You can use scan class military and another AI, route patrol, maybe.Killer Wolf wrote: ↑Sat Jul 02, 2022 8:09 pmThe Naval version has the blacker bodywork and 138th decals. i wish there was a dedicated Naval role, i seem to be getting a lot of Vampires showing up as police and my lore is that the cops and II don't exactly see eye to eye.
Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.
More details in this thread.
Search found 1166 matches
- Sat Jul 02, 2022 11:27 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6853
- Views: 2048271
Re: Screenshots
- Fri Jul 01, 2022 12:57 pm
- Forum: Expansion Pack
- Topic: Missing Ship Specifications
- Replies: 58
- Views: 14427
Re: Missing Ship Specifications
While I see you are doing a good job, I would suggest to first design generic categories and summaries, hopefully phkb could include them to the core. :wink: Police would need to be expanded, at least to frigate. Warships additional to fighters would make sense. We got at least navy frigates and car...
- Thu Jun 30, 2022 1:29 am
- Forum: Expansion Pack
- Topic: Missing Ship Specifications
- Replies: 58
- Views: 14427
Re: Missing Ship Specifications
I would say so, Griff Robotic Cargo Loader probably fits as well.
- Wed Jun 29, 2022 12:17 pm
- Forum: Expansion Pack
- Topic: Missing Ship Specifications
- Replies: 58
- Views: 14427
Re: Missing Ship Specifications
Droid could actually be a class with summaries like Combat-Droid L/M/H, Cargo-Droid L/M/F, ...Cholmondely wrote: ↑Wed Jun 29, 2022 12:05 pm1) New summary categories: "Dredger" & "Droid"
Comments?
- Wed Jun 29, 2022 11:32 am
- Forum: Expansion Pack
- Topic: Missing Ship Specifications
- Replies: 58
- Views: 14427
Re: Missing Ship Specifications
Does anybody have any idea what the differences are between light : medium : heavy? Is it mass? Size? And where are the cut-offs? For transports and freighters, the cargo space is relevant, for most other ships, as Cody said. Please keep in mind that they are designed for the core-ships, some OXP s...
- Wed Jun 29, 2022 9:11 am
- Forum: Expansion Pack
- Topic: Missing Ship Specifications
- Replies: 58
- Views: 14427
Re: Missing Ship Specifications
Not to my knowledge, there are some specifications in the core game while others were designed by authors.Cholmondely wrote: ↑Wed Jun 29, 2022 8:32 amSorry - you must mean the summaries on the top-right of the Ship Library/Ship Specifications page. I'd not realised.
They are not used for anything else then?
- Wed Jun 29, 2022 8:24 am
- Forum: Expansion Pack
- Topic: Missing Ship Specifications
- Replies: 58
- Views: 14427
Re: Missing Ship Specifications
Mentioned some posts above by Murgh and me.Cholmondely wrote: ↑Wed Jun 29, 2022 7:49 amAgain, does anybody have any idea as to what these summaries are used for?
- Wed Jun 29, 2022 12:20 am
- Forum: Expansion Pack
- Topic: NewBee (but rather old problems)
- Replies: 24
- Views: 13401
Re: NewBee (but rather old problems)
A tweak of the Vampire Redux is included in the Nuit Space Station OXP. The Vampire Mark II-B/F and the Vampire Mark II-B/N acting as station security and GalCop police fighters. Thanks. I've added that in as a note on the Vampire Redux page. I originally intended to overhaul the entire package, bu...
- Wed Jun 29, 2022 12:13 am
- Forum: Expansion Pack
- Topic: Missing Ship Specifications
- Replies: 58
- Views: 14427
Re: Missing Ship Specifications
The shiplibrary is a great concept but nowadays is getting a bit unorganized and, from my personal point of view, could use some improvement. A search function for example would be nice. Since authors (including me) seems to have a habit to create their own categories now there are a lot of them. My...
- Mon Jun 27, 2022 12:06 am
- Forum: Expansion Pack
- Topic: NewBee (but rather old problems)
- Replies: 24
- Views: 13401
Re: NewBee (but rather old problems)
A tweak of the Vampire Redux is included in the Nuit Space Station OXP. The Vampire Mark II-B/F and the Vampire Mark II-B/N acting as station security and GalCop police fighters.
- Fri Jun 17, 2022 12:48 am
- Forum: Expansion Pack
- Topic: Blender 3d Modeling Tutorials
- Replies: 233
- Views: 322575
Re: Blender 3d Modeling Tutorials
https://i.postimg.cc/j5sX1pNM/systems-G1-bibe.jpg Bibe (Savannah) https://i.postimg.cc/nrr1Fq37/systems-G1-ququor.jpg Ququor (Terrestrial) https://i.postimg.cc/PJ7QPN77/systems-G1-retila.jpg Retila (Mud) https://i.postimg.cc/gJNDbgHm/systems-G1-riraes.jpg Riraes (ocean world with pink oceans :roll:...
- Fri Jun 10, 2022 1:57 am
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1717
- Views: 736093
Re: Scripters cove
OK so another question for those who know. Can anyone briefly expound on auto_weapons and auto_ai in the shipdata plist? What kinds of overrides -- specifically -- can I expect with them flagged as true? I'm in the middle of a shipdata_overrides.plist rebalance of core ship specs and, more signific...
- Thu Jun 09, 2022 12:12 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Towbar OXP v1.0
- Replies: 221
- Views: 231874
Re: [RELEASE] Towbar OXP v1.0
After a quick look at the js, there are only 2 chances where this error could appear. Either block it, but I am not sure what will be the consequences, or offer a default values instead.
- Mon Jun 06, 2022 10:28 am
- Forum: Expansion Pack
- Topic: Release: Vampire MkVI
- Replies: 36
- Views: 5929
- Mon Jun 06, 2022 12:05 am
- Forum: Discussion
- Topic: Screenshots
- Replies: 6853
- Views: 2048271