Your welcome.DeathKnyte wrote:Obviously not.CommonSenseOTB wrote:Did you hit the ESC key twice rapidly or as fast as you can?
I have since been able to do so. It requires very rapid successive hits.
No wonder I never managed to escape in the past.
So, it is a good thing that I have invested in the Foole's system.
Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.
More details in this thread.
Search found 1397 matches
- Fri Sep 21, 2012 4:34 pm
- Forum: Expansion Pack
- Topic: auto_eject OXP v1.1 now available
- Replies: 75
- Views: 52342
Re: auto_eject.oxp now available
- Fri Sep 21, 2012 4:21 pm
- Forum: Expansion Pack
- Topic: CustomShieldsv083.oxp(NEW RELEASE)(Sept. 24, 2012)
- Replies: 77
- Views: 59349
Re: CustomShieldsv082.oxp(NEW RELEASE)(Sept. 17, 2012)
Thanks for posting guys! :D @JazHaz: Ships that have fuel will leak fuel until the fuel runs dry, including the player, when fuel leak damage happens. @Shipbuilder: The flicker of flame at long distance is the ships missiles that it just launched prior to being destroyed exploding for whatever reaso...
- Tue Sep 18, 2012 5:01 pm
- Forum: Expansion Pack
- Topic: auto_eject OXP v1.1 now available
- Replies: 75
- Views: 52342
Re: auto_eject.oxp now available
I have to get around to this, for you. Just got side tracked recently with doing something different (escorting traders) in Oolite. I'm in combat much more than I used to be, but don't seem to get blown away too much. I have a saved game with my Boa CC, and will make a point of it to pick up some p...
- Tue Sep 18, 2012 4:57 pm
- Forum: Expansion Pack
- Topic: CustomShieldsv083.oxp(NEW RELEASE)(Sept. 24, 2012)
- Replies: 77
- Views: 59349
Re: CustomShieldsv082.oxp(NEW RELEASE)(Sept. 17, 2012)
Alright guys, thanks for the heads up. It was as I suspected. The oxp has "counts_as_kill = no;" and "bounty = 0;" for all the markers but the panels are like-shipped to the core game scarred-alloy. To avoid a community kerfuffel over this I'll just set the bounty for the blown p...
- Tue Sep 18, 2012 3:36 pm
- Forum: Discussion
- Topic: Getting rid of Tribbles in Oolite
- Replies: 38
- Views: 9176
Re: Getting rid of Tribbles in Oolite
Did someone say "BBQ"? I'm there man!
- Mon Sep 17, 2012 4:18 pm
- Forum: Expansion Pack
- Topic: CustomShieldsv083.oxp(NEW RELEASE)(Sept. 24, 2012)
- Replies: 77
- Views: 59349
Re: CustomShieldsv081.oxp(NEW RELEASE)(Sept. 12, 2012)
CustomShieldsv082.oxp is now available for download. Sept. 17, 2012 changelog: version 0.82 -one poly model now in use for the markers with a small black texture -a few script tweaks to try to ensure most markers aren't destroyed prematurely -changes on shipTakingDamage routines to eliminate whom is...
- Mon Sep 17, 2012 4:04 pm
- Forum: Expansion Pack
- Topic: CustomShieldsv083.oxp(NEW RELEASE)(Sept. 24, 2012)
- Replies: 77
- Views: 59349
Re: CustomShieldsv081.oxp(NEW RELEASE)(Sept. 12, 2012)
JazHaz and Shipbuilder, thanks for the reports, I will take a look at the bounty issue as I was not aware of that one. The next post debuts CustomShieldsv082 which has gone through the ringer for bugfixing and these above issues may already be solved due to the amount of tweaks and fixes. In any cas...
- Thu Sep 13, 2012 5:14 pm
- Forum: Suggestion Box
- Topic: Exterior View: Mouse controlled
- Replies: 6
- Views: 3700
Re: Exterior View: Mouse controlled
Mind you, using the debug console should to set the coordinates allow people to just find their 'perfect' setting much more quickly! Not to mention that in theory you could combine cim's js external view stuff with a framecallback, and get an external camera view that kind of bobs in your wake... o...
- Thu Sep 13, 2012 5:02 pm
- Forum: Expansion Pack
- Topic: Alternativ escape capsule models
- Replies: 62
- Views: 21290
Re: Alternativ escape capsule models
:D Ok, Shipbuilder, here is what I need for the prototype damaged escape pod. -based on the core ship model that comes with oolite. -about 1/3 of one of the bottom corners should be blown off. -for this basic model, keep the polys down, maybe just simply chop the corner off flat as it probably won't...
- Thu Sep 13, 2012 4:37 pm
- Forum: Expansion Pack
- Topic: Beta OXPs for Trunk 1.77
- Replies: 106
- Views: 25601
Re: Beta OXPs for Trunk 1.77
At your suggestion I've downloaded these and will use these as a potential reference for the 1.77version of CustomShields.oxp. Great job and thanks!
- Thu Sep 13, 2012 4:14 pm
- Forum: Expansion Pack
- Topic: CustomShieldsv083.oxp(NEW RELEASE)(Sept. 24, 2012)
- Replies: 77
- Views: 59349
Re: CustomShieldsv08.oxp(NEW RELEASE)
CustomShieldsv081.oxp is now available for download. Sept. 13, 2012 Changelog: version 0.81 -removed zero poly marker and replaced with a regular poly model -script tweaks related to the regular model compatibility -selectability for damage effects added -selectability for missile and mine explosion...
- Thu Sep 13, 2012 3:51 pm
- Forum: Expansion Pack
- Topic: CustomShieldsv083.oxp(NEW RELEASE)(Sept. 24, 2012)
- Replies: 77
- Views: 59349
Re: CustomShieldsv08.oxp(NEW RELEASE)
Thanks cim for the new.dat file, will take a look and see if this works better than the shrunken cube I'm using in version 0.81. Appreciate it! Smivs, thanks for the comments, cool to see the video available even though I coundn't actually watch it. Thanks! Thargoid, thanks and will look at those ox...
- Tue Sep 11, 2012 5:25 pm
- Forum: Expansion Pack
- Topic: CustomShieldsv083.oxp(NEW RELEASE)(Sept. 24, 2012)
- Replies: 77
- Views: 59349
Re: CustomShieldsv08.oxp(NEW RELEASE)
And I don't know if it's connected to this, but at the same time I can fly thru the coriolis station dock right to the other side. Has not happened to me before. The OXP uses a zero-polygon model, which messes all sorts of things up in 1.76. Other symptoms may include being unable to scoop cargo, s...
- Mon Sep 10, 2012 5:26 pm
- Forum: Expansion Pack
- Topic: Alternativ escape capsule models
- Replies: 62
- Views: 21290
Re: Alternativ escape capsule models
Shipbuilder, I have a specific need for an escape capsule based on the core game model that has serious damage to it like a whole corner missing and cracked glass and the texture should look like it has been burned really bad with smoke damage marring the texture, not much color, pretty charcoal-lik...
- Mon Sep 10, 2012 5:17 pm
- Forum: Discussion
- Topic: Let's Play Oolite
- Replies: 117
- Views: 48783
Re: Let's Play Oolite
Hi Corny. I would like to see a video with the new CustomShields effects in it. Any chance to make one with just lots of dogfighting and post it up?