Search found 5622 matches
- Sat Feb 14, 2026 9:37 pm
- Forum: Expansion Pack
- Topic: Add-ons with Russian localization - русский
- Replies: 124
- Views: 15329
Re: Add-ons with Russian localization - русский
Liners has it's own category. I think it makes more sense to keep all it's entries together, than to merge it's entries with a new category. For Satellites, sure. Next version will include your new category, minus the "From the Satellites package" text. For Aliens, I guess. I don't use thi...
- Thu Feb 12, 2026 8:54 pm
- Forum: Discussion
- Topic: Impact of new builds
- Replies: 31
- Views: 750
Re: Impact of new builds
YesLone_Wolf wrote: ↑Thu Feb 12, 2026 8:53 pmIs the expansion catalog also what is used for https://oolite.space/#oxp ?
- Wed Feb 11, 2026 7:59 am
- Forum: Testing and Bug reports
- Topic: Failed to parse Oolite-download.plist?
- Replies: 4
- Views: 81
Re: Failed to parse Oolite-download.plist?
Yep, same thing here.
- Mon Feb 09, 2026 8:56 pm
- Forum: Expansion Pack
- Topic: Equipment Storage OXP
- Replies: 26
- Views: 20620
Re: Equipment Storage OXP
Found (and squashed, I think, it's working as intended for me now) a bug in 1.14 similar to that user Cholmondely had reported on May 7th 2025; namely, upon attempting to take commodities out of storage, the player is thrown back to the F4 screen, the commodities are put in the player's hold, but a...
- Mon Feb 09, 2026 2:10 am
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1851
- Views: 907426
Re: Scripters cove
Ah! Good point.Wildeblood wrote: ↑Mon Feb 09, 2026 2:09 amI was referring to the assertion that one needed to do anything like messing about with mission variables or startUp. SystemInfo changes are automatically stored in the saved game file, separate from mission variables.
- Mon Feb 09, 2026 1:35 am
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1851
- Views: 907426
Re: Scripters cove
If you want it to be permanent then you'd need another command under start.up making the change if a mission variable has been flipped. EG (under start.up): I think Wildeblood is referring to the fact that, any changes made by JS are not permanent, even when made during startUp, as they can be clea...
- Sun Feb 08, 2026 11:33 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1851
- Views: 907426
Re: Scripters cove
Yes.
You can't switch a "planetinfo.plist" on or off with a script. What you can do is set your value via script, and when you want to switch it back to the default, set the value to null.
- Sun Feb 08, 2026 11:11 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1851
- Views: 907426
Re: Scripters cove
is there a way to make planetinfo 'switchable'? OR is there a way to make the planetinfo data manipulated by javascript? I'm pretty sure most of the info in planetinfo can be tweaked just by changing the value. For instance, to change the techLevel of a system var sys = System.infoForSystem(0, 7); ...
- Fri Feb 06, 2026 9:14 pm
- Forum: Expansion Pack
- Topic: [WIP] Ship's library OXP
- Replies: 106
- Views: 107687
Re: [WIP] Ship's library OXP
- Fri Feb 06, 2026 10:22 am
- Forum: Expansion Pack
- Topic: [WIP] Ship's library OXP
- Replies: 106
- Views: 107687
Re: [WIP] Ship's library OXP
Нужно цену поставить хотя бы 10 кредитов, бесплатно не интересно) I had a thought, though. At the moment, the minimum TL for purchasing the Flight Interface is TL5. I'm wondering whether that should be TL1, though, so it can be purchased anywhere and everywhere. On the flip side, the default start ...
- Fri Feb 06, 2026 10:18 am
- Forum: Expansion Pack
- Topic: [WIP] Ship's library OXP
- Replies: 106
- Views: 107687
Re: [WIP] Ship's library OXP
New version should be in the manager shortly.
Edit: Or it would be, if the Expansion Manager update was working. Here's a direct link in the meantime: Ships_Library_0.13.oxz
Edit: Or it would be, if the Expansion Manager update was working. Here's a direct link in the meantime: Ships_Library_0.13.oxz
- Fri Feb 06, 2026 10:13 am
- Forum: Expansion Pack
- Topic: [WIP] Ship's library OXP
- Replies: 106
- Views: 107687
Re: [WIP] Ship's library OXP
Новую версию забрал, перевод отредактировал RUS_Ships_Library v0.12 готов. Забыли ReadMe добавить. Только собирался написать что осталась пара фраз для переноса в missiontext.plist а вы уже одну выловили) Переход на новую книгу работает чётко, благодарю! Несколько пожеланий на будущее обновление. Е...
- Fri Feb 06, 2026 9:53 am
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1851
- Views: 907426
Re: Scripters cove
After looking at both Fuel Collector and the Solar Wind Collector in HardWay, I ended up with the following code. Your code looks pretty good. The only suggestion I would make is to include a check that your ship is actually moving before allowing fuel to be scooped. Otherwise, you could just get i...
- Fri Feb 06, 2026 6:23 am
- Forum: Oolite-Linux
- Topic: Anyone tried WinBoat?
- Replies: 3
- Views: 145
Anyone tried WinBoat?
Hey, all you Linux users out there, has anyone tried out WinBoat? https://www.winboat.app If you have, what’s your experience with it been like? What apps have you tried with it? I’m trying to assess whether I might be able to switch to Linux on my laptop if WinBoat can give me access to the couple ...
- Wed Feb 04, 2026 11:58 pm
- Forum: Announcements
- Topic: Announcing Oolite v1.92
- Replies: 0
- Views: 251
Announcing Oolite v1.92
The Oolite development team is pleased to bring you the new stable release of Oolite, tagged 1.92. The game is available for download from the Oolite website . Windows and Linux ports are available. This release has been a long time coming, but it comes with some massive changes. The Windows port no...