Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
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- Sat Jan 27, 2024 7:57 am
- Forum: Suggestion Box
- Topic: Corporate Systems Flavour OXP
- Replies: 109
- Views: 30668
Re: Corporate Systems Flavour OXP
1) I call Nuit unfinished partly because the original author called it unfinished, because the big ship external docks cannot be made to work yet due to Oolite game engine limitations, and for other reasons . I also don't like its docking port placement -- too close to the spinning bits. 2) Well, Nu...
- Sat Jan 27, 2024 7:29 am
- Forum: Testing and Bug reports
- Topic: My ship overheats and blows up for no reason?!
- Replies: 3
- Views: 395
Re: My ship overheats and blows up for no reason?!
Seems fixed after the commit...although for others testing this there's a bit of a time lag between when your ship quits heating up before it quits taking damage from already-present heat.
- Thu Jan 25, 2024 11:33 pm
- Forum: Suggestion Box
- Topic: Corporate Systems Flavour OXP
- Replies: 109
- Views: 30668
Re: Corporate Systems Flavour OXP
As adumbrated at nauseating length elsewhere, of the 8 government systems in Oolite, only 5 seem to me to have a definite flavour: Anarchies, Feudals, Dictators, Commies & Corporates. The other 3 (democracies, confederacies & multi-govs) would seem to me to contains elements of those 5 (the...
- Tue Jan 23, 2024 11:26 pm
- Forum: Expansion Pack
- Topic: COMPETITION: unbalanced oxp-uber-mega-weapons
- Replies: 25
- Views: 27682
Re: COMPETITION: unbalanced oxp-uber-mega-weapons
Maybe...Wildeblood wrote: ↑Tue Jan 23, 2024 12:16 amI'd like your advice though: in your researches, have you come across any traces or fragments of my lost "Save and Jump" OXP? That is my actual purpose in being here this week.
Does it look like this?:
https://wiki.alioth.net/index.php/File: ... nd_0.4.zip
- Mon Jan 22, 2024 3:48 pm
- Forum: Oolite-PC
- Topic: Dropping Windows Vista Support
- Replies: 5
- Views: 1715
Re: Dropping Windows Vista Support
I dodged Vista, went straight from XP to Win7. As did I! Mostly due to not getting a new computer very often (years-and-years!) and due to "if it ain't broke..." Having an archive to older versions of Oolite, with notes that the updater won't work without workarounds at best, is probably ...
- Sat Jan 20, 2024 9:08 pm
- Forum: Testing and Bug reports
- Topic: My ship overheats and blows up for no reason?!
- Replies: 3
- Views: 395
My ship overheats and blows up for no reason?!
I was testing hyperspace mass-locking by stations, planets, and stars...and I've noticed I don't get mass-locked any more even being very near planets and stars. I know mass-locks keeps the torus drive from working, but I thought it also prevented hyperspacing out too!? Anyway, that may just be the ...
- Thu Jan 18, 2024 6:13 pm
- Forum: Expansion Pack
- Topic: OXPs - Strategic thinking!
- Replies: 95
- Views: 29410
Re: OXPs - Strategic thinking!
While there's not a huge number of original game ships, when I first started playing Oolite they were very limited in what roles they appeared in...so getting them further displaced by 3rd party ships made the original ships even rarer. Sure there were always a lot of Pythons, Boa 1s, and Anacondas...
- Thu Jan 18, 2024 4:57 am
- Forum: Expansion Pack
- Topic: OXPs - Strategic thinking!
- Replies: 95
- Views: 29410
Re: OXPs - Strategic thinking!
the joys of discovery/exploration in Oolite? ... What wrecks it for you? My feelings on Commies, Dictatorships, Feudal, etc. getting their own flavor ships is...you don't see those same ships outside their respective systems. And that doesn't make sense. They're like an aquarium of fish seen nowher...
- Wed Jan 17, 2024 4:46 am
- Forum: Expansion Pack
- Topic: Explorers' Club updated for Oolite 1.80
- Replies: 25
- Views: 9503
Re: Explorers' Club updated for Oolite 1.80
The plethora of Tionisla OXPs (we're now up to 6! including the mission) must make the downloaders interested in visiting Tionisla. Sadly, in terms of things to do there is only the mission and a little sightseeing which once done is unlikely to be repeated (Alnivel had ideas about another Tionisla...
- Tue Jan 16, 2024 11:50 pm
- Forum: Expansion Pack
- Topic: Explorers' Club updated for Oolite 1.80
- Replies: 25
- Views: 9503
Re: Explorers' Club updated for Oolite 1.80
Meaningful exploration seems difficult in Oolite. ... There's an essay on the wiki about Exploration with relevant OXP links: https://wiki.alioth.net/index.php/Exploration If you're really serious about adding content to Oolite and creating more places to well...explore...you have to carefully cons...
- Sat Jan 13, 2024 10:56 pm
- Forum: Expansion Pack
- Topic: Galactic Navy Licensing
- Replies: 17
- Views: 12468
Re: Galactic Navy Licensing
Seems like a nice version to co-exist with HIMSN... My Galactic Navy mod probably could co-exist ok with HIMSN, but I'm not sure what would show up when naval battles are called for. Switeck: would it make more sense to have your own wiki page for this? Having its own wiki page would allow for a mo...
- Fri Jan 12, 2024 1:30 pm
- Forum: Expansion Pack
- Topic: Galactic Navy Licensing
- Replies: 17
- Views: 12468
Re: Galactic Navy Licensing
Here's my take on Galactic Navy: https://wiki.alioth.net/index.php/File:Galactic_Navy_5.4.3_Switeck%27s_MOD.oxp.zip My post above describes in some detail the changes. (From my MOD's readme) The reasons for my changes are simple: Galactic Navy ships should be far rarer, especially not seen almost ev...
- Thu Jan 11, 2024 12:33 pm
- Forum: Expansion Pack
- Topic: [UPDATE RELEASE] - Thargoid Witchspace Drive 0.9.4 20/4/12
- Replies: 49
- Views: 32054
Re: [UPDATE RELEASE] - Thargoid Witchspace Drive 0.9.4 20/4/12
Yes, because fugitives docking at a main station aren't immediately arrested...or at least denied equipping even more weaponry on their ship.
...Which more than proves your point.
...Which more than proves your point.
- Thu Jan 11, 2024 5:31 am
- Forum: Expansion Pack
- Topic: [UPDATE RELEASE] - Thargoid Witchspace Drive 0.9.4 20/4/12
- Replies: 49
- Views: 32054
Re: [UPDATE RELEASE] - Thargoid Witchspace Drive 0.9.4 20/4/12
In both of these examples you cite, a player's score is used as a "long passage of time" to base changes around. 1) Yes, the odds of a Thargoid dropping a jump core is totally player-centric! That's just how the original OXP did it...and I haven't changed that. 2) No, you misunderstand the...
- Wed Jan 10, 2024 1:17 pm
- Forum: Oolite-PC
- Topic: Long Range Acanner/Thargoid Witchspace Drive compatibility
- Replies: 6
- Views: 1013
Re: Long Range Acanner/Thargoid Witchspace Drive compatibility
Long Range Scanner is compatible, and what's more it's a better jump tool if you're going short distances between regular systems. It's designed mostly as a cheating tool for add-on testers and developers. The chance of a Thargoid core dropping from a Thargoid kill is extremely low if you have a low...