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- Fri Aug 23, 2013 11:01 pm
- Forum: Discussion
- Topic: Eye Candy OXP's
- Replies: 26
- Views: 12769
Re: Eye Candy OXP's
Thank you, but it doesn't work here. Odd - that's how I have it set-up. Perhaps submersible will have a clue when he cruises by. It is intended the Galaxy packs just replace planet textures using planetinfo.plist . IF you have other eye-candy installed which manipulate system.mainPlanet.texture usi...
- Fri Jul 26, 2013 7:57 am
- Forum: Expansion Pack
- Topic: Blender 3d Modeling Tutorials
- Replies: 233
- Views: 322646
Re: Blender 3d Modeling Tutorials
Once it's installed, just select the mesh object you want to export and use File -> Export -> Oolite (.dat). Note that if the model has a UV map, every face must have a texture assigned, or the script will complain loudly. The script might also be somewhat buggy, but I haven't run into any major un...
- Fri Jul 26, 2013 7:23 am
- Forum: Expansion Pack
- Topic: Blender 3d Modeling Tutorials
- Replies: 233
- Views: 322646
Re: Blender 3d Modeling Tutorials
The current workflow for exporting meshes looked a little tedious, so I took an afternoon and wrote a script that exports a Blender mesh directly to a .dat file. https://gist.github.com/blm768/6059892 Wow - nice one! The mesh tools moved along with everything else into git - your gist would really ...
- Thu Jun 13, 2013 11:39 pm
- Forum: Expansion Pack
- Topic: Higher resolution Textures for Famous / Povray planets
- Replies: 7
- Views: 5548
Re: Higher resolution Textures for Famous / Povray planets
Considering they're machine generated - perhaps yes. It would be a mighty cpu hog but those textures could be rendered larger.parazaine wrote:I briefly contemplated doing the same process with all the rest of the planets in Povray planets and then realized just how crazy that would be
- Sat Jun 01, 2013 11:21 pm
- Forum: Expansion Pack
- Topic: NEW: DarkSoul_Nebulae.oxp for deep imersion gamers
- Replies: 17
- Views: 10088
Re: NEW: Submersible_Nebulae.oxp (now with Download link)
Since it looks like I uploaded that OXP without a license you could presume almost anything about it . If you're not actually using the textures as they existed - there is not much point naming it submersible_nebulae, perhaps Nebulae_WMTTN (with many thanks to NASA). And the link in the OP is no goo...
- Fri Apr 26, 2013 11:24 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Povray Planets 1.0
- Replies: 219
- Views: 207257
Re: [RELEASE] Povray Planets 1.0
So, to use this properly I only download the latest versions of the texture packs? Not the base oxp? And then I will have pretty planets in every system? Or are there more than 8? Galaxies 1 and 2 have updated releases (v1.1) which combined Famous Planets - you can choose to download these or if yo...
- Thu Apr 18, 2013 10:46 am
- Forum: Expansion Pack
- Topic: [Release] GalNavy additions (was Adck's Behemoths Redux)
- Replies: 134
- Views: 64670
Re: [Release] Adck's Behemoths Lite 1.0
Thanks for this. I'd never seen these before and they're quite spectacular.spara wrote:Thanks all. When I have some time, I'll try to revive the other Behemoths included in the original Adck's Behemoths oxp. There are some quite nice ones there. It would be shame if those were lost.
- Fri Apr 12, 2013 11:41 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Famous Planets 2.7 (Famous Planets for Povray)
- Replies: 21
- Views: 28531
Re: [RELEASE] Famous Planets 2.7 (Famous Planets for Povray)
Cross post from Povray Planets . Combined Famous Planets and Povray Planets for galaxy 2 is finally released . Please see the google drive link in the OP. The Updated galaxy is Povray_Planets_Galaxy2_Textures_v1.1_2013_03_15.zip (note the v1.1) . This is a REPLACEMENT - sorry but it's another big do...
- Fri Apr 12, 2013 11:37 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Povray Planets 1.0
- Replies: 219
- Views: 207257
Re: [RELEASE] Povray Planets 1.0
Combined Famous Planets and Povray Planets for galaxy 2 is finally released . Please see the google drive link in the OP. The Updated galaxy is Povray_Planets_Galaxy2_Textures_v1.1_2013_03_15.zip (note the v1.1) . This is a REPLACEMENT - sorry but it's another big download.
- Mon Apr 01, 2013 7:14 am
- Forum: Expansion Pack
- Topic: New model utilities
- Replies: 124
- Views: 91481
Re: New model utilities
[quote="Paradox"I think when that happens, you need to fall back to Dat2Obj.py instead of Dat2ObjTex.py.[/quote]
Sure - Dat2ObjTex suggests that too, however only the geometry ends up in the .obj - UV vertex attributes are lost.
Sure - Dat2ObjTex suggests that too, however only the geometry ends up in the .obj - UV vertex attributes are lost.
- Mon Apr 01, 2013 1:55 am
- Forum: Expansion Pack
- Topic: New model utilities
- Replies: 124
- Views: 91481
Re: New model utilities
Dat2ObjTex.py tells me that multiple textures are not supported. Before I go diving into the code - can anyone enlighten me, is that a fundamental problem with the conversion from Obj2DatTex ? I would really like to be able to round trip some models.
- Wed Mar 27, 2013 8:48 am
- Forum: Suggestion Box
- Topic: Dear Santa
- Replies: 7
- Views: 3528
Re: Dear Santa
furthermore, there no way to change the appearance (textures) of a subent. for each set of textures a complete subent has to be mounted. again, the unused ones destroyed after all are created. This one should be possible already - use the JS setMaterials or setShaders method on the subent. ship.sub...
- Sun Mar 24, 2013 4:10 am
- Forum: Discussion
- Topic: Blimey, I'm A Slow Learner
- Replies: 14
- Views: 4335
Re: Blimey, I'm A Slow Learner
Could someone please confirm a thing about light years that I bet everyone but me has discovered: That there is in fact a logarithmic scale with travel time on one axis and light years on the other. I have no excuse for not noticing this before. Of course it may not be logarithmic but something sim...
- Fri Mar 22, 2013 12:01 pm
- Forum: Expansion Pack
- Topic: [RELEASE] - OOliteInfo3d
- Replies: 10
- Views: 6617
Re: [RELEASE] - OOliteInfo3d
Tried it on ubuntu 12.04 - segfaults right after the window opens. OOLITEINFO 3D - Startup.... Linux posix 3.2.0-37-generic-pae Win: ('', '', '', '') Linux: ('Ubuntu', '12.04', 'precise') Mac: ('', ('', '', ''), '') Java: ('', '', ('', '', ''), ('', '', '')) Functions defined - Running Segmentation ...
- Fri Mar 22, 2013 6:33 am
- Forum: Expansion Pack
- Topic: Behemoths
- Replies: 18
- Views: 4621
Re: Behemoths
I've already tried dropping subtle hints to that effect, but so far no takers have stepped forward. Everyone is too busy with their own projects. :) I've been working on a model which has no particular home. 'Colossus' looking for a use. This ship launches from either port or starboard belly-forwar...