Welcome to the boards!
Great pick up! Don't know how I missed that. Anyway, new version is now available that fixes the max speed and thrust for the alternate Cobra Mk3's.
Search found 5616 matches
- Sun Aug 16, 2015 10:40 pm
- Forum: Testing and Bug reports
- Topic: Respray bug?
- Replies: 2
- Views: 3890
- Sun Aug 16, 2015 10:00 pm
- Forum: Expansion Pack
- Topic: Laser Mount Switching System (LMSS)
- Replies: 58
- Views: 56121
Re: Laser Mount Switching System (LMSS)
OK, I've uncovered the problem. The issue is actually in two spots. Firstly, New Lasers has conditions for purchasing the DoomLens laser and they are not always true. They are based on the planet you are at. If you go somewhere else, the conditions change and it's no longer available. Secondly, LMSS...
- Sun Aug 16, 2015 8:07 pm
- Forum: Expansion Pack
- Topic: Laser Mount Switching System (LMSS)
- Replies: 58
- Views: 56121
Re: Laser Mount Switching System (LMSS)
Thanks for that. I'll try to uncover why later this morning
- Sun Aug 16, 2015 3:32 pm
- Forum: Expansion Pack
- Topic: Laser Mount Switching System (LMSS)
- Replies: 58
- Views: 56121
Re: Laser Mount Switching System (LMSS)
OK, I just tried with New Lasers and I got it to work right out of the box, which means I must be doing something slightly different to you. In the front position I have the LF90 Military laser, and the Ingram 1867GC1 Megablast Defence laser. I switched them both dockside and in flight without issue...
- Sun Aug 16, 2015 3:22 pm
- Forum: Expansion Pack
- Topic: Laser Mount Switching System (LMSS)
- Replies: 58
- Views: 56121
Re: Laser Mount Switching System (LMSS)
I'll have a look at it shortly.
- Sun Aug 16, 2015 3:02 pm
- Forum: Expansion Pack
- Topic: Xenon UI OXP
- Replies: 273
- Views: 186863
Re: Xenon UI OXP
The legend overlay is only in the widescreen versions (16:10 and 16:9). The redux version doesn't have any of the sidebars, and thus doesn't have the overlay. Sorry about that!
- Sun Aug 16, 2015 8:50 am
- Forum: Expansion Pack
- Topic: Idea for Smugglers OXP
- Replies: 68
- Views: 29617
Re: Idea for Smugglers OXP
Thanks, cim! That's saved me a lot of hair-pulling!
- Sun Aug 16, 2015 7:53 am
- Forum: Expansion Pack
- Topic: Idea for Smugglers OXP
- Replies: 68
- Views: 29617
Re: Idea for Smugglers OXP
I know I can apply the updateLocalCommodityDefinition when defining a station, via the "market_script" property, but can I do that after the station has been defined? For instance, if I wanted to update the definition on the main station, is it just system.mainStation.marketScript = "...
- Sat Aug 15, 2015 9:13 am
- Forum: Expansion Pack
- Topic: Idea for Smugglers OXP
- Replies: 68
- Views: 29617
Re: Idea for Smugglers OXP
Thanks cim and Norby.
- Sat Aug 15, 2015 8:04 am
- Forum: Expansion Pack
- Topic: Idea for Smugglers OXP
- Replies: 68
- Views: 29617
Re: Idea for Smugglers OXP
OK, technical questions start...now! (Wait... I think I just had déjà vu)
Is it possible to determine when the player dumps cargo? The
Is it possible to determine when the player dumps cargo? The
cargoDumpedNearby doesn't appear to fire for the player ship.- Thu Aug 13, 2015 10:23 am
- Forum: Expansion Pack
- Topic: Idea for Smugglers OXP
- Replies: 68
- Views: 29617
Re: Idea for Smugglers OXP
Thanks, Norby. I guess I should just get on and write the thing, eh?
- Thu Aug 13, 2015 7:27 am
- Forum: Expansion Pack
- Topic: Idea for Smugglers OXP
- Replies: 68
- Views: 29617
Re: Idea for Smugglers OXP
Thanks for the suggestions everyone. "Smugglers - The Galactic Underworld" it is! SGU for short? Another question, this time relating to the phase setting of the compartment (see my post a few posts back for details). Should I make each system have a separate weak point (which you learn ab...
- Wed Aug 12, 2015 2:52 am
- Forum: Expansion Pack
- Topic: Xenon HUD
- Replies: 134
- Views: 131983
Re: Xenon HUD
Version 1.3.0 is out now! Available from download manager or from selected regional outlets. In this version: Crosshairs change when weapon systems are disabled. Better pause-screen handling with "viewscreen_only = 1" on all HUD applicable elements. Moved docking speed bar away from crossh...
- Wed Aug 12, 2015 1:44 am
- Forum: Expansion Pack
- Topic: Idea for Smugglers OXP
- Replies: 68
- Views: 29617
Re: Idea for Smugglers OXP
Quick one: I'd like to sort out the name of this OXP from the get-go - can anyone offer some suggestions? The scope of the OXP covers smuggling, illegal trade, trade embargoes, blockade running, black markets and such. I suppose "Smuggling" would work, but is kind of boring. "Smuggler...
- Tue Aug 11, 2015 11:45 am
- Forum: Discussion
- Topic: Long range chart usability
- Replies: 10
- Views: 5155
Re: Long range chart usability
I think in 1.80 you have to hold down shift-6 or ctrl-shift-6, not just press it. Is that right? The lines would only be visible as long as you were holding the keys down.