Search found 6153 matches
- Tue Jul 08, 2025 9:53 pm
- Forum: Expansion Pack
- Topic: BroadcastComms MFD [Release]
- Replies: 172
- Views: 115018
Re: BroadcastComms MFD [Release]
And that's it. Now the three different types of alien ships can have their own responses. Let me know if something doesn't make sense. I'll give it a try. Might take a while to be able to properly test it, because the alien ships are so rare. You can tweak the populator ( System Populator & Ool...
- Tue Jul 08, 2025 9:46 pm
- Forum: Discussion
- Topic: Main station variety
- Replies: 43
- Views: 991
Re: Main station variety
Incidentally, I noticed the Riredi OXP adds an import ban for radioactives. How does that interact with Illegal Goods Tweak, which effectively makes all controlled goods illegal in both directions? (The vanilla game's import/export split never really made sense for me. Why in the world would a gove...
- Tue Jul 08, 2025 4:40 pm
- Forum: Suggestion Box
- Topic: Enhance my savegame
- Replies: 15
- Views: 13996
Re: Enhance my savegame
Hiran's Oolite Starter can now create a file listing (almost?) all the OXPs in one's game - and this file can be passed on to another. But I'm unconvinced that you would have enough takers, I'm afraid. It's not a big deal. If the board is being maintained it doesn't matter if the thread with the at...
- Tue Jul 08, 2025 9:46 am
- Forum: Suggestion Box
- Topic: Enhance my savegame
- Replies: 15
- Views: 13996
Re: Enhance my savegame
Did you see this: https://wiki.alioth.net/index.php/Nexus (Hiran's attempt at introducing a multi-player element into Oolite)? https://wiki.alioth.net/img_auth.php/6/6f/Oolite_Communicator.png Not to mention his Oolite Starter which allows transference of saved games with OXP information. It's been...
- Mon Jul 07, 2025 11:49 am
- Forum: Expansion Pack
- Topic: BroadcastComms MFD [Release]
- Replies: 172
- Views: 115018
Re: BroadcastComms MFD [Release]
Would the script be able to identify which of the alien ships it's dealing with? Of the three in the Aliens OXP, the Odonoteans strike me as the most "mysterious" so they should probably get the strangest comms responses. Scorpex remind me of the Yautja of the Predator franchise, so somet...
- Sun Jul 06, 2025 5:53 am
- Forum: Outworld
- Topic: Science Fiction Trivia
- Replies: 7637
- Views: 2358914
Re: Question about change in Oolite
Bump!Cholmondely wrote: ↑Tue Jun 24, 2025 12:53 pmThy eminence!
The eternal chalice is now back in your hands!
May your name be chanted by the amassed choirs of devotees in the Pool of Pellucid Placidity...

- Fri Jul 04, 2025 10:52 am
- Forum: Expansion Pack
- Topic: Nuit Space station
- Replies: 103
- Views: 36800
- Fri Jul 04, 2025 9:03 am
- Forum: Discussion
- Topic: "This is Oolite" Youtube video
- Replies: 13
- Views: 255
Re: "This is Oolite" Youtube video
If you felt like it, some months down the line, perhaps a second with the music from your v.1.86 video and more action? Combat, HUDs, atmospheric turbulence, more stations (TCA/RSS/Superhub) et cetera ? Embarrassingly, I'd never fully realised that Submersible's BPlanets textures include city night-...
- Fri Jul 04, 2025 8:48 am
- Forum: Expansion Pack
- Topic: SW Economy
- Replies: 86
- Views: 56169
Re: SW Economy
It's not Phkb's SW Economy - it is Stranger's. I prefer to play with the Stranger's World OXPs - I prefer his realism. While Stranger was away, Phkb surrendered to my incessant requests to tweak this OXP so as to make more of Stranger's "Mining World" economies (Stranger's third economic p...
- Fri Jul 04, 2025 8:00 am
- Forum: Discussion
- Topic: "This is Oolite" Youtube video
- Replies: 13
- Views: 255
Re: "This is Oolite" Youtube video
Very nice.
... you will be swamped by requests for a list of the OXPs!
... you will be swamped by requests for a list of the OXPs!
- Fri Jul 04, 2025 7:52 am
- Forum: Discussion
- Topic: Main station variety
- Replies: 43
- Views: 991
Re: Main station variety
Captain Beatnik did a lot of imagining around Riredi. See Sector1/Riredi for a selection of his lore and links to the rest. There are equivalents in Lave , Tionisla (TOGY & TCA: 6 OXPs - did you explore much there?), Tianve (1 OXP) and Lerelace (needs the Taranis OXP). DGill's Feudal States OXP ...
- Fri Jul 04, 2025 7:05 am
- Forum: Discussion
- Topic: Goat soup and OXPs
- Replies: 1
- Views: 54
Re: Goat soup and OXPs
New Cargoes (but the tie-ins with the goat soup are manually keyed in the OXP). Alien Systems and the various political systems OXPs - but you knew this already. Diplomancy and the military relationships between systems. Various stations OXPs re deciding to populate systems - and also OXPs such as ...
- Thu Jul 03, 2025 11:09 am
- Forum: Expansion Pack
- Topic: Taxi Galactica v1.0
- Replies: 115
- Views: 30313
Re: Taxi Galactica v1.0
Manors in the "people's paradise" of Vetitice?
- Thu Jul 03, 2025 11:03 am
- Forum: Expansion Pack
- Topic: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
- Replies: 75
- Views: 136995
Re: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
I think the major problem is confusion - mixing up planet surface tweaks for textureless planets with tweaks for textured planets means you have to read through the entire list to work out what's up. Otherwise you could just read through an alphabetic list and pick out what was relevant. Wildeblood ...
- Thu Jul 03, 2025 10:53 am
- Forum: Expansion Pack
- Topic: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
- Replies: 75
- Views: 136995
Re: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
Would this help? This (thematically dividing the long list of properties) is the problem I had with World Builder, that I was asking last week if you'd help with. Here's my current menu structure: /* ======================================================== DEFINITIONS OF ALL THE SHORT-CUT MENUS You...