved the player via script and docked them at a new station, it would be a lot of work to return t...
- Mon Aug 19, 2024 1:12 am
- Forum: Discussion
- Topic: Hiding in plain sight
- Replies: 6
- Views: 1903
Re: Hiding in plain sight
I've always thought that powering down in an asteroid field could be a valid tactic in some scenarios. I think I even asked a question about it a long time ago.
- Mon Aug 19, 2024 1:09 am
- Forum: Discussion
- Topic: Hiding in plain sight
- Replies: 6
- Views: 1903
Re: Hiding in plain sight
There's some core equipment that provide some of this: 1. The Cloaking Device, which renders the player (almost) invisible on the view screen and scanner. 2. The "Military Anti-Scanner Countermeasures (MASC'M)", otherwise known as the Military Jammer (EQ_MILITARY_JAMMER). I think the GalTe...
- Mon Aug 19, 2024 12:06 am
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1757
- Views: 773300
Re: Scripters cove
I'm still having fun with screen backgrounds, and my next question is, can I switch off the rotating planet model on the F7 screen? Not easily. I experimented with forcing the system to be a nova system (just temporarily), which would then allow you to manipulate the "system_data_nova" sc...
- Sun Aug 18, 2024 11:49 pm
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (apparently)
- Replies: 402
- Views: 41539
Re: Planetfall 2.0 (apparently)
Just posted a new version (2.11) that *might* fix this issue. Can you test this new version and let me know is the error persists?
- Mon Aug 05, 2024 12:17 pm
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (apparently)
- Replies: 402
- Views: 41539
Re: Planetfall 2.0 (apparently)
New version of Planetfall 2 (v2.10) now available, which fixes a few bugs. Should be in the download manager shortly.
- Mon Aug 05, 2024 3:32 am
- Forum: Expansion Pack
- Topic: [Release] HUD Selector v1.17
- Replies: 155
- Views: 130207
Re: [Release] HUD Selector v1.17
Here's my analysis so far: Autocrosshairs starts a FCB (Frame Callback) whenever the player acquires a target, and stops it if the players loses a target. When a target is acquired, it also grabs a copy of various HUD settings (reticleTargetSensitive, scannerNonLinear and scannerUltraZoom). Then, if...
- Fri Aug 02, 2024 7:15 am
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1757
- Views: 773300
Re: Scripters cove
Absolutely!