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by DaddyHoggy
Fri Oct 04, 2013 12:05 pm
Forum: Outworld
Topic: Elite: Dangerous - Design Decision Forum
Replies: 396
Views: 129133

Re: Elite: Dangerous - Design Decision Forum

It does put us potentially back in the "not fun" zone that Frontier and FFE suffered from, where you can run out of fuel and be stranded...

But they've clearly tried quite hard to compromise.
by DaddyHoggy
Thu Oct 03, 2013 5:45 am
Forum: Discussion
Topic: Split: Cheat OXPs
Replies: 110
Views: 27244

Re: Split: Cheat OXPs

Being a physicist my opinion of the scales (originally) and later, the seesaw, is that is an OXP "weights" the advantage towards the player (makes it easier for the player to trade/fight/refuel etc) then the seesaw (for example) should have the player closer to the "ground" becau...
by DaddyHoggy
Tue Oct 01, 2013 8:02 am
Forum: Discussion
Topic: Split: Cheat OXPs
Replies: 110
Views: 27244

Re: OXP compatibility and balance

EDIT: Suggested change offered up in original posting. Cool .-) Maybe a seesaw would be better, because the shape is much simpler and will work better with smaller sizes. http://i292.photobucket.com/albums/mm21/DaddyHoggy/seesaw_N_zps4a4284be.png http://i292.photobucket.com/albums/mm21/DaddyHoggy/s...
by DaddyHoggy
Mon Sep 30, 2013 1:31 pm
Forum: Discussion
Topic: Split: Cheat OXPs
Replies: 110
Views: 27244

Re: OXP compatibility and balance

Are these any good to you? It might be better if the scales tipped in different directions, one way for the player and the other way for NPCs. And maybe give the pro-NPC logo a red background, and the pro-Player logo a green background? Or make the pro-Player logo black on white, and the pro-NPC on...
by DaddyHoggy
Mon Sep 30, 2013 12:50 pm
Forum: Discussion
Topic: Split: Cheat OXPs
Replies: 110
Views: 27244

Re: OXP compatibility and balance

It could be tricky to do consistently, of course: some OXPs might make things easier for Clean players but harder for Offenders or Fugitives, for example. You could go with a range both positive and negative in the indicator, or for something like that (Galactic Navy would be a good example, I supp...
by DaddyHoggy
Sun Sep 29, 2013 2:59 pm
Forum: Expansion Pack
Topic: [Release] GalNavy additions (was Adck's Behemoths Redux)
Replies: 134
Views: 64683

Re: [Release] GalNavy additions (was Adck's Behemoths Redux)

JazHaz wrote:
Those engine glows look cool. Rather hot I mean.
Well, the blue bits will be hotter than the red bits...
by DaddyHoggy
Sun Sep 29, 2013 2:57 pm
Forum: Outworld
Topic: Elite: Dangerous - Design Decision Forum
Replies: 396
Views: 129133

Re: Elite: Dangerous - Design Decision Forum

JazHaz wrote:
What I meant, is it an Oolite nebulae?
Almost certainly not. There are quite a few algorithms out there for generating nebula procedurally and/or sources of licensing very hi-res images of real nebula.

EDIT: Ninja'd by Cim...
by DaddyHoggy
Sun Sep 29, 2013 2:51 pm
Forum: Outworld
Topic: Sci-fi ship size comparison chart
Replies: 14
Views: 14899

Re: Sci-fi ship size comparison chart

Nice comparison, nice screen shots and nice explanation. And you're right, it's a surface detailing issue that means they don't look/feel as big as they are - Griff's stations help a lot, it's lighting I think that when you get up close just don't give you that sense of scale...
by DaddyHoggy
Sun Sep 29, 2013 1:36 pm
Forum: Outworld
Topic: Sci-fi ship size comparison chart
Replies: 14
Views: 14899

Re: Sci-fi ship size comparison chart

He seems keen on receiving suitably appropriate side on hi-res screen shots of appropriate ships so perhaps he could be sent some for E(Oo)lite? Probably just ships though, since our space stations aren't actually big enough... (they look OK in game obviously) but I try not to think about what's sup...
by DaddyHoggy
Sun Sep 29, 2013 12:50 pm
Forum: Outworld
Topic: New Oolite Inspired Music piece: Witchspace
Replies: 13
Views: 9299

Re: New Oolite Inspired Music piece: Witchspace

Look what I found! http://www.gog.com/game/total_anihilati ... ander_pack

It works with Windows 7 and comes with the music the original game came with too!

Happy, Happy, Happy!
by DaddyHoggy
Sun Sep 29, 2013 12:27 pm
Forum: Outworld
Topic: Elite: Dangerous - Design Decision Forum
Replies: 396
Views: 129133

Re: Elite: Dangerous - Design Decision Forum

Cody wrote:
JazHaz wrote:
What does everyone think?
I think I ain't too impressed - especially with the nebula!
Show me what it looks like from the darkside, with glowing pools of lava radiating red/orange light into space...
by DaddyHoggy
Sun Sep 29, 2013 11:40 am
Forum: Outworld
Topic: Sci-fi ship size comparison chart
Replies: 14
Views: 14899

Re: Sci-fi ship size comparison chart

I loved this in its earlier incarnations - it's nice that he's keeping it up to date.
by DaddyHoggy
Sun Sep 29, 2013 8:14 am
Forum: Expansion Pack
Topic: Destroying the main station via script
Replies: 12
Views: 4698

Re: Destroying the main station via script

Thought: (May have been answered elsewhere) If Oolite engine makes a dockable station a main station if the native main station is removed then would it be possible to make an OXP that keeps track of all dockable entities in a particular system, then, when a player approaches any in-system station t...
by DaddyHoggy
Sat Sep 28, 2013 9:04 pm
Forum: Discussion
Topic: Progress
Replies: 2069
Views: 839930

Re: Progress

Looking really good! Although I think the increased chatter might make HUDs that reduce message texts and/or display them to one side more popular. what's with all the (sometimes very) long ship names? The really, really long name – We Haven't Met Yet But You're a Great Fan of Mine - is from a list...
by DaddyHoggy
Sat Sep 28, 2013 3:26 pm
Forum: Discussion
Topic: Progress
Replies: 2069
Views: 839930

Re: Progress

It's taken a few months, and twenty pages of discussion but the new NPC AI, population and behaviour is now part of master. Here's a short video with some of the new stuff, as a pack of hunters launch from Leesti station. That really is looking quite brilliant. I haven't played in ages - what's wit...