Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
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Search found 680 matches
- Wed May 21, 2014 6:21 am
- Forum: Discussion
- Topic: Ten years old today
- Replies: 33
- Views: 16875
Re: Ten years old today
Yay Oolite BB !
- Wed Apr 09, 2014 5:48 am
- Forum: Outworld
- Topic: Re: Elite: Dangerous - and the return
- Replies: 2085
- Views: 782330
Re: David Braben's Elite: Dangerous
Hehe I've just read some topics on the ED forums. Some heated discussions there. Yeah... it becomes tiresome reading some of it. I've had to add a couple of people to my ignore list. I haven't put anyone on my ignore list yet, I usually just cursorily skim through some poeple's posts, or skip them....
- Thu Mar 13, 2014 1:14 pm
- Forum: Outworld
- Topic: Re: Elite: Dangerous - and the return
- Replies: 2085
- Views: 782330
Re: David Braben's Elite: Dangerous
Hehe, my first impression when I saw the pic was: "Hey! That's Griff Coriolis!"another_commander wrote:Is it just me or is there influence from Griff's Coriolis in the Frontier's station exterior design?
- Thu Feb 06, 2014 6:18 pm
- Forum: Outworld
- Topic: Re: Elite: Dangerous - and the return
- Replies: 2085
- Views: 782330
Re: David Braben's Elite: Dangerous
Here's a big list of streamers & other videos (including my humble YouTube channel):
http://forums.frontier.co.uk/showthread.php?t=9172
http://forums.frontier.co.uk/showthread.php?t=9172
- Sun Feb 02, 2014 11:30 am
- Forum: Discussion
- Topic: Tales from the spacelanes...
- Replies: 1343
- Views: 725824
Re: Tales from the spacelanes...
Entertaining tale, as always.
- Tue Jan 28, 2014 8:04 am
- Forum: Testing and Bug reports
- Topic: Trunk nightly
- Replies: 1013
- Views: 421503
Re: Trunk nightly
There must be something wrong with my new PC: nothing I set in Nvidia Control Panel seems to have any effect on Oolite. Vsync on or off - nothing changes. Various AA settings - no discernible difference. With Oolite's own Vsync on, the graphics are twitchy, Vsync off everything is fine. So far I'm h...
- Tue Jan 21, 2014 2:26 pm
- Forum: Oolite-PC
- Topic: Building Oolite Windows from source - The Easier Way
- Replies: 260
- Views: 183327
Re: Building Oolite Windows from source - The Easier Way
Yes, or basically just type the line above. Another segment I use (if you have a multi-core CPU) is -j4, where that tells the compile to use that number of cores (4 in the -j4 case) to speed things up a bit. Before you do it though, you probably should "make clean" which will remove the p...
- Tue Jan 21, 2014 2:24 pm
- Forum: Discussion
- Topic: crazy idea: artificial planet ring
- Replies: 169
- Views: 63362
Re: crazy idea: artificial planet ring
Edit 2: MYSTERY SOLVED. You are not gonna believe this.. it's the Griff_Shipset_[color=#FF0000]Replace[/color]_v1.34.oxp . :shock: When I remove the OXP, the ring looks identical to when it's under 1.79. The Griff_Shipset_[color=#FF0000]Addition[/color]_v1.22.oxp , on the other hand, is not a probl...
- Mon Jan 20, 2014 10:52 pm
- Forum: Oolite-PC
- Topic: Building Oolite Windows from source - The Easier Way
- Replies: 260
- Views: 183327
Re: Building Oolite Windows from source - The Easier Way
When you do the final build, you need something like "make -fMakefile release-snapshot" (without the quotes) in the root of your trunk code set-up after you do the git download or update. So I just ditch the "debug=no" -part and insert "-fMakefile release-snapshot" ins...
- Mon Jan 20, 2014 10:39 pm
- Forum: Oolite-PC
- Topic: Building Oolite Windows from source - The Easier Way
- Replies: 260
- Views: 183327
Re: Building Oolite Windows from source - The Easier Way
Sorry, but that's Hebrew to me.cim wrote:Make the target "release-snapshot" (which defines compile-time constants which enable the watermark)
What should I type, and where, and when?
- Mon Jan 20, 2014 10:25 pm
- Forum: Discussion
- Topic: crazy idea: artificial planet ring
- Replies: 169
- Views: 63362
Re: crazy idea: artificial planet ring
I'm now downlaoading stuff to test the self-build version on my work laptop, to see if that makes any difference. If not, then I''l test with my home desktop, and make sure no other Oolite version is installed when I test a particular version.
- Mon Jan 20, 2014 10:22 pm
- Forum: Oolite-PC
- Topic: Building Oolite Windows from source - The Easier Way
- Replies: 260
- Views: 183327
Re: Building Oolite Windows from source - The Easier Way
how do I get the version number/code to show on screen with this method?
- Mon Jan 20, 2014 10:03 pm
- Forum: Discussion
- Topic: crazy idea: artificial planet ring
- Replies: 169
- Views: 63362
Re: crazy idea: artificial planet ring
Thanks - is the 1.79 the same set up you had the probs on before? Also did you use the OXP as dewnloaded, or with the modified shipdata code I posted the other day? (for the station transparency issue). But I have no idea where Dizzy's odd results are from? A question for the dev's - could there be...
- Mon Jan 20, 2014 8:57 pm
- Forum: Discussion
- Topic: crazy idea: artificial planet ring
- Replies: 169
- Views: 63362
Re: crazy idea: artificial planet ring
Did some testing with this OXP on my work laptop.
Win 7 Pro 64-bit & NVIDIA Quadro 1000M &
- Oolite 1.77.1 32-bit : ok
- Oolite 1.77.1 64-bit deployment : ok
- Oolite 1.77.1 64-bit test : ok
- Oolite trunk-1.79.0.c272d89-dev.x64 : ok, except transparent waystations
Win 7 Pro 64-bit & NVIDIA Quadro 1000M &
- Oolite 1.77.1 32-bit : ok
- Oolite 1.77.1 64-bit deployment : ok
- Oolite 1.77.1 64-bit test : ok
- Oolite trunk-1.79.0.c272d89-dev.x64 : ok, except transparent waystations
- Sun Jan 19, 2014 11:03 am
- Forum: Discussion
- Topic: crazy idea: artificial planet ring
- Replies: 169
- Views: 63362
Re: crazy idea: artificial planet ring
Something goes wrong here (1.79 trunk from Friday):
http://www.youtube.com/watch?v=k2g_8dsuG9A
http://www.youtube.com/watch?v=gdb2SP2Y1X4
Ring length / amount of segments vs planet radius? Or what?
http://www.youtube.com/watch?v=k2g_8dsuG9A
http://www.youtube.com/watch?v=gdb2SP2Y1X4
Ring length / amount of segments vs planet radius? Or what?