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by montana05
Sat Jul 02, 2022 11:27 pm
Forum: Discussion
Topic: Screenshots
Replies: 6853
Views: 2048271

Re: Screenshots

Killer Wolf wrote: Sat Jul 02, 2022 8:09 pm
The Naval version has the blacker bodywork and 138th decals. i wish there was a dedicated Naval role, i seem to be getting a lot of Vampires showing up as police and my lore is that the cops and II don't exactly see eye to eye.
You can use scan class military and another AI, route patrol, maybe.
by montana05
Fri Jul 01, 2022 12:57 pm
Forum: Expansion Pack
Topic: Missing Ship Specifications
Replies: 58
Views: 14427

Re: Missing Ship Specifications

While I see you are doing a good job, I would suggest to first design generic categories and summaries, hopefully phkb could include them to the core. :wink: Police would need to be expanded, at least to frigate. Warships additional to fighters would make sense. We got at least navy frigates and car...
by montana05
Thu Jun 30, 2022 1:29 am
Forum: Expansion Pack
Topic: Missing Ship Specifications
Replies: 58
Views: 14427

Re: Missing Ship Specifications

Cholmondely wrote: Thu Jun 30, 2022 1:22 am
montana05 wrote: Wed Jun 29, 2022 12:17 pm
Droid could actually be a class with summaries like Combat-Droid L/M/H, Cargo-Droid L/M/F, ...
Are these relevant? Category:Drones
I would say so, Griff Robotic Cargo Loader probably fits as well.
by montana05
Wed Jun 29, 2022 12:17 pm
Forum: Expansion Pack
Topic: Missing Ship Specifications
Replies: 58
Views: 14427

Re: Missing Ship Specifications

Cholmondely wrote: Wed Jun 29, 2022 12:05 pm
1) New summary categories: "Dredger" & "Droid"

Comments?
Droid could actually be a class with summaries like Combat-Droid L/M/H, Cargo-Droid L/M/F, ...
by montana05
Wed Jun 29, 2022 11:32 am
Forum: Expansion Pack
Topic: Missing Ship Specifications
Replies: 58
Views: 14427

Re: Missing Ship Specifications

Does anybody have any idea what the differences are between light : medium : heavy? Is it mass? Size? And where are the cut-offs? For transports and freighters, the cargo space is relevant, for most other ships, as Cody said. Please keep in mind that they are designed for the core-ships, some OXP s...
by montana05
Wed Jun 29, 2022 9:11 am
Forum: Expansion Pack
Topic: Missing Ship Specifications
Replies: 58
Views: 14427

Re: Missing Ship Specifications

Cholmondely wrote: Wed Jun 29, 2022 8:32 am
Sorry - you must mean the summaries on the top-right of the Ship Library/Ship Specifications page. I'd not realised.

They are not used for anything else then?
Not to my knowledge, there are some specifications in the core game while others were designed by authors.
by montana05
Wed Jun 29, 2022 8:24 am
Forum: Expansion Pack
Topic: Missing Ship Specifications
Replies: 58
Views: 14427

Re: Missing Ship Specifications

Cholmondely wrote: Wed Jun 29, 2022 7:49 am
Again, does anybody have any idea as to what these summaries are used for?
Mentioned some posts above by Murgh and me. :wink:
by montana05
Wed Jun 29, 2022 12:20 am
Forum: Expansion Pack
Topic: NewBee (but rather old problems)
Replies: 24
Views: 13401

Re: NewBee (but rather old problems)

A tweak of the Vampire Redux is included in the Nuit Space Station OXP. The Vampire Mark II-B/F and the Vampire Mark II-B/N acting as station security and GalCop police fighters. Thanks. I've added that in as a note on the Vampire Redux page. I originally intended to overhaul the entire package, bu...
by montana05
Wed Jun 29, 2022 12:13 am
Forum: Expansion Pack
Topic: Missing Ship Specifications
Replies: 58
Views: 14427

Re: Missing Ship Specifications

The shiplibrary is a great concept but nowadays is getting a bit unorganized and, from my personal point of view, could use some improvement. A search function for example would be nice. Since authors (including me) seems to have a habit to create their own categories now there are a lot of them. My...
by montana05
Mon Jun 27, 2022 12:06 am
Forum: Expansion Pack
Topic: NewBee (but rather old problems)
Replies: 24
Views: 13401

Re: NewBee (but rather old problems)

A tweak of the Vampire Redux is included in the Nuit Space Station OXP. The Vampire Mark II-B/F and the Vampire Mark II-B/N acting as station security and GalCop police fighters.
by montana05
Fri Jun 17, 2022 12:48 am
Forum: Expansion Pack
Topic: Blender 3d Modeling Tutorials
Replies: 233
Views: 322575

Re: Blender 3d Modeling Tutorials

https://i.postimg.cc/j5sX1pNM/systems-G1-bibe.jpg Bibe (Savannah) https://i.postimg.cc/nrr1Fq37/systems-G1-ququor.jpg Ququor (Terrestrial) https://i.postimg.cc/PJ7QPN77/systems-G1-retila.jpg Retila (Mud) https://i.postimg.cc/gJNDbgHm/systems-G1-riraes.jpg Riraes (ocean world with pink oceans :roll:...
by montana05
Fri Jun 10, 2022 1:57 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 736093

Re: Scripters cove

OK so another question for those who know. Can anyone briefly expound on auto_weapons and auto_ai in the shipdata plist? What kinds of overrides -- specifically -- can I expect with them flagged as true? I'm in the middle of a shipdata_overrides.plist rebalance of core ship specs and, more signific...
by montana05
Thu Jun 09, 2022 12:12 pm
Forum: Expansion Pack
Topic: [RELEASE] Towbar OXP v1.0
Replies: 221
Views: 231874

Re: [RELEASE] Towbar OXP v1.0

After a quick look at the js, there are only 2 chances where this error could appear. Either block it, but I am not sure what will be the consequences, or offer a default values instead.
by montana05
Mon Jun 06, 2022 10:28 am
Forum: Expansion Pack
Topic: Release: Vampire MkVI
Replies: 36
Views: 5929

Re: Release: Vampire MkVI

Alucard wrote: Mon Jun 06, 2022 10:00 am

"EQ_ENERGY_BOMB"
As much as I know the EQ_ENERGY_BOMB doesn't exist anymore, you might want to replace it with EQ_QC_MINE.
by montana05
Mon Jun 06, 2022 12:05 am
Forum: Discussion
Topic: Screenshots
Replies: 6853
Views: 2048271

Re: Screenshots

Old Murgh wrote: Sun Jun 05, 2022 11:49 pm
With this kind of junkyard job, it feels somewhat appropriate. None of those handsome little panels though.
It looks great. :)