The Tetra Yacht , a glitter ship.
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More details in this thread.
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Search found 264 matches
- Sat Mar 02, 2013 12:49 pm
- Forum: Expansion Pack
- Topic: Ship Wishlist!!! :-D
- Replies: 282
- Views: 124491
- Sun Feb 24, 2013 1:19 am
- Forum: Expansion Pack
- Topic: WIP In System Trader (Triage thread)
- Replies: 13
- Views: 4578
Re: WIP In System Trader (Triage thread)
Or not - have you triedDr.Tripsa wrote:it looks like support for [item in descriptions.plist] is only in legacy scripting...
I may have to hardcode it.. ick
Code: Select all
expandDescription("[istoffer]")
- Fri Feb 22, 2013 11:36 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Famous Planets 2.7 (Famous Planets for Povray)
- Replies: 21
- Views: 28603
Re: [RELEASE] Famous Planets 2.7 (Famous Planets for Povray)
Simply awesome work ! I should note that the totally combined Galaxy2 including famous planets and povray planets is still in testing but will release soon.
- Thu Feb 21, 2013 10:38 pm
- Forum: Expansion Pack
- Topic: WIP In System Trader (Triage thread)
- Replies: 13
- Views: 4578
Re: WIP In System Trader (Triage thread)
trying to get this working but getting an error Station.setMarketPrice: Invalid arguments ("Food", "190-2") -- expected Price must be between 0 and 1020 decicredits. station.setMarketPrice("Food",(station.market.food.marketBasePrice + (RAND_MULT & station.market.fo...
- Sat Feb 16, 2013 12:57 pm
- Forum: Discussion
- Topic: performAttack and Missiles
- Replies: 22
- Views: 7188
Re: performAttack and Missiles
Is this behaviour by design? No, they shouldn't have anything against firing at a missile, and I've seen it happen before. (Though, it's a small fast-moving target, so they may well not be tracking it well enough to actually get a hit, so not opening fire) Might the AI launch a missile at another m...
- Sat Feb 16, 2013 11:04 am
- Forum: Discussion
- Topic: performAttack and Missiles
- Replies: 22
- Views: 7188
Re: performAttack and Missiles
Not sure if this should be in Expansion Packs, it's really more of a general script question. I was playing around with scripting, and I created an object that would shoot ships and beacons. When I set the target of the object to a missile, it would track the missile but wouldn't attack, no laser f...
- Thu Feb 14, 2013 7:25 am
- Forum: Discussion
- Topic: Trading tips?
- Replies: 13
- Views: 6328
Re: Trading tips?
The next version of Trading Assistant will allow for a "tip of the day" feature, when it hasn't anything more useful to say, but adding that will depend on actually having a reasonably long list of tips. Would anyone care to share any trading tips that can be expressed in one sentence? Al...
- Wed Feb 13, 2013 9:45 am
- Forum: Suggestion Box
- Topic: Can we have a system map, please?
- Replies: 9
- Views: 5935
Re: Can we have a system map, please?
No - but this could be done dynamically couldn't it ? interrogating system for beaconsSmivs wrote:A 'universal' map just isn't an option.
- Tue Feb 12, 2013 12:58 pm
- Forum: Outworld
- Topic: 50 Gb box accounts available
- Replies: 12
- Views: 5762
Re: 50 Gb box accounts available
As I have just discovered> Anyone who wants a 50Gb invite (I have two available apparently) , pm me.El Viejo wrote:The max file-size on the Box free personal account is only 250MB, and the monthly bandwidth is only 10GB.submersible wrote:This would be handy for me if they'll host 500-600Mb planet texture zips
- Tue Feb 12, 2013 12:21 pm
- Forum: Discussion
- Topic: City structure shapes - Lobstoid,Insect,Feline et al.
- Replies: 36
- Views: 10096
Re: City structure shapes - Lobstoid,Insect,Feline et al.
Interesting - the point where the splat falls is not automatically the point with the biggest density? Yes - I am a little curious about that too. In fact - the whole splatting approach might be a red herring. Alas - more experiments needed. Oh, and for some planets the possibility for having these...
- Tue Feb 12, 2013 12:14 pm
- Forum: Outworld
- Topic: 50 Gb box accounts available
- Replies: 12
- Views: 5762
Re: 50 Gb box accounts available
This would be handy for me if they'll host 500-600Mb planet texture zips
- Mon Feb 11, 2013 1:03 am
- Forum: Discussion
- Topic: City structure shapes - Lobstoid,Insect,Feline et al.
- Replies: 36
- Views: 10096
Re: City structure shapes - Lobstoid,Insect,Feline et al.
...start with a list of cities and their locations and add those to the algorithm (though chosing those locations would be an algorithm in its own right). The Ouroboros strikes again!. The macro that is placing the splats could be made to write out the splat positions to a file (points on a unit-sp...
- Sun Feb 10, 2013 12:02 pm
- Forum: Discussion
- Topic: City structure shapes - Lobstoid,Insect,Feline et al.
- Replies: 36
- Views: 10096
Re: City structure shapes - Lobstoid,Insect,Feline et al.
90 splats , Now with a 'coastal-clumpiness' fudge.
- Sun Feb 10, 2013 9:52 am
- Forum: Discussion
- Topic: City structure shapes - Lobstoid,Insect,Feline et al.
- Replies: 36
- Views: 10096
Re: City structure shapes - Lobstoid,Insect,Feline et al.
is it possible to reproduce that sort of distribution? Reproduce - no , simulate/fake/fudge - yeah, probably. It is proving to be nuisance enough to get the number of splats and their threshold correct to give any kind of result. However if these were then modulated by same function which shapes th...
- Sun Feb 10, 2013 5:02 am
- Forum: Discussion
- Topic: City structure shapes - Lobstoid,Insect,Feline et al.
- Replies: 36
- Views: 10096
Re: City structure shapes - Lobstoid,Insect,Feline et al.
City texture overlay in magenta