Question: what do you mean by "proper" galaxy? Do you mean that your system doesn't work in some galaxies?Mad Hollander wrote:You need to be in a proper galaxy, because some of them are not good for delivery balance exploit.
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- Fri Jan 16, 2015 6:59 pm
- Forum: Discussion
- Topic: 15KK CR in about two weeks
- Replies: 14
- Views: 11814
Re: 15KK CR in about two weeks
- Fri Jan 16, 2015 4:54 pm
- Forum: Discussion
- Topic: Progress
- Replies: 2074
- Views: 925839
Re: Progress
For my purposes,
player.ship.destinationSystem
is not set when I need it to be, which is as soon as the player chooses a destination system on the F6 screen.- Fri Jan 16, 2015 8:21 am
- Forum: Discussion
- Topic: Progress
- Replies: 2074
- Views: 925839
Re: Progress
Note that as a consequence the player.ship.targetSystem property may be pointing to an out-of-range system during witchspace entry and countdown events, which it previously couldn't. This may require minor adjustments to a few OXPs If player.ship.targetSystem now points to an out of range system, w...
- Fri Jan 16, 2015 4:35 am
- Forum: Discussion
- Topic: Flavor of The new Galaxy Guide
- Replies: 17
- Views: 10349
Re: Flavor of The new Galaxy Guide
Is ClymAgnus still around? If so, there's a really, really minor bug in the Sector 1 vector map. #218 Anle (just to the right of Tianve) is miss-spelled as "Anie", but hard to tell because it all caps.
- Fri Jan 16, 2015 4:19 am
- Forum: Discussion
- Topic: Flavor of The new Galaxy Guide
- Replies: 17
- Views: 10349
Re: Flavor of The new Galaxy Guide
All 8 galaxies are now in the "New Galaxy Guide", with about as much automated text as I can compile. From here on it's probably going to be handcrafted. Data that is still missing: * Famous Planets (I see that there are references to sector 3 (1 planet), sector 5 (1 planet) and sector 8 (...
- Thu Jan 15, 2015 1:45 am
- Forum: Discussion
- Topic: Flavor of The new Galaxy Guide
- Replies: 17
- Views: 10349
Re: Flavor of The new Galaxy Guide
You're right about that thread being a long read - 43 pages! Phew! This might take some time...
- Wed Jan 14, 2015 4:13 am
- Forum: Discussion
- Topic: Flavor of The new Galaxy Guide
- Replies: 17
- Views: 10349
Re: Flavor of The new Galaxy Guide
All the routes and regions have now been added for sector 3. http://wiki.alioth.net/index.php/Sector3/Index . I don't know where the origins for each of the regions comes from. Perhaps someone with that info can update the Wiki, or tell me where to find the info and I'll add it. Please let me know i...
- Tue Jan 13, 2015 11:50 pm
- Forum: Discussion
- Topic: Flavor of The new Galaxy Guide
- Replies: 17
- Views: 10349
Re: Flavor of The new Galaxy Guide
After a bit of fiddling I think I've got the thumbnail images in the correct dimensions so that all the existing planet pages will now have the circle over the correct dot. I also uploaded new versions of the sector 1 and 2 thumbnails so their planets will do the same. Onwards and upwards.
- Tue Jan 13, 2015 9:34 pm
- Forum: Expansion Pack
- Topic: Idea for Smugglers OXP
- Replies: 68
- Views: 28699
Re: Idea for Smugglers OXP
I think a smuggler's hold could only be purchased in locations that fall outside Galcop's notice - perhaps rock hermits, or space bars, those sorts of places. If it's damaged, and you repair it at a normal station, your bounty goes up - the presence of a smuggler's hold must mean you are smuggling. ...
- Tue Jan 13, 2015 7:06 am
- Forum: Expansion Pack
- Topic: Idea for Smugglers OXP
- Replies: 68
- Views: 28699
Idea for Smugglers OXP
Everyone chime in and shoot this down if required (or point me to an existing OXP if it's already been done - I only had a brief look before posting), but I was thinking about creating an OXP that simulates a smuggling hold on your ship. The idea would be you could move contraband into the smuggling...
- Tue Jan 13, 2015 12:04 am
- Forum: Discussion
- Topic: Flavor of The new Galaxy Guide
- Replies: 17
- Views: 10349
Re: Flavor of The new Galaxy Guide
I've just uploaded galaxy 3 to the New Galaxy guide, using a variety of sources to run an automated script. There's still some work to do: lanes and regions are not listed, and no OXP links have been made. But the majority of the work is done. The only thing I can't get right is the little circle th...
- Mon Jan 12, 2015 7:43 am
- Forum: Discussion
- Topic: Light year distance calculation
- Replies: 11
- Views: 8513
Re: Light year distance calculation
Thanks, cim!
- Mon Jan 12, 2015 6:59 am
- Forum: Discussion
- Topic: Light year distance calculation
- Replies: 11
- Views: 8513
Light year distance calculation
What's the correct way of calculating the distance in LY between two systems? I know I can do this using Javascript, but if I were doing it outside the system, using two sets of co-ordinates, the standard geometric function SQRT((X2-X1)^2 + (Y2-Y1)^2) doesn't seem to match the actual distances in ga...
- Sun Jan 11, 2015 5:55 am
- Forum: Expansion Pack
- Topic: [Release] Navigation MFD
- Replies: 124
- Views: 107302
Re: [Release] Navigation MFD 1.3.1
<slaps forehead> Of course. I should've realised that! I'll have to head back to Lave for some remedial astro-navigation training.
- Sun Jan 11, 2015 5:21 am
- Forum: Expansion Pack
- Topic: [Release] Navigation MFD
- Replies: 124
- Views: 107302
Re: [Release] Navigation MFD 1.3.1
Minor bug report, for a very rare edge case: In G5, if you're in either Divees or Tezabi, and your target system is the other system (Divees or Tezabi), the Hyperdrive status will always say "No target system set". I think both these systems have the same co-ordinates which is probably cau...