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- Tue Sep 18, 2012 12:39 pm
- Forum: Testing and Bug reports
- Topic: Windows Trunk version 1.77.0.5057 experiencing CTD!
- Replies: 102
- Views: 44507
Re: Windows Trunk version 1.77.0.5057 experiencing CTD!
Do let me know if there are any differences in the way the hud is displayed between 1.76.1 and trunk, I'm planning a bit more code tweaking there, and the sooner any wrongness is spotted, the easier to correct it!
- Mon Sep 17, 2012 7:15 pm
- Forum: Expansion Pack
- Topic: Additional escape pods on player ships
- Replies: 9
- Views: 3124
Re: Additional escape pods on player ships
Excellent news! :) By the way, if you don't want your type of escape pod to be used by any old ship, you can always do <key>roles</key> <string> galtech_escape_pod_1</string> and they'll be used exclusively by the ones with <key>escape_pod_model</key> <string> galtech_escape_pod_1</string> or, in 'n...
- Mon Sep 17, 2012 6:44 pm
- Forum: Testing and Bug reports
- Topic: Windows Trunk version 1.77.0.5057 experiencing CTD!
- Replies: 102
- Views: 44507
Re: Windows Trunk version 1.77.0.5057 experiencing CTD!
The CTDs continue with 1.77.0.5332 (I'm not moaning, just reporting). In the very brief looks I've managed to have at it, I notice that my Fighter Hud doesn't display the legends by the gauges (ie fuel, speed, temp etc) - just blank spaces. Has anything changed in trunk that could cause that? The v...
- Mon Sep 17, 2012 10:32 am
- Forum: Suggestion Box
- Topic: Status of shields, energy and laser temp after a jump
- Replies: 20
- Views: 5628
Re: Status of shields, energy and laser temp after a jump
I'd go with either returning null or NaN, myself!
- Sun Sep 16, 2012 6:08 pm
- Forum: Suggestion Box
- Topic: Status of shields, energy and laser temp after a jump
- Replies: 20
- Views: 5628
Re: Status of shields, energy and laser temp after a jump
However, if all you want is extra energy bars, you can specifically set the n_bars parameter inside the drawEnergyGauge definition. You'll need a custom HUD.plist for that, though...
Not quite as helpful as increasing max energy itself, I know...
Not quite as helpful as increasing max energy itself, I know...
- Thu Sep 13, 2012 4:05 pm
- Forum: Discussion
- Topic: Contract hauling question
- Replies: 68
- Views: 21403
Re: Contract hauling question
More developments on that! It has now come to my attention that quite a few contracts can still be fulfilled even if they're past their estimated departure time. So I've tweaked trunk and in there you'll still be able to pick contracts for some time after their estimated departure time: however, the...
- Thu Sep 13, 2012 2:55 pm
- Forum: Suggestion Box
- Topic: Exterior View: Mouse controlled
- Replies: 6
- Views: 3700
Re: Exterior View: Mouse controlled
Mind you, using the debug console should to set the coordinates allow people to just find their 'perfect' setting much more quickly! Not to mention that in theory you could combine cim's js external view stuff with a framecallback, and get an external camera view that kind of bobs in your wake... or...
- Thu Sep 13, 2012 2:45 pm
- Forum: Testing and Bug reports
- Topic: OXPs not working with newest build?
- Replies: 10
- Views: 4483
Re: OXPs not working with newest build?
Hmm, it was a bit of a pain, but seemingly not as bad as I anticipated. The refactoring isn't quite complete, I'd prefer to test that change a bit more thoroughly before making any further changes. In other words, it seemed a bit too easy... :P In any case, as of rev5319 mass lock calculations shoul...
- Thu Sep 13, 2012 7:27 am
- Forum: Testing and Bug reports
- Topic: OXPs not working with newest build?
- Replies: 10
- Views: 4483
Re: OXPs not working with newest build?
I see! Tricky envelope pushers! :P As A_C pointed out way back then, that part of the code is quite ancient, and messing with at least 5 years' worth of implicit assumptions is bound to cause 'some' disrupion once we decouple the drawing of the scanner from what the scanner actually checks for. That...
- Thu Sep 13, 2012 4:49 am
- Forum: Testing and Bug reports
- Topic: OXPs not working with newest build?
- Replies: 10
- Views: 4483
Re: OXPs not working with newest build?
What do you mean? Afaik, creating a hud without a scanner in 1.76.1 doesn't cause the problems CSOTB mentioned - or any specific problem, apart from causing the player to fly blind, as presumably intended.
In 1.75.3 on the other hand...
In 1.75.3 on the other hand...
- Thu Sep 13, 2012 4:29 am
- Forum: Discussion
- Topic: Contract hauling question
- Replies: 68
- Views: 21403
Re: Contract hauling question
As of rev5318 (i.e. tomorrow's trunk build) the green text below is refreshed whenever you select a passenger/contract row. As it was, Oolite would still allow people to get contracts they'd have no hope to fulfil. In trunk, all contracts with an estimated departure time in the past are now greyed o...
- Wed Sep 05, 2012 5:53 pm
- Forum: Suggestion Box
- Topic: Scripting requests
- Replies: 833
- Views: 332156
Re: Scripting requests
Ah yes, shipTakingDamage also firing when ships are taking damage 0! I remember that well - it's working as designed as per https://bb.oolite.space/viewtopic.php?f=4&t=11853 - though I was under the impession the documentation had been updated... The new events you mentioned whould be useful for...
- Wed Sep 05, 2012 5:37 pm
- Forum: Testing and Bug reports
- Topic: Windows Trunk version 1.77.0.5057 experiencing CTD!
- Replies: 102
- Views: 44507
Re: Windows Trunk version 1.77.0.5057 experiencing CTD!
Different versions of Oolite in other partitions (or just in other directories) won't affect each other, even if they share the same save game directory. Hopefully a dev team member or two will find out a way to reliably CTD with trunk, so we can start figuring out what exactly is causing these prob...
- Mon Sep 03, 2012 10:47 pm
- Forum: Expansion Pack
- Topic: modifying stations ubication
- Replies: 8
- Views: 2681
Re: modifying stations ubication
ubication = a highly magniloquent (couldn't resist! ) way of saying position...
of latin origin, no less, so I'd guess commanderxairon's first language is a neo-latin one - spanish maybe?
of latin origin, no less, so I'd guess commanderxairon's first language is a neo-latin one - spanish maybe?
- Mon Sep 03, 2012 9:50 pm
- Forum: Testing and Bug reports
- Topic: Windows Trunk version 1.77.0.5057 experiencing CTD!
- Replies: 102
- Views: 44507
Re: Windows Trunk version 1.77.0.5057 experiencing CTD!
Hmm, I'm not able to reproduce these crashes in vanilla, I'll add OXPs to see what happens. The good news: it doesn't look like it's the modified system populator, after all: if the CTDs originate there, they would only happen immediately after the end of the tunnel effect. The bad news: it looks li...