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More details in this thread.
More details in this thread.
Search found 183 matches
- Fri May 25, 2007 9:45 pm
- Forum: Expansion Pack
- Topic: The Assassins Guild OXP (Final Updated Version)
- Replies: 178
- Views: 130382
I still have the same problems in Linux that I had before i.e. I go to a modified system and everything locks up. The problem begins on entering witchspace - I just jump straight into the system, no rings. The system is empty and none of the keys respond. You might remember that last time this happe...
- Tue May 15, 2007 9:49 pm
- Forum: Discussion
- Topic: Favorite Combat Tactics
- Replies: 67
- Views: 53310
You lot seem to be very tight fisted when it comes to missiles. I think missiles are just too tied up in my mind with being a Jameson, armed with a peashooter pulse laser. Once I got proper lasers front and back, it just became so much more satisfying to blast them with that rather than fire a miss...
- Mon May 14, 2007 9:41 am
- Forum: Discussion
- Topic: Favorite Combat Tactics
- Replies: 67
- Views: 53310
- Mon May 14, 2007 7:51 am
- Forum: Discussion
- Topic: Favorite Combat Tactics
- Replies: 67
- Views: 53310
- Tue May 08, 2007 8:31 pm
- Forum: Discussion
- Topic: Witchspace wake?
- Replies: 11
- Views: 7041
I like the idea of being able to follow other ships through jumps (even when you do not have enough fuel to make a similar jump yourself). Should an enemy ship be equipped with capacity to jump further than 7 LY this could even save any pilots caught at Oresrati, the planet at the end of the univer...
- Sun Apr 29, 2007 9:47 pm
- Forum: Oolite-Linux
- Topic: Crashed
- Replies: 6
- Views: 6267
- Sat Apr 28, 2007 9:25 pm
- Forum: Oolite-Linux
- Topic: Crashed
- Replies: 6
- Views: 6267
- Sat Apr 28, 2007 7:50 pm
- Forum: Oolite-Linux
- Topic: Crashed
- Replies: 6
- Views: 6267
Crashed
Have copied my oxps and commander across from my Windows partition to give it a go. First off, my Wolf Mk II reverted to a Cobra Mk III. More interestingly, I came across a missile which showed up as yellow on the scanner and had a legal status. It was impervious to laser fore or ECM. When I got too...
- Mon Apr 16, 2007 4:39 pm
- Forum: Suggestion Box
- Topic: Democracies OXP?
- Replies: 6
- Views: 7594
Democracies OXP?
We've had OXPs for Dictatorships, Communists and Anarchies. It occurred to me that democracies ought to have election campaigns now and again. How easy would it be to write an oxp that gave you a chance of running into a campaign - ships flying around blaring "Vote for the Lobstoid Party" ...
- Mon Apr 09, 2007 7:36 pm
- Forum: Oolite-PC
- Topic: Oolite 1.68 test installer
- Replies: 56
- Views: 39840
It looks great - love the textures and explosions! The only niggle is that I seem to be getting more sticky messages than before, usually when the ID system locks onto something. Incidentally, I only started getting sticky messages when I fitted a proper graphics card - a 128 Mb Nvidia GeForce FX 52...
- Mon Apr 09, 2007 10:33 am
- Forum: Discussion
- Topic: Military mission
- Replies: 8
- Views: 7833
- Thu Apr 05, 2007 9:38 pm
- Forum: Testing and Bug reports
- Topic: NPCs trying to land on planets?
- Replies: 0
- Views: 3155
NPCs trying to land on planets?
I recently left a station and came across a Viper chasing a fugitive Grass Snake. I gave chase, hoping to cash in on some bounty, when the two ships promptly exploded and I found myself entering the planet's atmosphere. I got out just in time, but it's a bit odd that NPCs should commit suicide like ...
- Thu Apr 05, 2007 9:35 pm
- Forum: Testing and Bug reports
- Topic: Cargo canisters with legal status
- Replies: 5
- Views: 4393
Cargo canisters with legal status
I've run into cargo canisters which show up yellow on the scanner and have a legal status. Most recently, I came aross a drifting thargonwith clean legal status.
Oolite usually crashes soon after unless I zoom away from it straight away.
Oolite usually crashes soon after unless I zoom away from it straight away.
- Wed Apr 04, 2007 12:27 pm
- Forum: Discussion
- Topic: Constrictior
- Replies: 12
- Views: 5959
- Sun Mar 25, 2007 8:34 pm
- Forum: Expansion Pack
- Topic: SpecialEvents.oxp: varying the in-game economy
- Replies: 39
- Views: 36742
5. ++GalNet News Report++ The growing demands of the people of XXX on their power grids have caused the industries that supply electricity to begin construction of an unprecedented 40 new hi-yield nuclear power stations. This has had the knock-on effect of raising the price of Radioactives in XXX t...