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by szaumix
Sat Sep 02, 2023 3:05 am
Forum: Suggestion Box
Topic: NPC flight routines upgrades?
Replies: 67
Views: 15354

Re: NPC flight routines upgrades?

Switeck wrote: ↑Sat Jul 23, 2022 4:10 am The lead freighter/fighter that the escorts were supposed to guard often just putters around often not even shooting back, using very short bursts on injectors if it has them even while not being hit and/or being shot at. What is causing that? I've observed ...
by szaumix
Wed Aug 30, 2023 9:20 am
Forum: Suggestion Box
Topic: NPC flight routines upgrades?
Replies: 67
Views: 15354

Re: NPC flight routines upgrades?

phkb my good man, you have already contributed so much to my enjoyment of Oolite that you were off the hook from further necessity several hundred man-hours ago!
by szaumix
Wed Aug 30, 2023 5:32 am
Forum: Suggestion Box
Topic: NPC flight routines upgrades?
Replies: 67
Views: 15354

Re: NPC flight routines upgrades?

The other thing I would probably point out from an AI-behavioral POV is that the AI appears to have two modes: the first is evade, and the second is try-to-attack. The main thing I would change is that the AI immediately turns to evade mode as soon as it is fired upon, and in some cases as soon as y...
by szaumix
Wed Aug 30, 2023 5:20 am
Forum: Suggestion Box
Topic: NPC flight routines upgrades?
Replies: 67
Views: 15354

Re: NPC flight routines upgrades?

And I'll say something else: I acknowledge that perfect centre-of-object accuracy is probably undesirable except in rare cases. We would never stumble upon fighting factions because they would already have wiped one another out within minutes. There has to be a happy medium; and that medium should p...
by szaumix
Wed Aug 30, 2023 4:26 am
Forum: Suggestion Box
Topic: NPC flight routines upgrades?
Replies: 67
Views: 15354

Re: NPC flight routines upgrades?

I just stumbled across this: Friend or Foe OXP The blurb reads: The Friend or Foe system will allow groups of ships to work as a team independently without being setup as escorts. There is no concept of a leader or escorts/wingmen in this system. Each ship has complete autonomy and can call on help...
by szaumix
Fri Nov 25, 2022 8:46 am
Forum: Suggestion Box
Topic: NPC flight routines upgrades?
Replies: 67
Views: 15354

Re: NPC flight routines upgrades?

I understand your critique of the AI, but fear that our AI experts (primarily Eric Walch & cim, no?) have all been gobbled up by the Witchspace Lobster. I suspect this as well, hence I figured I would propose the least labor intensive suggestion I could muster, in case there were some lurking b...
by szaumix
Tue Nov 22, 2022 11:05 pm
Forum: Suggestion Box
Topic: NPC flight routines upgrades?
Replies: 67
Views: 15354

Re: NPC flight routines upgrades?

(Revisiting this topic because I fired up my main jameson last night and remembered why it's been months since I've touched Oolite: the AI's chase, aim-and-fire, and dogfight subroutines. To clarify, this is about the movement and aim-and-fire programming, and the fact that AI groups observably jus...
by szaumix
Sun Nov 06, 2022 6:10 pm
Forum: Expansion Pack
Topic: Perfectly balanced economics?
Replies: 78
Views: 21428

Re: Perfectly balanced economics?

Two questions, Sir Szaum-ix: 1) Any chance of your publishing some of your code for the rest of us to use/peruse? 2) Do you know how real-life traders confirm that they really want to do a deal? I keep on fluffing up . Been big on work for several months, plus I got the shits with the too-easy AI l...
by szaumix
Sun Jul 31, 2022 9:13 am
Forum: Discussion
Topic: Increasing fuel limit and jump range
Replies: 21
Views: 5072

Re: Wormhole Distance Theory

Sure, but it was especially appropriate and viable for TA given E/M, the concept of nanolathing, storage, and the unique-to-RTS role of construction units and factories generally. Anyway if we are arguing about Elite/Oolite wormholes for practical (OXP) reasons, the fact of whether a wormhole is a t...
by szaumix
Sun Jul 31, 2022 3:30 am
Forum: Discussion
Topic: Increasing fuel limit and jump range
Replies: 21
Views: 5072

Re: Increasing fuel limit and jump range

[deleted]
by szaumix
Sat Jul 30, 2022 6:07 am
Forum: Discussion
Topic: Increasing fuel limit and jump range
Replies: 21
Views: 5072

Re: Increasing fuel limit and jump range

Truly excellent expounding on these quibbles my man, your points here are salient and compelling. I especially like this one: ...think how tough Elite/Oolite ships have to be to survive space itself bending them! This can only be possible due to force fields rather than structural materials...since ...
by szaumix
Fri Jul 29, 2022 12:53 pm
Forum: Discussion
Topic: Increasing fuel limit and jump range
Replies: 21
Views: 5072

Re: Increasing fuel limit and jump range

1. They're (I believe) theoretical. They are. I used to read math and physics papers and books for fun. I'm such a party animal. What I've always figured is that wormholes (IIRC, the actual theoretical physics term is "closed time-like curves") are of improbably dubious stability beyond t...
by szaumix
Fri Jul 29, 2022 1:26 am
Forum: Discussion
Topic: Increasing fuel limit and jump range
Replies: 21
Views: 5072

Re: Increasing fuel limit and jump range

There's actually really good video game science theory reason for jump limits: the fact that time in the wormhole increases exponentially with every otherwise constant pip of distance and fuel expended is the big clue. Just for fun, What I've figured is that wormholes (IIRC, the actual theoretical p...
by szaumix
Tue Jul 26, 2022 8:38 am
Forum: Discussion
Topic: Sun SKimming - WTF
Replies: 12
Views: 3038

Re: Sun SKimming - WTF

Same experience. I haven't been able to achieve sunskimming in Oolite.

Then again due to various balance irritations I'm at the point where I've just stopped playing and am unlikely to come back for a while
by szaumix
Fri Jul 22, 2022 2:23 am
Forum: Suggestion Box
Topic: NPC flight routines upgrades?
Replies: 67
Views: 15354

Re: NPC flight routines upgrades?

Cholmondely wrote: Mon Jul 18, 2022 11:14 am
Would giving the NPC's shields also work?
szaumix wrote: Sat Jul 16, 2022 6:42 am
this just makes them more slippery in a dogfight (harder to shoot), not more dangerous (deadly, by aim-and-fire subroutines, to my ship).