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by submersible
Sat Mar 02, 2013 12:49 pm
Forum: Expansion Pack
Topic: Ship Wishlist!!! :-D
Replies: 282
Views: 124491

Re: Ship Wishlist!!! :-D

The Tetra Yacht , a glitter ship.
Image
by submersible
Sun Feb 24, 2013 1:19 am
Forum: Expansion Pack
Topic: WIP In System Trader (Triage thread)
Replies: 13
Views: 4578

Re: WIP In System Trader (Triage thread)

Dr.Tripsa wrote:
it looks like support for [item in descriptions.plist] is only in legacy scripting...
I may have to hardcode it.. ick
Or not - have you tried

Code: Select all

expandDescription("[istoffer]")
by submersible
Fri Feb 22, 2013 11:36 pm
Forum: Expansion Pack
Topic: [RELEASE] Famous Planets 2.7 (Famous Planets for Povray)
Replies: 21
Views: 28603

Re: [RELEASE] Famous Planets 2.7 (Famous Planets for Povray)

Simply awesome work ! I should note that the totally combined Galaxy2 including famous planets and povray planets is still in testing but will release soon.
by submersible
Thu Feb 21, 2013 10:38 pm
Forum: Expansion Pack
Topic: WIP In System Trader (Triage thread)
Replies: 13
Views: 4578

Re: WIP In System Trader (Triage thread)

trying to get this working but getting an error Station.setMarketPrice: Invalid arguments ("Food", "190-2") -- expected Price must be between 0 and 1020 decicredits. station.setMarketPrice("Food",(station.market.food.marketBasePrice + (RAND_MULT & station.market.fo...
by submersible
Sat Feb 16, 2013 12:57 pm
Forum: Discussion
Topic: performAttack and Missiles
Replies: 22
Views: 7188

Re: performAttack and Missiles

Is this behaviour by design? No, they shouldn't have anything against firing at a missile, and I've seen it happen before. (Though, it's a small fast-moving target, so they may well not be tracking it well enough to actually get a hit, so not opening fire) Might the AI launch a missile at another m...
by submersible
Sat Feb 16, 2013 11:04 am
Forum: Discussion
Topic: performAttack and Missiles
Replies: 22
Views: 7188

Re: performAttack and Missiles

Not sure if this should be in Expansion Packs, it's really more of a general script question. I was playing around with scripting, and I created an object that would shoot ships and beacons. When I set the target of the object to a missile, it would track the missile but wouldn't attack, no laser f...
by submersible
Thu Feb 14, 2013 7:25 am
Forum: Discussion
Topic: Trading tips?
Replies: 13
Views: 6328

Re: Trading tips?

The next version of Trading Assistant will allow for a "tip of the day" feature, when it hasn't anything more useful to say, but adding that will depend on actually having a reasonably long list of tips. Would anyone care to share any trading tips that can be expressed in one sentence? Al...
by submersible
Wed Feb 13, 2013 9:45 am
Forum: Suggestion Box
Topic: Can we have a system map, please?
Replies: 9
Views: 5935

Re: Can we have a system map, please?

Smivs wrote:
A 'universal' map just isn't an option.
No - but this could be done dynamically couldn't it ? interrogating system for beacons
by submersible
Tue Feb 12, 2013 12:58 pm
Forum: Outworld
Topic: 50 Gb box accounts available
Replies: 12
Views: 5762

Re: 50 Gb box accounts available

El Viejo wrote:
submersible wrote:
This would be handy for me if they'll host 500-600Mb planet texture zips
The max file-size on the Box free personal account is only 250MB, and the monthly bandwidth is only 10GB.
As I have just discovered> Anyone who wants a 50Gb invite (I have two available apparently) , pm me.
by submersible
Tue Feb 12, 2013 12:21 pm
Forum: Discussion
Topic: City structure shapes - Lobstoid,Insect,Feline et al.
Replies: 36
Views: 10096

Re: City structure shapes - Lobstoid,Insect,Feline et al.

Interesting - the point where the splat falls is not automatically the point with the biggest density? Yes - I am a little curious about that too. In fact - the whole splatting approach might be a red herring. Alas - more experiments needed. Oh, and for some planets the possibility for having these...
by submersible
Tue Feb 12, 2013 12:14 pm
Forum: Outworld
Topic: 50 Gb box accounts available
Replies: 12
Views: 5762

Re: 50 Gb box accounts available

This would be handy for me if they'll host 500-600Mb planet texture zips
by submersible
Mon Feb 11, 2013 1:03 am
Forum: Discussion
Topic: City structure shapes - Lobstoid,Insect,Feline et al.
Replies: 36
Views: 10096

Re: City structure shapes - Lobstoid,Insect,Feline et al.

...start with a list of cities and their locations and add those to the algorithm (though chosing those locations would be an algorithm in its own right). The Ouroboros strikes again!. The macro that is placing the splats could be made to write out the splat positions to a file (points on a unit-sp...
by submersible
Sun Feb 10, 2013 12:02 pm
Forum: Discussion
Topic: City structure shapes - Lobstoid,Insect,Feline et al.
Replies: 36
Views: 10096

Re: City structure shapes - Lobstoid,Insect,Feline et al.

90 splats , Now with a 'coastal-clumpiness' fudge.
Image
by submersible
Sun Feb 10, 2013 9:52 am
Forum: Discussion
Topic: City structure shapes - Lobstoid,Insect,Feline et al.
Replies: 36
Views: 10096

Re: City structure shapes - Lobstoid,Insect,Feline et al.

is it possible to reproduce that sort of distribution? Reproduce - no , simulate/fake/fudge - yeah, probably. It is proving to be nuisance enough to get the number of splats and their threshold correct to give any kind of result. However if these were then modulated by same function which shapes th...
by submersible
Sun Feb 10, 2013 5:02 am
Forum: Discussion
Topic: City structure shapes - Lobstoid,Insect,Feline et al.
Replies: 36
Views: 10096

Re: City structure shapes - Lobstoid,Insect,Feline et al.

City texture overlay in magenta
Image