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by submersible
Fri Aug 23, 2013 11:01 pm
Forum: Discussion
Topic: Eye Candy OXP's
Replies: 26
Views: 12769

Re: Eye Candy OXP's

Thank you, but it doesn't work here. Odd - that's how I have it set-up. Perhaps submersible will have a clue when he cruises by. It is intended the Galaxy packs just replace planet textures using planetinfo.plist . IF you have other eye-candy installed which manipulate system.mainPlanet.texture usi...
by submersible
Fri Jul 26, 2013 7:57 am
Forum: Expansion Pack
Topic: Blender 3d Modeling Tutorials
Replies: 233
Views: 322646

Re: Blender 3d Modeling Tutorials

Once it's installed, just select the mesh object you want to export and use File -> Export -> Oolite (.dat). Note that if the model has a UV map, every face must have a texture assigned, or the script will complain loudly. The script might also be somewhat buggy, but I haven't run into any major un...
by submersible
Fri Jul 26, 2013 7:23 am
Forum: Expansion Pack
Topic: Blender 3d Modeling Tutorials
Replies: 233
Views: 322646

Re: Blender 3d Modeling Tutorials

The current workflow for exporting meshes looked a little tedious, so I took an afternoon and wrote a script that exports a Blender mesh directly to a .dat file. https://gist.github.com/blm768/6059892 Wow - nice one! The mesh tools moved along with everything else into git - your gist would really ...
by submersible
Thu Jun 13, 2013 11:39 pm
Forum: Expansion Pack
Topic: Higher resolution Textures for Famous / Povray planets
Replies: 7
Views: 5548

Re: Higher resolution Textures for Famous / Povray planets

parazaine wrote:
I briefly contemplated doing the same process with all the rest of the planets in Povray planets and then realized just how crazy that would be :)
Considering they're machine generated - perhaps yes. It would be a mighty cpu hog but those textures could be rendered larger.
by submersible
Sat Jun 01, 2013 11:21 pm
Forum: Expansion Pack
Topic: NEW: DarkSoul_Nebulae.oxp for deep imersion gamers
Replies: 17
Views: 10088

Re: NEW: Submersible_Nebulae.oxp (now with Download link)

Since it looks like I uploaded that OXP without a license you could presume almost anything about it . If you're not actually using the textures as they existed - there is not much point naming it submersible_nebulae, perhaps Nebulae_WMTTN (with many thanks to NASA). And the link in the OP is no goo...
by submersible
Fri Apr 26, 2013 11:24 pm
Forum: Expansion Pack
Topic: [RELEASE] Povray Planets 1.0
Replies: 219
Views: 207257

Re: [RELEASE] Povray Planets 1.0

So, to use this properly I only download the latest versions of the texture packs? Not the base oxp? And then I will have pretty planets in every system? Or are there more than 8? Galaxies 1 and 2 have updated releases (v1.1) which combined Famous Planets - you can choose to download these or if yo...
by submersible
Thu Apr 18, 2013 10:46 am
Forum: Expansion Pack
Topic: [Release] GalNavy additions (was Adck's Behemoths Redux)
Replies: 134
Views: 64670

Re: [Release] Adck's Behemoths Lite 1.0

spara wrote:
Thanks all. When I have some time, I'll try to revive the other Behemoths included in the original Adck's Behemoths oxp. There are some quite nice ones there. It would be shame if those were lost.
Thanks for this. I'd never seen these before and they're quite spectacular.
by submersible
Fri Apr 12, 2013 11:41 pm
Forum: Expansion Pack
Topic: [RELEASE] Famous Planets 2.7 (Famous Planets for Povray)
Replies: 21
Views: 28531

Re: [RELEASE] Famous Planets 2.7 (Famous Planets for Povray)

Cross post from Povray Planets . Combined Famous Planets and Povray Planets for galaxy 2 is finally released . Please see the google drive link in the OP. The Updated galaxy is Povray_Planets_Galaxy2_Textures_v1.1_2013_03_15.zip (note the v1.1) . This is a REPLACEMENT - sorry but it's another big do...
by submersible
Fri Apr 12, 2013 11:37 pm
Forum: Expansion Pack
Topic: [RELEASE] Povray Planets 1.0
Replies: 219
Views: 207257

Re: [RELEASE] Povray Planets 1.0

Combined Famous Planets and Povray Planets for galaxy 2 is finally released . Please see the google drive link in the OP. The Updated galaxy is Povray_Planets_Galaxy2_Textures_v1.1_2013_03_15.zip (note the v1.1) . This is a REPLACEMENT - sorry but it's another big download.
by submersible
Mon Apr 01, 2013 7:14 am
Forum: Expansion Pack
Topic: New model utilities
Replies: 124
Views: 91481

Re: New model utilities

[quote="Paradox"I think when that happens, you need to fall back to Dat2Obj.py instead of Dat2ObjTex.py.[/quote]
Sure - Dat2ObjTex suggests that too, however only the geometry ends up in the .obj - UV vertex attributes are lost.
by submersible
Mon Apr 01, 2013 1:55 am
Forum: Expansion Pack
Topic: New model utilities
Replies: 124
Views: 91481

Re: New model utilities

Dat2ObjTex.py tells me that multiple textures are not supported. Before I go diving into the code - can anyone enlighten me, is that a fundamental problem with the conversion from Obj2DatTex ? I would really like to be able to round trip some models.
by submersible
Wed Mar 27, 2013 8:48 am
Forum: Suggestion Box
Topic: Dear Santa
Replies: 7
Views: 3528

Re: Dear Santa

furthermore, there no way to change the appearance (textures) of a subent. for each set of textures a complete subent has to be mounted. again, the unused ones destroyed after all are created. This one should be possible already - use the JS setMaterials or setShaders method on the subent. ship.sub...
by submersible
Sun Mar 24, 2013 4:10 am
Forum: Discussion
Topic: Blimey, I'm A Slow Learner
Replies: 14
Views: 4335

Re: Blimey, I'm A Slow Learner

Could someone please confirm a thing about light years that I bet everyone but me has discovered: That there is in fact a logarithmic scale with travel time on one axis and light years on the other. I have no excuse for not noticing this before. Of course it may not be logarithmic but something sim...
by submersible
Fri Mar 22, 2013 12:01 pm
Forum: Expansion Pack
Topic: [RELEASE] - OOliteInfo3d
Replies: 10
Views: 6617

Re: [RELEASE] - OOliteInfo3d

Tried it on ubuntu 12.04 - segfaults right after the window opens. OOLITEINFO 3D - Startup.... Linux posix 3.2.0-37-generic-pae Win: ('', '', '', '') Linux: ('Ubuntu', '12.04', 'precise') Mac: ('', ('', '', ''), '') Java: ('', '', ('', '', ''), ('', '', '')) Functions defined - Running Segmentation ...
by submersible
Fri Mar 22, 2013 6:33 am
Forum: Expansion Pack
Topic: Behemoths
Replies: 18
Views: 4621

Re: Behemoths

I've already tried dropping subtle hints to that effect, but so far no takers have stepped forward. Everyone is too busy with their own projects. :) I've been working on a model which has no particular home. 'Colossus' looking for a use. This ship launches from either port or starboard belly-forwar...