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by Rorschachhamster
Sat Nov 03, 2012 4:41 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 736151

Re: Scripters cove

Tha x axis thing I already realized the hard way. :lol: Thanks.

I think I'll try to resize that ship again (could be a little bigger, still) and then try it with the new coordinates... wish me luck. :wink:
by Rorschachhamster
Sat Nov 03, 2012 4:23 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 736151

Re: Scripters cove

Hi all! I just started with my first OXP, a ship. I built it in wings3d, turned it upsite-down, when it was orientated to the wrong end of the y axis (*cough*), and coded the script after the how-to at the wiki, and then I looked at it's tiny size and made the model a lot bigger, and it finally work...
by Rorschachhamster
Mon Aug 06, 2012 9:04 am
Forum: Testing and Bug reports
Topic: No coriolis station
Replies: 12
Views: 4408

Re: No coriolis station

Everythings fine. Just removing Assecoires didn't work. I just deleted and reinstalled all OXPs from Jazhaz great list and now I will be adding some more. The log has a few error messages (debug console and some equipment issues from "lost" oxps) I think I'll start adding oxps one by one n...
by Rorschachhamster
Mon Aug 06, 2012 12:09 am
Forum: Testing and Bug reports
Topic: No coriolis station
Replies: 12
Views: 4408

No coriolis station

Hi, long time lurker, first time poster. After I got frustrated with my 10 year old PC and V. 1.74 (and probably too many OXPs...) I reinstalled today (looks at the clock) ...yesterday this fantastic programm on my "new" dual core 2,4 ghz with Vista Ultimate. The shader effects are wonderf...