Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.

Search found 2411 matches

by Switeck
Sat Jan 27, 2024 7:57 am
Forum: Suggestion Box
Topic: Corporate Systems Flavour OXP
Replies: 109
Views: 30668

Re: Corporate Systems Flavour OXP

1) I call Nuit unfinished partly because the original author called it unfinished, because the big ship external docks cannot be made to work yet due to Oolite game engine limitations, and for other reasons . I also don't like its docking port placement -- too close to the spinning bits. 2) Well, Nu...
by Switeck
Sat Jan 27, 2024 7:29 am
Forum: Testing and Bug reports
Topic: My ship overheats and blows up for no reason?!
Replies: 3
Views: 395

Re: My ship overheats and blows up for no reason?!

Seems fixed after the commit...although for others testing this there's a bit of a time lag between when your ship quits heating up before it quits taking damage from already-present heat.
by Switeck
Thu Jan 25, 2024 11:33 pm
Forum: Suggestion Box
Topic: Corporate Systems Flavour OXP
Replies: 109
Views: 30668

Re: Corporate Systems Flavour OXP

As adumbrated at nauseating length elsewhere, of the 8 government systems in Oolite, only 5 seem to me to have a definite flavour: Anarchies, Feudals, Dictators, Commies & Corporates. The other 3 (democracies, confederacies & multi-govs) would seem to me to contains elements of those 5 (the...
by Switeck
Tue Jan 23, 2024 11:26 pm
Forum: Expansion Pack
Topic: COMPETITION: unbalanced oxp-uber-mega-weapons
Replies: 25
Views: 27682

Re: COMPETITION: unbalanced oxp-uber-mega-weapons

Wildeblood wrote: Tue Jan 23, 2024 12:16 am
I'd like your advice though: in your researches, have you come across any traces or fragments of my lost "Save and Jump" OXP? That is my actual purpose in being here this week.
Maybe...

Does it look like this?:
https://wiki.alioth.net/index.php/File: ... nd_0.4.zip
by Switeck
Mon Jan 22, 2024 3:48 pm
Forum: Oolite-PC
Topic: Dropping Windows Vista Support
Replies: 5
Views: 1715

Re: Dropping Windows Vista Support

I dodged Vista, went straight from XP to Win7. As did I! Mostly due to not getting a new computer very often (years-and-years!) and due to "if it ain't broke..." Having an archive to older versions of Oolite, with notes that the updater won't work without workarounds at best, is probably ...
by Switeck
Sat Jan 20, 2024 9:08 pm
Forum: Testing and Bug reports
Topic: My ship overheats and blows up for no reason?!
Replies: 3
Views: 395

My ship overheats and blows up for no reason?!

I was testing hyperspace mass-locking by stations, planets, and stars...and I've noticed I don't get mass-locked any more even being very near planets and stars. I know mass-locks keeps the torus drive from working, but I thought it also prevented hyperspacing out too!? Anyway, that may just be the ...
by Switeck
Thu Jan 18, 2024 6:13 pm
Forum: Expansion Pack
Topic: OXPs - Strategic thinking!
Replies: 95
Views: 29410

Re: OXPs - Strategic thinking!

While there's not a huge number of original game ships, when I first started playing Oolite they were very limited in what roles they appeared in...so getting them further displaced by 3rd party ships made the original ships even rarer. Sure there were always a lot of Pythons, Boa 1s, and Anacondas...
by Switeck
Thu Jan 18, 2024 4:57 am
Forum: Expansion Pack
Topic: OXPs - Strategic thinking!
Replies: 95
Views: 29410

Re: OXPs - Strategic thinking!

the joys of discovery/exploration in Oolite? ... What wrecks it for you? My feelings on Commies, Dictatorships, Feudal, etc. getting their own flavor ships is...you don't see those same ships outside their respective systems. And that doesn't make sense. They're like an aquarium of fish seen nowher...
by Switeck
Wed Jan 17, 2024 4:46 am
Forum: Expansion Pack
Topic: Explorers' Club updated for Oolite 1.80
Replies: 25
Views: 9503

Re: Explorers' Club updated for Oolite 1.80

The plethora of Tionisla OXPs (we're now up to 6! including the mission) must make the downloaders interested in visiting Tionisla. Sadly, in terms of things to do there is only the mission and a little sightseeing which once done is unlikely to be repeated (Alnivel had ideas about another Tionisla...
by Switeck
Tue Jan 16, 2024 11:50 pm
Forum: Expansion Pack
Topic: Explorers' Club updated for Oolite 1.80
Replies: 25
Views: 9503

Re: Explorers' Club updated for Oolite 1.80

Meaningful exploration seems difficult in Oolite. ... There's an essay on the wiki about Exploration with relevant OXP links: https://wiki.alioth.net/index.php/Exploration If you're really serious about adding content to Oolite and creating more places to well...explore...you have to carefully cons...
by Switeck
Sat Jan 13, 2024 10:56 pm
Forum: Expansion Pack
Topic: Galactic Navy Licensing
Replies: 17
Views: 12468

Re: Galactic Navy Licensing

Seems like a nice version to co-exist with HIMSN... My Galactic Navy mod probably could co-exist ok with HIMSN, but I'm not sure what would show up when naval battles are called for. Switeck: would it make more sense to have your own wiki page for this? Having its own wiki page would allow for a mo...
by Switeck
Fri Jan 12, 2024 1:30 pm
Forum: Expansion Pack
Topic: Galactic Navy Licensing
Replies: 17
Views: 12468

Re: Galactic Navy Licensing

Here's my take on Galactic Navy: https://wiki.alioth.net/index.php/File:Galactic_Navy_5.4.3_Switeck%27s_MOD.oxp.zip My post above describes in some detail the changes. (From my MOD's readme) The reasons for my changes are simple: Galactic Navy ships should be far rarer, especially not seen almost ev...
by Switeck
Thu Jan 11, 2024 12:33 pm
Forum: Expansion Pack
Topic: [UPDATE RELEASE] - Thargoid Witchspace Drive 0.9.4 20/4/12
Replies: 49
Views: 32054

Re: [UPDATE RELEASE] - Thargoid Witchspace Drive 0.9.4 20/4/12

Yes, because fugitives docking at a main station aren't immediately arrested...or at least denied equipping even more weaponry on their ship.
...Which more than proves your point.
by Switeck
Thu Jan 11, 2024 5:31 am
Forum: Expansion Pack
Topic: [UPDATE RELEASE] - Thargoid Witchspace Drive 0.9.4 20/4/12
Replies: 49
Views: 32054

Re: [UPDATE RELEASE] - Thargoid Witchspace Drive 0.9.4 20/4/12

In both of these examples you cite, a player's score is used as a "long passage of time" to base changes around. 1) Yes, the odds of a Thargoid dropping a jump core is totally player-centric! That's just how the original OXP did it...and I haven't changed that. 2) No, you misunderstand the...
by Switeck
Wed Jan 10, 2024 1:17 pm
Forum: Oolite-PC
Topic: Long Range Acanner/Thargoid Witchspace Drive compatibility
Replies: 6
Views: 1013

Re: Long Range Acanner/Thargoid Witchspace Drive compatibility

Long Range Scanner is compatible, and what's more it's a better jump tool if you're going short distances between regular systems. It's designed mostly as a cheating tool for add-on testers and developers. The chance of a Thargoid core dropping from a Thargoid kill is extremely low if you have a low...