Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.

Search found 5021 matches

by Cholmondely
Tue Apr 30, 2024 9:56 pm
Forum: Expansion Pack
Topic: Dictators 2.0
Replies: 56
Views: 53451

Re: Dictators 2.0

While this OXP provides a bit of eye candy, it doesn’t change anything in how the system “feels”. Based on how a dictatorship would operate, what things could the player see while in the system that would reinforce the reality of where they are? In my experience, in a sandbox type of game, environm...
by Cholmondely
Tue Apr 30, 2024 9:22 pm
Forum: Discussion
Topic: 1pm 7th July 2024 - Oolite Anniversary Party (London)
Replies: 48
Views: 1201

Re: July 2024 - Oolite Anniversary Party

Would love to be there... I’m hoping someone We could tax that! Gentlemen, there are a whole group of you on that side of our planet. As mentioned before, I'd be perfectly happy to bung a little dosh into your collective kitty if you wanted to organise your own get-together. As well as the three of...
by Cholmondely
Sun Apr 28, 2024 12:09 pm
Forum: Expansion Pack
Topic: RELEASED TODAY: Famous Planets OXP
Replies: 68
Views: 38619

Re: RELEASED TODAY: Famous Planets OXP

So bung the planetary locations into Famous Planets and bung the Bastan palace into Lave 2.0 ? I'm busily adding all the locations into the individual OXP's as we speak, mainly because I have control over those ones at the moment. FPO isn't something I'm looking to get involved in at the moment, bu...
by Cholmondely
Sun Apr 28, 2024 10:03 am
Forum: Expansion Pack
Topic: RELEASED TODAY: Famous Planets OXP
Replies: 68
Views: 38619

Re: RELEASED TODAY: Famous Planets OXP

Cody wrote: Fri Apr 26, 2024 8:53 pm
Zaquesso! That's one of mine!
Any ideas about the PlanetFall v.2 landing sites?
by Cholmondely
Sun Apr 28, 2024 8:46 am
Forum: Discussion
Topic: Feudal Systems
Replies: 111
Views: 17641

Re: Feudal Systems

The Diqudi Royal Cruiser, affectionately called "the ROC". This ship will be featured in a chart three mission someday. It can just barely traverse through standard docking ports. http://chincasi.com/captsolo/cruiser.png I have a couple abandoned Wings models. Abandoned not because I tire...
by Cholmondely
Sun Apr 28, 2024 8:36 am
Forum: Expansion Pack
Topic: Seeking expressions of interest
Replies: 71
Views: 13385

Re: Seeking expressions of interest

Wildeblood wrote: Fri Jun 08, 2012 2:02 pm
Nice. Feel free to donate that to the Explorers' Club ship set...
Wildeblood... what was the Explorers' Club ship set supposed to be?
by Cholmondely
Sun Apr 28, 2024 8:23 am
Forum: Fiction
Topic: Metafiction: Dialogues on the Lore of Xlite
Replies: 78
Views: 51116

Re: Metafiction: Dialogues on the Lore of Xlite

Where... ...? Thy eschatological excellence! With Phkb's new version of PlanetFall, would you be interested in helping out with naming planetary sites (for a new version of Famous Planets)? If you are reading this but are not user2357 and are interested, let me know! I've so far got the following: ...
by Cholmondely
Sun Apr 28, 2024 7:30 am
Forum: Expansion Pack
Topic: UPDATED OXPS: Lave 1.70 & transports 2.45(new)
Replies: 96
Views: 39471

Re: UPDATED OXPS: Lave 1.70 & transports 2.45(new)

The benefit of putting all the PF2.0 code into Famous Planets means there’s fewer issues with conflicts and one centralised place to do everything. On the flip side, any OXP that adds planets or moons will need separate code anyway. My feeling is, system-specific OXPs should probably be in control ...
by Cholmondely
Sun Apr 28, 2024 7:24 am
Forum: Expansion Pack
Topic: Tianve 2.0
Replies: 44
Views: 4192

Re: Tianve 2.0

In my game (Stranger's World OXPs) Tianve initially started with: Kabah Landing Immigration Control Kesari Landing Ground Control Harper Junkyard (Recycling Sector) New Preston (Visitor’s Facility) Buhallin Cannery (Urban Quadrant) I then loaded my Lave test Jameson. On reloading my Tianve test Jam...
by Cholmondely
Sun Apr 28, 2024 7:22 am
Forum: Expansion Pack
Topic: [RELEASE:] Riredi (ambience OXP)
Replies: 33
Views: 19332

Re: [RELEASE:] Riredi (ambience OXP)

V2 is not available in the Expansion Manager. And includes a custom buoy texture. Update for PlanetFall v.2.0 I'm not sure whether it makes more sense to include these landing spots with your Riredi 2.0 or with Famous Planets (can one do both?) Here are some landing sights for Riredi loosely based ...
by Cholmondely
Sun Apr 28, 2024 7:13 am
Forum: Expansion Pack
Topic: Tianve 2.0
Replies: 44
Views: 4192

Re: Tianve 2.0

no matter what. Update for PlanetFall v.2.0 I'm not sure whether it makes more sense to include these landing spots with Tianve 2.0 or with Famous Planets (can one do both?) Here are some landing sights for Tianve based on the Lore (see references below). City: Tianvilus Other City: Wagarville Othe...
by Cholmondely
Sun Apr 28, 2024 7:00 am
Forum: Expansion Pack
Topic: UPDATED OXPS: Lave 1.70 & transports 2.45(new)
Replies: 96
Views: 39471

Re: UPDATED OXPS: Lave 1.70 & transports 2.45(new)

Download Lave_2.0.oxz (note: it's a bit bigger now -- 56mb!) Update for PlanetFall v.2.0 I'm not sure whether it makes more sense to include these landing spots with Lave 2.0 or with Famous Planets (can one do both?) Here are some landing sights for Lave based on the Lore (see references below). Ci...
by Cholmondely
Sun Apr 28, 2024 6:50 am
Forum: Expansion Pack
Topic: [Release] Imperial Astrofactory 2.0
Replies: 36
Views: 5038

Re: [Release] Imperial Astrofactory 2.0

Does this work? ( { ship = "dfl_astrofarm"; class = "station"; summary = "Station"; description = "The Junta dictatorships use these re-purposed mined asteroids to grow various agricultural products under zero-G gravity. These are not GalCop stations."; }, ) R...
by Cholmondely
Sat Apr 27, 2024 10:30 pm
Forum: Outworld
Topic: Science Fiction Trivia
Replies: 7376
Views: 1757151

Re: Science Fiction Trivia

Danann (LE Modesitt - The Eternity Artifact)
by Cholmondely
Fri Apr 26, 2024 4:36 pm
Forum: Expansion Pack
Topic: [Beta] Release of Telescope 2.0
Replies: 134
Views: 68639

Re: [Beta] Release of Telescope 2.0

Question : Oolite's various converters are written in Python 2.7 I presume that they are used by the Griffs and Killer Wolfs of this world to convert ship model files to oolite's ".dat" format Will they need tweaking to work with Python 3.0? Reference: Oolite converters Apologies if this ...