It does put us potentially back in the "not fun" zone that Frontier and FFE suffered from, where you can run out of fuel and be stranded...
But they've clearly tried quite hard to compromise.
Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.
More details in this thread.
Search found 8512 matches
- Fri Oct 04, 2013 12:05 pm
- Forum: Outworld
- Topic: Elite: Dangerous - Design Decision Forum
- Replies: 396
- Views: 129133
- Thu Oct 03, 2013 5:45 am
- Forum: Discussion
- Topic: Split: Cheat OXPs
- Replies: 110
- Views: 27244
Re: Split: Cheat OXPs
Being a physicist my opinion of the scales (originally) and later, the seesaw, is that is an OXP "weights" the advantage towards the player (makes it easier for the player to trade/fight/refuel etc) then the seesaw (for example) should have the player closer to the "ground" becau...
- Tue Oct 01, 2013 8:02 am
- Forum: Discussion
- Topic: Split: Cheat OXPs
- Replies: 110
- Views: 27244
Re: OXP compatibility and balance
EDIT: Suggested change offered up in original posting. Cool .-) Maybe a seesaw would be better, because the shape is much simpler and will work better with smaller sizes. http://i292.photobucket.com/albums/mm21/DaddyHoggy/seesaw_N_zps4a4284be.png http://i292.photobucket.com/albums/mm21/DaddyHoggy/s...
- Mon Sep 30, 2013 1:31 pm
- Forum: Discussion
- Topic: Split: Cheat OXPs
- Replies: 110
- Views: 27244
Re: OXP compatibility and balance
Are these any good to you? It might be better if the scales tipped in different directions, one way for the player and the other way for NPCs. And maybe give the pro-NPC logo a red background, and the pro-Player logo a green background? Or make the pro-Player logo black on white, and the pro-NPC on...
- Mon Sep 30, 2013 12:50 pm
- Forum: Discussion
- Topic: Split: Cheat OXPs
- Replies: 110
- Views: 27244
Re: OXP compatibility and balance
It could be tricky to do consistently, of course: some OXPs might make things easier for Clean players but harder for Offenders or Fugitives, for example. You could go with a range both positive and negative in the indicator, or for something like that (Galactic Navy would be a good example, I supp...
- Sun Sep 29, 2013 2:59 pm
- Forum: Expansion Pack
- Topic: [Release] GalNavy additions (was Adck's Behemoths Redux)
- Replies: 134
- Views: 64683
Re: [Release] GalNavy additions (was Adck's Behemoths Redux)
Well, the blue bits will be hotter than the red bits...JazHaz wrote:Those engine glows look cool. Rather hot I mean.
- Sun Sep 29, 2013 2:57 pm
- Forum: Outworld
- Topic: Elite: Dangerous - Design Decision Forum
- Replies: 396
- Views: 129133
Re: Elite: Dangerous - Design Decision Forum
Almost certainly not. There are quite a few algorithms out there for generating nebula procedurally and/or sources of licensing very hi-res images of real nebula.JazHaz wrote:What I meant, is it an Oolite nebulae?
EDIT: Ninja'd by Cim...
- Sun Sep 29, 2013 2:51 pm
- Forum: Outworld
- Topic: Sci-fi ship size comparison chart
- Replies: 14
- Views: 14899
Re: Sci-fi ship size comparison chart
Nice comparison, nice screen shots and nice explanation. And you're right, it's a surface detailing issue that means they don't look/feel as big as they are - Griff's stations help a lot, it's lighting I think that when you get up close just don't give you that sense of scale...
- Sun Sep 29, 2013 1:36 pm
- Forum: Outworld
- Topic: Sci-fi ship size comparison chart
- Replies: 14
- Views: 14899
Re: Sci-fi ship size comparison chart
He seems keen on receiving suitably appropriate side on hi-res screen shots of appropriate ships so perhaps he could be sent some for E(Oo)lite? Probably just ships though, since our space stations aren't actually big enough... (they look OK in game obviously) but I try not to think about what's sup...
- Sun Sep 29, 2013 12:50 pm
- Forum: Outworld
- Topic: New Oolite Inspired Music piece: Witchspace
- Replies: 13
- Views: 9299
Re: New Oolite Inspired Music piece: Witchspace
Look what I found! http://www.gog.com/game/total_anihilati ... ander_pack
It works with Windows 7 and comes with the music the original game came with too!
Happy, Happy, Happy!
It works with Windows 7 and comes with the music the original game came with too!
Happy, Happy, Happy!
- Sun Sep 29, 2013 12:27 pm
- Forum: Outworld
- Topic: Elite: Dangerous - Design Decision Forum
- Replies: 396
- Views: 129133
Re: Elite: Dangerous - Design Decision Forum
Show me what it looks like from the darkside, with glowing pools of lava radiating red/orange light into space...Cody wrote:I think I ain't too impressed - especially with the nebula!JazHaz wrote:What does everyone think?
- Sun Sep 29, 2013 11:40 am
- Forum: Outworld
- Topic: Sci-fi ship size comparison chart
- Replies: 14
- Views: 14899
Re: Sci-fi ship size comparison chart
I loved this in its earlier incarnations - it's nice that he's keeping it up to date.
- Sun Sep 29, 2013 8:14 am
- Forum: Expansion Pack
- Topic: Destroying the main station via script
- Replies: 12
- Views: 4698
Re: Destroying the main station via script
Thought: (May have been answered elsewhere) If Oolite engine makes a dockable station a main station if the native main station is removed then would it be possible to make an OXP that keeps track of all dockable entities in a particular system, then, when a player approaches any in-system station t...
- Sat Sep 28, 2013 9:04 pm
- Forum: Discussion
- Topic: Progress
- Replies: 2069
- Views: 839930
Re: Progress
Looking really good! Although I think the increased chatter might make HUDs that reduce message texts and/or display them to one side more popular. what's with all the (sometimes very) long ship names? The really, really long name – We Haven't Met Yet But You're a Great Fan of Mine - is from a list...
- Sat Sep 28, 2013 3:26 pm
- Forum: Discussion
- Topic: Progress
- Replies: 2069
- Views: 839930
Re: Progress
It's taken a few months, and twenty pages of discussion but the new NPC AI, population and behaviour is now part of master. Here's a short video with some of the new stuff, as a pack of hunters launch from Leesti station. That really is looking quite brilliant. I haven't played in ages - what's wit...