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by CommonSenseOTB
Fri Sep 21, 2012 4:34 pm
Forum: Expansion Pack
Topic: auto_eject OXP v1.1 now available
Replies: 75
Views: 52342

Re: auto_eject.oxp now available

DeathKnyte wrote:
CommonSenseOTB wrote:
Did you hit the ESC key twice rapidly or as fast as you can?
Obviously not. :oops:

I have since been able to do so. It requires very rapid successive hits.
No wonder I never managed to escape in the past.
So, it is a good thing that I have invested in the Foole's system.
Your welcome. :)
by CommonSenseOTB
Fri Sep 21, 2012 4:21 pm
Forum: Expansion Pack
Topic: CustomShieldsv083.oxp(NEW RELEASE)(Sept. 24, 2012)
Replies: 77
Views: 59349

Re: CustomShieldsv082.oxp(NEW RELEASE)(Sept. 17, 2012)

Thanks for posting guys! :D @JazHaz: Ships that have fuel will leak fuel until the fuel runs dry, including the player, when fuel leak damage happens. @Shipbuilder: The flicker of flame at long distance is the ships missiles that it just launched prior to being destroyed exploding for whatever reaso...
by CommonSenseOTB
Tue Sep 18, 2012 5:01 pm
Forum: Expansion Pack
Topic: auto_eject OXP v1.1 now available
Replies: 75
Views: 52342

Re: auto_eject.oxp now available

I have to get around to this, for you. Just got side tracked recently with doing something different (escorting traders) in Oolite. I'm in combat much more than I used to be, but don't seem to get blown away too much. I have a saved game with my Boa CC, and will make a point of it to pick up some p...
by CommonSenseOTB
Tue Sep 18, 2012 4:57 pm
Forum: Expansion Pack
Topic: CustomShieldsv083.oxp(NEW RELEASE)(Sept. 24, 2012)
Replies: 77
Views: 59349

Re: CustomShieldsv082.oxp(NEW RELEASE)(Sept. 17, 2012)

Alright guys, thanks for the heads up. It was as I suspected. The oxp has "counts_as_kill = no;" and "bounty = 0;" for all the markers but the panels are like-shipped to the core game scarred-alloy. To avoid a community kerfuffel over this I'll just set the bounty for the blown p...
by CommonSenseOTB
Tue Sep 18, 2012 3:36 pm
Forum: Discussion
Topic: Getting rid of Tribbles in Oolite
Replies: 38
Views: 9176

Re: Getting rid of Tribbles in Oolite

Did someone say "BBQ"? I'm there man! :lol:
by CommonSenseOTB
Mon Sep 17, 2012 4:18 pm
Forum: Expansion Pack
Topic: CustomShieldsv083.oxp(NEW RELEASE)(Sept. 24, 2012)
Replies: 77
Views: 59349

Re: CustomShieldsv081.oxp(NEW RELEASE)(Sept. 12, 2012)

CustomShieldsv082.oxp is now available for download. Sept. 17, 2012 changelog: version 0.82 -one poly model now in use for the markers with a small black texture -a few script tweaks to try to ensure most markers aren't destroyed prematurely -changes on shipTakingDamage routines to eliminate whom is...
by CommonSenseOTB
Mon Sep 17, 2012 4:04 pm
Forum: Expansion Pack
Topic: CustomShieldsv083.oxp(NEW RELEASE)(Sept. 24, 2012)
Replies: 77
Views: 59349

Re: CustomShieldsv081.oxp(NEW RELEASE)(Sept. 12, 2012)

JazHaz and Shipbuilder, thanks for the reports, I will take a look at the bounty issue as I was not aware of that one. The next post debuts CustomShieldsv082 which has gone through the ringer for bugfixing and these above issues may already be solved due to the amount of tweaks and fixes. In any cas...
by CommonSenseOTB
Thu Sep 13, 2012 5:14 pm
Forum: Suggestion Box
Topic: Exterior View: Mouse controlled
Replies: 6
Views: 3700

Re: Exterior View: Mouse controlled

Mind you, using the debug console should to set the coordinates allow people to just find their 'perfect' setting much more quickly! Not to mention that in theory you could combine cim's js external view stuff with a framecallback, and get an external camera view that kind of bobs in your wake... o...
by CommonSenseOTB
Thu Sep 13, 2012 5:02 pm
Forum: Expansion Pack
Topic: Alternativ escape capsule models
Replies: 62
Views: 21290

Re: Alternativ escape capsule models

:D Ok, Shipbuilder, here is what I need for the prototype damaged escape pod. -based on the core ship model that comes with oolite. -about 1/3 of one of the bottom corners should be blown off. -for this basic model, keep the polys down, maybe just simply chop the corner off flat as it probably won't...
by CommonSenseOTB
Thu Sep 13, 2012 4:37 pm
Forum: Expansion Pack
Topic: Beta OXPs for Trunk 1.77
Replies: 106
Views: 25601

Re: Beta OXPs for Trunk 1.77

At your suggestion I've downloaded these and will use these as a potential reference for the 1.77version of CustomShields.oxp. Great job and thanks!
by CommonSenseOTB
Thu Sep 13, 2012 4:14 pm
Forum: Expansion Pack
Topic: CustomShieldsv083.oxp(NEW RELEASE)(Sept. 24, 2012)
Replies: 77
Views: 59349

Re: CustomShieldsv08.oxp(NEW RELEASE)

CustomShieldsv081.oxp is now available for download. Sept. 13, 2012 Changelog: version 0.81 -removed zero poly marker and replaced with a regular poly model -script tweaks related to the regular model compatibility -selectability for damage effects added -selectability for missile and mine explosion...
by CommonSenseOTB
Thu Sep 13, 2012 3:51 pm
Forum: Expansion Pack
Topic: CustomShieldsv083.oxp(NEW RELEASE)(Sept. 24, 2012)
Replies: 77
Views: 59349

Re: CustomShieldsv08.oxp(NEW RELEASE)

Thanks cim for the new.dat file, will take a look and see if this works better than the shrunken cube I'm using in version 0.81. Appreciate it! Smivs, thanks for the comments, cool to see the video available even though I coundn't actually watch it. Thanks! Thargoid, thanks and will look at those ox...
by CommonSenseOTB
Tue Sep 11, 2012 5:25 pm
Forum: Expansion Pack
Topic: CustomShieldsv083.oxp(NEW RELEASE)(Sept. 24, 2012)
Replies: 77
Views: 59349

Re: CustomShieldsv08.oxp(NEW RELEASE)

And I don't know if it's connected to this, but at the same time I can fly thru the coriolis station dock right to the other side. Has not happened to me before. The OXP uses a zero-polygon model, which messes all sorts of things up in 1.76. Other symptoms may include being unable to scoop cargo, s...
by CommonSenseOTB
Mon Sep 10, 2012 5:26 pm
Forum: Expansion Pack
Topic: Alternativ escape capsule models
Replies: 62
Views: 21290

Re: Alternativ escape capsule models

Shipbuilder, I have a specific need for an escape capsule based on the core game model that has serious damage to it like a whole corner missing and cracked glass and the texture should look like it has been burned really bad with smoke damage marring the texture, not much color, pretty charcoal-lik...
by CommonSenseOTB
Mon Sep 10, 2012 5:17 pm
Forum: Discussion
Topic: Let's Play Oolite
Replies: 117
Views: 48783

Re: Let's Play Oolite

Hi Corny. I would like to see a video with the new CustomShields effects in it. Any chance to make one with just lots of dogfighting and post it up?