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by laxori666
Thu Sep 05, 2013 6:18 pm
Forum: Expansion Pack
Topic: [RELEASE] SellAll OXP v1.29
Replies: 49
Views: 30321

Re: [RELEASE] SellAll OXP v1.1

People's handwavium varies, but for me, I've always assumed that the 127-unit limit (it applies to kg and g, as well as t) is a restriction placed on individual ships and individual transactions. Big commodity deals are possible through the cargo contracts market, and that's where the bulk deals ar...
by laxori666
Thu Sep 05, 2013 3:44 pm
Forum: Expansion Pack
Topic: Destination ETA
Replies: 47
Views: 29028

Re: [RELEASE] Destination ETA

spara wrote:
Have you tested the Updating TSC?
Oh nice. I haven't, no. Those are just about all the options I was thinking of adding... I'll check it out, thanks!
by laxori666
Thu Sep 05, 2013 5:01 am
Forum: Expansion Pack
Topic: Destination ETA
Replies: 47
Views: 29028

Re: [RELEASE] Destination ETA

Well, I liked Talkative Space Compass's names, and wanted Destination ETA to have those as well, so I modified Destination ETA by merging the two, taking the best of both. Seems to work well! It still won't announce targets if Talkative Space Compass is installed so I removed that OXP and now this i...
by laxori666
Thu Sep 05, 2013 4:58 am
Forum: Testing and Bug reports
Topic: compassTargetChanged not firing when only mode changes
Replies: 0
Views: 6219

compassTargetChanged not firing when only mode changes

So I wrote out the following code here whilst modifying Destination ETA: this.compassTargetChanged = function(whom, mode) { player.consoleMessage("targetChanged"); It turns out this function doesn't get called when "whom" is the same, but "mode" is different. (e.g. when...
by laxori666
Wed Sep 04, 2013 7:51 pm
Forum: Expansion Pack
Topic: [RELEASE] SellAll OXP v1.29
Replies: 49
Views: 30321

Re: [RELEASE] SellAll OXP v1.1

This actually got me to thinking of how to make the markets more realistic. In the real world, market prices change based on supply and demand. This would be a total game-changer, but what about making prices shift based on how much you buy and sell? So let's say computers are currently being bough...
by laxori666
Wed Sep 04, 2013 7:35 pm
Forum: Expansion Pack
Topic: [Retired] In-System Market Restore
Replies: 29
Views: 19126

Re: [Release] In-System Market Restore 1.2

Wow that was really easy! I just did it, hah. I had to rename the folder to get the game to load it again but it seems to work... here's a pastebin for the modified file. :shock: "Impressive. Most impressive." :D I'll put that into mO-Commodity_Markets and release a new version. Coolio! T...
by laxori666
Wed Sep 04, 2013 7:34 pm
Forum: Expansion Pack
Topic: [RELEASE] SellAll OXP v1.29
Replies: 49
Views: 30321

Re: [RELEASE] SellAll OXP v1.1

I think it's a bit harsh to put killit and sellall into same category, although I do get the joke :). Heresy or not, but I think that the idea of exceeding the limit set in the '80s might be worth pondering. How does the market actually work? Where are the commodities stored? Rather than a limit/co...
by laxori666
Wed Sep 04, 2013 4:55 pm
Forum: Expansion Pack
Topic: [Retired] In-System Market Restore
Replies: 29
Views: 19126

Re: [Release] In-System Market Restore 1.2

I had to rename the folder to get the game to load it again but it seems to work... That's what shift-starts are for.. Oolite didn't notice your change because it builds a cache of all the scripts, etc. It makes for faster game starts that way. But it means Oolite won't notice any changes you make ...
by laxori666
Wed Sep 04, 2013 4:46 pm
Forum: Expansion Pack
Topic: [Retired] In-System Market Restore
Replies: 29
Views: 19126

Re: [Release] In-System Market Restore 1.2

Hmmm. That would require mO-Commodity_Markets to save the commodities' pricefactors on save and load them on startup. Quite an easy tweak, but not nr. 1 on my todo list. I'll implement it some time :) . Wow that was really easy! I just did it, hah. I had to rename the folder to get the game to load...
by laxori666
Tue Sep 03, 2013 7:22 pm
Forum: Expansion Pack
Topic: [Release] Market Observer
Replies: 240
Views: 188503

Re: [Release] marketObserver 2.2.2

:shock: I'll check it out. Probably some problem with HC and commodity markets. Anything in the log? Doesn't look like it, no. This is the tail end of me turning game on, loading, hitting F5-F5 F8, getting the bugged screen, then exiting: 15:18:38.052 [startup.complete]: ========== Loading complete...
by laxori666
Tue Sep 03, 2013 7:06 pm
Forum: Expansion Pack
Topic: [Release] Market Observer
Replies: 240
Views: 188503

Re: [Release] marketObserver 2.2.2

A small bug report here: if I have hypercargo installed, and I hit F5-F5 and then F8 at the main station, I get taken to the trading screen but it is missing some info: Image
by laxori666
Tue Sep 03, 2013 7:00 pm
Forum: Expansion Pack
Topic: [Retired] In-System Market Restore
Replies: 29
Views: 19126

Re: [Release] In-System Market Restore 1.2

This is a great idea! I have installed the In-System_Market_Restore_1.2.oxp but it doesn't work 100% with commodity markets. In particular I have: - marketObserver_2.2.2.oxp - mO-Commodity_Markets_1.1.oxp What seems to happen is that the base price is stored and doesn't change, but the adjustment fo...
by laxori666
Tue Sep 03, 2013 6:48 pm
Forum: Expansion Pack
Topic: [UPDATED RELEASE] Furball 1.8
Replies: 44
Views: 30386

Re: [UPDATED RELEASE] Furball 1.8

Heh, I'm not exactly flush with free time ATM as I'm working, so I'll have to think about that one. Not even sure how to save a convincing replica of a rumble in progress . . . prolly lots of variables ;)[...]Also, if there is one going on when you dock, it will still be going if you relaunch quick...
by laxori666
Tue Sep 03, 2013 6:12 pm
Forum: Expansion Pack
Topic: Destination ETA
Replies: 47
Views: 29028

Re: [RELEASE] Destination ETA

Bug report: currently this conflicts with Talkative Space Compass . If the ETA indicator is on, then the talkative description is wiped and replaced by the generic one by Destination ETA. I'm not sure which OXP would have to be modified - this one or Talkative Space Compass or both - so I've cross-p...
by laxori666
Tue Sep 03, 2013 6:12 pm
Forum: Expansion Pack
Topic: [RELEASE] Talkative Space Compass
Replies: 28
Views: 16493

Re: [RELEASE] Talkative Space Compass

Bug report: currently this conflicts with Destination ETA . If the ETA indicator is on, then the talkative description is wiped and replaced by the generic one by Destination ETA. I'm not sure which OXP would have to be modified - this one or Destination ETA or both - so I've cross-posted this . May...