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- Sat Feb 16, 2013 9:12 am
- Forum: Discussion
- Topic: Rear view frustration/solution
- Replies: 19
- Views: 16222
Re: Rear view frustration/solution
(I did have an amusing thought though, about what will happen when you try to use the 'stick with any other game.. :lol:) As you (should) know for yourself , that question is redundant - you can't play any other game. :wink: (unless you are living on another planet with longer days, that is.) EDIT:...
- Sat Feb 16, 2013 8:56 am
- Forum: Discussion
- Topic: Split: Difficulty for new players
- Replies: 306
- Views: 85557
Re: Split: Difficulty for new players
Disembodied, that's an excellent diary! Extremely entertaining!! :D I even learned some things about the game by reading it, and I already got a fully equipped Iron Ass Cobby with "Deadly"-Elite status! For instance, I never noticed that law enforcement (always?) uses purple lasers! :shock...
- Fri Feb 15, 2013 8:59 pm
- Forum: Discussion
- Topic: Oolite Multiplayer? Please read
- Replies: 236
- Views: 266142
Re: Oolite Multiplayer? Please read
the result isn't going to be very much like Oolite anymore. It's going to be a different game, but not "Oolite Multiplayer". I think this is the key point really, and sadly for some reason it does seem difficult for some people to really understand this. The changes that would have to be ...
- Fri Feb 15, 2013 8:29 pm
- Forum: Discussion
- Topic: Split: Difficulty for new players
- Replies: 306
- Views: 85557
Re: Split: Difficulty for new players
You must be using a joystick, I guess?Pluisje wrote:Also being able to dock at injector speed helps .
- Fri Feb 15, 2013 8:17 pm
- Forum: Expansion Pack
- Topic: [WIP] External Repair System (Subentity Repair System) 0.0.4
- Replies: 28
- Views: 47462
Re: [WIP] External Repair System (Subentity Repair System)
Thanks Thargoid, that's good to know. Much of what I do is still experimental - for instance, I'm just dumping all data that I thought might be helpful to distinguish a turret from other subentities to the logfile... (I haven't found a better way than to search in subentity.toString() for any occurr...
- Fri Feb 15, 2013 7:22 pm
- Forum: Expansion Pack
- Topic: [WIP] External Repair System (Subentity Repair System) 0.0.4
- Replies: 28
- Views: 47462
Bugfix 0.0.1
By chance, I just noticed a small bug that prevents the ERS to function properly if one tries to make it compatible with all ships by setting
I've uploaded a hotfix, the link is the same:
GGIndustries_ExternalRepairSystem_0.0.1_2013_02_15.oxp.zip
this.$compatibleWithAllShips = true;
.I've uploaded a hotfix, the link is the same:
GGIndustries_ExternalRepairSystem_0.0.1_2013_02_15.oxp.zip
- Fri Feb 15, 2013 1:26 pm
- Forum: Outworld
- Topic: Meteorite above Russia
- Replies: 18
- Views: 5187
Re: Meteorite above Russia
The good thing is that - seen from a statistical perspective - it will now take a looooong time till the next asteroid get's so close to earth! :mrgreen: We're saved!!! Long time, yes, about 14 hours until Asteroid 2012 DA14 passes inside the ring of communications satellites tonight! :shock: http:...
- Fri Feb 15, 2013 1:13 pm
- Forum: Expansion Pack
- Topic: [Release] Market Observer
- Replies: 240
- Views: 188486
Re: [Release] marketObserver 1.6.1
Bloody Spara! I've just looked at it again and realized the reason I couldn't understand how it works is because his in-line comments explaining how it works are wrong. :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: *<shivers>* :? oh oh... updating...
- Fri Feb 15, 2013 1:07 pm
- Forum: Discussion
- Topic: Rear view frustration/solution
- Replies: 19
- Views: 16222
Re: Rear view frustration/solution
Hi pilot babo and welcome, that was a very entertaining story! :) My opinion is, since Oolite is a single player game, you can't cheat to anyone but to yourself. If you do something and enjoy the game more by doing so, why have a bad feeling about it? And as Smivs said - what you did is so cool that...
- Fri Feb 15, 2013 1:01 pm
- Forum: Discussion
- Topic: Oolite Multiplayer? Please read
- Replies: 236
- Views: 266142
Re: Oolite Multiplayer? Please read
Good luck with inventing something that keeps a player busy for 46-and-a-quarter (real-life!) hours straight before he emerges in his destination system! Hah, now that is easy!! :lol: :idea: Just add a "Gaming Computer" -equipment where the commanders can play simulated games - for exampl...
- Fri Feb 15, 2013 12:16 pm
- Forum: Outworld
- Topic: Meteorite above Russia
- Replies: 18
- Views: 5187
Re: Meteorite above Russia
It sounds like an air-burst a bit like the Tunguska event, where it exploded before impacting the Earth. A wider area of damage, but less severe than if it had hit the planet. I guess it could have been worse. I agree with Medvedev though - we may need to look at something that can stop it from hap...
- Fri Feb 15, 2013 12:10 pm
- Forum: Outworld
- Topic: Meteorite above Russia
- Replies: 18
- Views: 5187
Re: Meteorite above Russia
Wow!!!
Tell this to the dinosaurs!!!!JazHaz wrote:No-one has ever been injured or killed by a meteorite before.
- Fri Feb 15, 2013 11:43 am
- Forum: Expansion Pack
- Topic: [WIP] External Repair System (Subentity Repair System) 0.0.4
- Replies: 28
- Views: 47462
alpha version 0.0.0 now available for downloads - please tes
Alpha-Version 0.0.0 is now ready and waiting for fearless testers which are willing to provide me with bug reports and info on (in)compatible OXPs. :P You can download the alpha-version from my box: GGIndustries_ExternalRepairSystem_0.0.0_2013_02_15.oxp.zip WARNING : Make a backup of your savegames ...
- Fri Feb 15, 2013 7:28 am
- Forum: Expansion Pack
- Topic: Ship Wishlist!!! :-D
- Replies: 282
- Views: 124471
Re: Ship Wishlist!!! :-D
Cool! :mrgreen: Yeah, I'll get my Comet soon... :P There is just so much of it, that it's going to take some doing to get it aligned straight, and true. Sorry. :| :? Hmm...? no problem.. I... I ain't got time anyway for flying the comet you know. :roll: I'm working on the External Repair System, an...
- Fri Feb 15, 2013 3:45 am
- Forum: Discussion
- Topic: Oolite Multiplayer? Please read
- Replies: 236
- Views: 266142
Re: Oolite Multiplayer? Please read
[*]all time must be synchronised, so hyperspace jumps and equipment fitting must be near instant. This takes away a lot of "race against time" possibilities, the strategy of making several short jumps rather than a single long jump, a lot of the suspense in the contract market "do I ...