Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.
More details in this thread.
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- Thu Jun 23, 2005 9:59 pm
- Forum: Suggestion Box
- Topic: Tionisla Orbital Graveyard
- Replies: 454
- Views: 187674
I'd kinda like the staff ships in the yard to be Kraits. I like the idea of using the Lancets as defence ships for the yard though. So: how about having Kraits with a funereal skin on general patrol in the yard, then if anyone attacks a monument or even if a fight breaks out nearby or in the yard th...
- Thu Jun 23, 2005 8:08 pm
- Forum: Suggestion Box
- Topic: Tionisla Orbital Graveyard
- Replies: 454
- Views: 187674
Would you settle to use them as substations? where the guards live? Maybe in a triangele around the central station or.... Why not resise the model and have it as the perimiter beacons? It's a damn nice model and a really nice shape. Shame to waste it. Reskin it and make it plainer and slap a light...
- Thu Jun 23, 2005 8:06 pm
- Forum: Suggestion Box
- Topic: Tionisla Orbital Graveyard
- Replies: 454
- Views: 187674
YaY! Be double sure to give the nice people sweating over the ports some feedback and (touch wood) bugnotifications! I already have! :wink: I tried to install the graveyard oxp and the game stopped working, reporting that it couldn't find the cobra-player file It could be a pretty good idea to have...
- Thu Jun 23, 2005 6:31 pm
- Forum: Suggestion Box
- Topic: Tionisla Orbital Graveyard
- Replies: 454
- Views: 187674
- Thu Jun 23, 2005 6:25 pm
- Forum: Suggestion Box
- Topic: Tionisla Orbital Graveyard
- Replies: 454
- Views: 187674
- Thu Jun 23, 2005 4:21 pm
- Forum: Suggestion Box
- Topic: Tionisla Orbital Graveyard
- Replies: 454
- Views: 187674
Wait one... Selezen, you don't have Oolite running? How do you test your stuff then? (impressed) I haven't tested a damn thing since I started this. I'm flying blind!! I have no idea if anything will work! I've been relying on reading comprehension for the designing. The scripts I've posted probabl...
- Thu Jun 23, 2005 4:18 pm
- Forum: Suggestion Box
- Topic: Tionisla Orbital Graveyard
- Replies: 454
- Views: 187674
I've just added a sample rendering from Wings to the main Oolite page on my site.
http://www.hughesd.co.uk/elite/content/ ... onisla.asp
It's a test of a derelict ship skin.
Folllwing Rxke's feedback on the beacon, I might try and design a better one tonight. When I'm not at work.
http://www.hughesd.co.uk/elite/content/ ... onisla.asp
It's a test of a derelict ship skin.
Folllwing Rxke's feedback on the beacon, I might try and design a better one tonight. When I'm not at work.
- Thu Jun 23, 2005 4:03 pm
- Forum: Suggestion Box
- Topic: Tionisla Orbital Graveyard
- Replies: 454
- Views: 187674
OK, i've posted my current versions of the script and shipdata files at my site. That beacon does look like a mine, now you mention it. Mind you, it could be a good deterrant... I've incorporated Giles' comments into the script file. Comments and ideas would be appreciated. I like the idea of all th...
- Thu Jun 23, 2005 3:30 pm
- Forum: Suggestion Box
- Topic: Tionisla Orbital Graveyard
- Replies: 454
- Views: 187674
I'm assembling some stuff, right now (AI's mostly) but it's sooooo hot in here (37°C, sigh...) Tell me about it. I have an open window and two fans, but all they are doing is blowing hot air around. (Off, taking a look at Selezen's work) That won't take long!!! Between fixing websites and trying to...
- Thu Jun 23, 2005 2:21 pm
- Forum: Suggestion Box
- Topic: Tionisla Orbital Graveyard
- Replies: 454
- Views: 187674
I've set up an area on my site for information and piccies of stuff that I do. You can find it at http://elite.hughesd.co.uk and click on the 'OOlite Devs' link in the menu. Currently it has a piccy of the perimeter beacon I'm working on. A_H, I like the station design. However, will it not be bette...
- Thu Jun 23, 2005 11:01 am
- Forum: Suggestion Box
- Topic: Tionisla Orbital Graveyard
- Replies: 454
- Views: 187674
Giles - thanks for tidying up our mess! :wink: And thanks for the response on the PC version's compatibility. I will try and install the alpha tonight (permission from female counterpart pending) and load up the OXP. And in case I forget later, thanks to everyone for the help with this. I'm probably...
- Thu Jun 23, 2005 10:06 am
- Forum: Suggestion Box
- Topic: Tionisla Orbital Graveyard
- Replies: 454
- Views: 187674
I suggest you try the oxp i cobbled together, just to get a feel for its dimensions, it's very well possible to fly through it, even the NP ships do it w/o problems, but i guess the thing's about 200-500 km wide.... (which is still very small, astronomically speaking) Problem I have is that I don't...
- Thu Jun 23, 2005 9:19 am
- Forum: Suggestion Box
- Topic: Tionisla Orbital Graveyard
- Replies: 454
- Views: 187674
- Thu Jun 23, 2005 8:57 am
- Forum: Suggestion Box
- Topic: Tionisla Orbital Graveyard
- Replies: 454
- Views: 187674
Coo! Megapost! Ok, graveyard layout. How about 3 types of generic monument? Maybe 50 of each type initially in the graveyard, then that leaves enough space for custom jobbies without pushing the object numbers up too high. That, plus a coriolis station (or maybe a custom station) and the six perimit...
- Sat Apr 23, 2005 11:01 am
- Forum: Suggestion Box
- Topic: Thrust, Pitch, Roll......YAW?!
- Replies: 68
- Views: 69231
In my meandering ramblings about ELite and control systems, I posited some time ago that the ships in original Elite have a sophisticated computer control system (kinda like fly-by-wire) that takes all the dogwork out of the real-physics flight. The computer handles the acceleration and deceleration...