Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.
More details in this thread.
Search found 264 matches
- Fri Mar 15, 2013 8:36 am
- Forum: Expansion Pack
- Topic: Multiple textures
- Replies: 3
- Views: 1938
Re: Multiple textures
See also some of the griff ship shader uniforms, particularly those with decals, and ones using 'randomUnitVector' . I too am looking into way of producing variant ships based on one original. Investigate 'randomUnitVector' as a shader uniform . Not sure if 'randomFloat' or 'randomInt' exists but yo...
- Wed Mar 13, 2013 1:37 pm
- Forum: Suggestion Box
- Topic: Combined index - OOfiction and canon, text searchable
- Replies: 24
- Views: 12309
Re: Combined index - OOfiction and canon, text searchable
I can see this being both useful, and a can of worms! Yep - i know, it's in my nature to stir up trouble! Consider if you're researching that you might choose to filter on groups of data, eg: only include in my results ; Elite original material , Elite fictions ; Oolite fictions by author ; Oolite ...
- Wed Mar 13, 2013 1:30 pm
- Forum: Suggestion Box
- Topic: Combined index - OOfiction and canon, text searchable
- Replies: 24
- Views: 12309
Re: Combined index - OOfiction and canon, text searchable
For certain. Would it be useful to federate everything and make it searchable . Such preferences like what the individual considers to be canon could be added as a filter.Cody wrote:I see problems deciding what is and what isn't canon (which is a mutable thing, it seems).
- Wed Mar 13, 2013 1:06 pm
- Forum: Suggestion Box
- Topic: Combined index - OOfiction and canon, text searchable
- Replies: 24
- Views: 12309
Re: Combined index - OOfiction and canon, text searchable
It's not as if all the characters involved are tremendously reliable, either ... Perhaps if a self-publish was allowed - the community could vote on the veracity of any given resource. I would vote 'Status Quo' , 'Mutabilis' , 'Incursio' , 'Finis' as veracity 10/10 - since I consider them 'state-of...
- Wed Mar 13, 2013 12:33 pm
- Forum: Suggestion Box
- Topic: Combined index - OOfiction and canon, text searchable
- Replies: 24
- Views: 12309
Combined index - OOfiction and canon, text searchable
If it would be useful to fiction authors and OXP authors - I suggest an effort to produce a searchable index of OOlite canon . The way I imagine it - a graph style structure linking pages/sections of oofiction to Systems / Objects / Individuals / Ships. This is a methodology I have observed writers ...
- Wed Mar 13, 2013 12:19 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Famous Planets 2.7 (Famous Planets for Povray)
- Replies: 21
- Views: 28532
Re: [RELEASE] Famous Planets 2.7 (Famous Planets for Povray)
Quick request on this one. Could a write up a description for Dirien and Betegere in chart 6 for addition to the OXP? !m! Maybe keep the scope to G1 & G2 for now. I have been considering a method of indexing Oolite canon and fiction into something you can drill into to find references to this s...
- Mon Mar 11, 2013 12:38 pm
- Forum: Discussion
- Topic: Netiquette - Avatars, sigs and banners
- Replies: 33
- Views: 6268
Re: Netiquette - Avatars, sigs and banners
I'll bite. While personally I have not seen a particularly distracting or annoying banner in signature - I can appreciate those that do find them a little excessive, especially on devices which are not desktop computers. Linking to content would be my preference - avatars should really be sufficient.
- Mon Mar 11, 2013 12:19 pm
- Forum: Discussion
- Topic: OXP
- Replies: 6
- Views: 2028
Re: OXP
Recommend you search for similar posts like 'What OXP to install' . but universally 'Random Ship Names' is recommended. Also be cautioned - add ambiance and visuals before adding things that adjust game mechanics.
- Mon Mar 11, 2013 11:46 am
- Forum: Suggestion Box
- Topic: Thargoid armada?
- Replies: 13
- Views: 6083
Re: Thargoid armada?
In Galaxy 2, check. Thargoid Carrier installed, check. Thargoid Wars installed, check. Galactic Navy installed, check. Thagon Threat, downloaded, installed and working properly, check. :D And that was the last we ever heard from him . Poor beggar - we scream his name across the wide-band in-memoria...
- Sat Mar 09, 2013 10:10 am
- Forum: Expansion Pack
- Topic: A request for a simple example of using shaders
- Replies: 36
- Views: 11559
Re: A request for a simple example of using shaders
And now that you know how to fish.. since I have just been reading up on those effects , the interesting uniforms you're looking for are , , .
Code: Select all
hullHeatLevel
Code: Select all
laserHeatLevel
Code: Select all
speedFactor
- Fri Mar 08, 2013 10:38 am
- Forum: Expansion Pack
- Topic: [WIP] Tetra Yacht - a glitter ship
- Replies: 14
- Views: 6193
Re: [WIP] Tetra Yacht - a glitter ship
In this OXP submersible has (consciously or not) chosen a different approach: there is only one variant in shipdata.plist, defining the keys for both NPC and player ship. Un-conscious - almost in a coma actually. I've since adjust it into a -template , -player and -npc and placed in -player definit...
- Fri Mar 08, 2013 8:23 am
- Forum: Expansion Pack
- Topic: [WIP] Tetra Yacht - a glitter ship
- Replies: 14
- Views: 6193
Re: [WIP] Tetra Yacht - a glitter ship
Wow. Big thanks and my apologies to Commander McLane , this should teach me not to post after midnight and a few drinks. It has struck me before that in linux the plist parsing seems to be very forgiving of key quoting , dictionary semicolons and dangling commas in arrays. I'll keep up the reading a...
- Thu Mar 07, 2013 3:07 pm
- Forum: Expansion Pack
- Topic: [WIP] Tetra Yacht - a glitter ship
- Replies: 14
- Views: 6193
Re: [WIP] Tetra Yacht - a glitter ship
yup - that was it. Another testing OXP. Right On Commander McLane - thankyou.Commander McLane wrote:Wild guess: have you any OXP installed that manipulates subentities? If the turret is clearly visible on the shipyard, but not when you launch, it must have been removed in-between. Some OXPs could do that.
- Thu Mar 07, 2013 1:39 pm
- Forum: Expansion Pack
- Topic: [WIP] Tetra Yacht - a glitter ship
- Replies: 14
- Views: 6193
Re: [WIP] Tetra Yacht - a glitter ship
If anyone can tell me why the ballturret is only working for system populated ships and not the player... that would be great. That mainly depends on what do you mean by "not working". Sorry - that was poorly explained. The turret appears in the shipyard, and on ships encountered in syste...
- Thu Mar 07, 2013 1:06 pm
- Forum: Expansion Pack
- Topic: [WIP] Tetra Yacht - a glitter ship
- Replies: 14
- Views: 6193
[WIP] Tetra Yacht - a glitter ship
Work in progress , experimenting with modelling and shaders for ships. The Glitter ship 'Tetra Yacht' , preferred vessel of the incredibly vain. http://swarm.perlide.org/static/Glitter-beta.oxp.zip If anyone can tell me why the ballturret is only working for system populated ships and not the player...