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by Slartibartfast
Sun Jul 24, 2022 9:53 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 736353

Re: Scripters cove

Hello =>TL99 @phkp sorry for late answer That line is unnecessary. "context" is passed into the function by the core code when it's checking the equipment item. If you were encountering situations that made that line of code necessary, then something else is happening, and we'd need a bit ...
by Slartibartfast
Sat Jul 23, 2022 2:01 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 736353

Re: Scripters cove

Hi this seems to work: :D // test "use strict"; this.name = "QVE_Rackspace_Conditions"; var context = "scripted"; // added this.allowAwardEquipment = function (equipment, ship, context) { if (context == "scripted") return true; return false; } but i did not un...
by Slartibartfast
Sat Jul 23, 2022 12:03 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 736353

Re: Scripters cove

thx ==> code i`ll try now ---------------------------------------- I think the name comes from the function you execute to give equipment to a ship: ship.awardEquipment. So, what "allowAwardEquipment" is saying is "Allow the 'awardEquipment' function" such explanations i miss in ...
by Slartibartfast
Fri Jul 22, 2022 8:32 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 736353

Re: Scripters cove

hi a condition script is standard while TL 99 is a hack. yes yes -- i already understood but no matter.... -------------------- i have tried to find an example with the same properties, that i need, in different oxp/oxz ---> no success btw. i have problems to understand the information in some wiki ...
by Slartibartfast
Fri Jul 22, 2022 10:49 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 736353

Re: Scripters cove

Hello O.K. i understand the condition script is the "Bentley" but i only need a backpack (99,0,"Remaining Module-Rackspace","EQ_RACKSPACE","Rackspace bla bla bla", { "available_to_all" = yes; "requires_equipment" = "EQ_Q_BASE_SYSTEM&qu...
by Slartibartfast
Thu Jul 21, 2022 1:53 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 736353

Re: Scripters cove

--> equipment.plist / TL99

hmmm

a "condition-script " as solution
for me that seems to be more a "workaround"


==> for the next time i stay with "99"

and :wink:
( linux/bash)

Code: Select all

grep -v deprecated Latest.log > Last.log
by Slartibartfast
Thu Jul 21, 2022 1:13 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 736353

Re: Scripters cove

==> equipment.plist / requires

ok this works fine

Code: Select all

"requires_equipment" = ("EQ_A","EQ_B");
maybe the wiki should be updated
like this:

"requires_equipment" = ("EQ_FUEL_SCOOPS, "EQ_OTHER"); // array of strings - add as much as you want
by Slartibartfast
Thu Jul 21, 2022 12:50 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 736353

Re: Scripters cove

Hi montana

when i set
"available_to_all" = no
i can´t install that via script/player.ship.awardEquipment

with "99" and "= yes" it works as i want
by Slartibartfast
Thu Jul 21, 2022 10:59 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 736353

Re: Scripters cove

next question about equipment.plist

to make "requires (equipment_a AND equipment_b)"
i have made this

Code: Select all

"requires_equipment" = "EQ_A";
"requires_any_equipment" = ("EQ_B");
does anybody now a better way?

cheers
by Slartibartfast
Thu Jul 21, 2022 10:27 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 736353

Re: Scripters cove

hi ==> equipment.plist from: https://wiki.alioth.net/index.php/Equipment.plist 1) The first entry is an integer that determines the technical level from which the equipment can be bought. A level of 99 has a special meaning. Only this value can be changed by script. Please note that the number displ...
by Slartibartfast
Sat Jul 16, 2022 2:30 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 736353

Re: Scripters cove

Hello Admiral

Thank you!

--- works great

only one small correction
in the second script snip i had to replace

player.credits += paid;
---with
player.credits += (paid / 10);

else i have a moneymaking machine. :wink:

cheers
Slartibartfast
by Slartibartfast
Fri Jul 15, 2022 6:50 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 736353

Re: Scripters cove

Hello again i have some simple questions ===> equipment.plist / "canCarryMultiple" F.x. from "FuelTweaks.oxz": --> "Quirium Fuel Storage Unit" - - (Is it possible to / How can i) get the number of installed pieces in a script? - - Is it possible the set a maximum of pie...
by Slartibartfast
Tue Jul 12, 2022 6:15 pm
Forum: Expansion Pack
Topic: Xenon HUD
Replies: 134
Views: 125616

Re: Xenon HUD

hello

i have just installed "XenonHUD 3.8.9"

... i miss the line with "selected missile: ...... "
// lower left part of the display //

matthias
by Slartibartfast
Thu Jun 30, 2022 10:36 pm
Forum: Expansion Pack
Topic: Missing Ship Specifications
Replies: 58
Views: 14465

Re: Missing Ship Specifications

Hello Sorry - i misunderstood the meaning of this thread. i thought, that specifications are missing very often in ship oxp's. ( i often stumble about ... ) The meaning seems to be " missing more different groups for ship specification " -- ==>> ignore my first post in this thread matthias
by Slartibartfast
Wed Jun 29, 2022 12:20 am
Forum: Suggestion Box
Topic: In-game keyboard configuration
Replies: 143
Views: 48191

Re: In-game keyboard configuration

Hi
Oolite *will* be using scancodes, that are then translated into a unicode value.
oh man! -- a lot of work :shock:

slartibartfast