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by QCS
Sun Apr 12, 2015 9:38 am
Forum: Discussion
Topic: Split: Oolite Headtracking
Replies: 26
Views: 20170

Re: Split: Oolite Headtracking

I'd be in favour of losing the port & starboard views (i.e. demoting them to particular custom views) Contra. I am using a left-side mounted mining laser and have become very good at this. Without the shortly available LMSS (which I didn't yet come around to install), this was a good way to kee...
by QCS
Sat Apr 11, 2015 4:43 pm
Forum: Expansion Pack
Topic: [Release] EscortDeck v1.11 and EscortPack v1.2
Replies: 149
Views: 148938

Re: [Release] EscortDeck v1.4 and EscortPack v1.1

First check... AWESOME. Second check... AWESOME. Third check... well, it happened once that I was not able to start the witchspace engine (again the Granite Asp blocking), on the second try it worked. Maybe a corner case. But hey, I jumped! Other than that... AWESOME! ---- Ok, to be more precise, it...
by QCS
Fri Apr 10, 2015 7:11 pm
Forum: Discussion
Topic: Dodec station with a bounty on it???
Replies: 19
Views: 19874

Re: Dodec station with a bounty on it???

I just had an awesome observation. A single Duma. Look what it shouted while it heated up its lasers: 21:00:59.245 [LogEvents]: Player got message from Duma 25759 : Kiota Solar Station, you are in breach of Cooperative law. Leave the system or be destroyed. I did not wait to see if the Duma achieved...
by QCS
Fri Apr 10, 2015 3:39 am
Forum: Suggestion Box
Topic: Building your own ship
Replies: 5
Views: 5274

Re: Building your own ship

I like the towing idea, though can a ship Witchjump with a tow? Not with a Tow. But with an Escort Deck the Salvage stays with you (I believe I already did that). That said, I have already thought about player buyable factories, but not for ships construction. I was thinking about commodities creat...
by QCS
Thu Apr 09, 2015 11:22 am
Forum: Expansion Pack
Topic: [WIP] Nova Shuttle
Replies: 11
Views: 5724

Re: [WIP] Nova Shuttle

but it just doesn't look like an interstellar freighter, of any capacity, to me. With or without ninjas, it looks like an aerospace passenger craft. In any case, it looks good. To be honest, the first thought I had was: "Dropship". Then: "Starship Troopers". Yes it looks good. V...
by QCS
Wed Apr 08, 2015 4:46 pm
Forum: Discussion
Topic: Naval Energy Units
Replies: 8
Views: 5083

Re: Naval Energy Units

Is there one that can add to total energy stored? I haven't looked closely at the ShipVersion mod-- is that part of the feature set for that? No for both, but one-shot refills exists in [wiki]Energy_Equipment_OXP[/wiki]. And a generator (driven by Witchspace fuel) can be bought from QTHI Auxiliary ...
by QCS
Wed Apr 08, 2015 4:03 pm
Forum: Discussion
Topic: Introduce Yourself.
Replies: 1364
Views: 729772

Re: Introduce Yourself.

Ok, a bit late maybe, but a few words about me =:-D I played Elite on C64 for quite a time, but did not manage too much. Clumsy as I was then (similar to today :lol: ) I was too often too slow for real kick-ass. Nevertheless it was fun. Later I somehow bought Elite: Gold for PC, probably because I r...
by QCS
Tue Apr 07, 2015 4:44 pm
Forum: Expansion Pack
Topic: [Release] EscortDeck v1.11 and EscortPack v1.2
Replies: 149
Views: 148938

Re: [Release] EscortDeck v1.3 and EscortPack v1.1

Hi Norby, thanks for quick fixing :-) I had a short check with a few fights, no witchpoint beacon death to announce for the moment :-) Also, the docking collision issue looks good right now. I will have more checks in the following days :) To avoid you running idle, I have another one or two... :twi...
by QCS
Mon Apr 06, 2015 6:44 am
Forum: Expansion Pack
Topic: Random Hits OXP
Replies: 1048
Views: 398652

Re: Random Hits OXP

Not having ever tried using escorts, I don't know how do-able this might be, but ideally, you want the escorts to simply keep the henchmen busy, while you focus all your attention on the mark. This sounds like real-world thinking :lol: yes, that would be ideal, but I guess it would be hard to pour ...
by QCS
Sun Apr 05, 2015 5:20 pm
Forum: Expansion Pack
Topic: [Release] EscortDeck v1.11 and EscortPack v1.2
Replies: 149
Views: 148938

Re: [Release] EscortDeck v1.2 and EscortPack v1.1

Strange, I have no idea where can I start to fix it, at least there is no such feature which can teleport escorts from the Sun to the Witchpoint. Please install [wiki]LogEvents[/wiki], maybe we can see more in the log next time. Ok, installed it. ...and it happened again that TWO escorts of mine di...
by QCS
Sun Apr 05, 2015 5:08 pm
Forum: Testing and Bug reports
Topic: Fishy... found a civilist version of "Police Asp"?!
Replies: 2
Views: 3473

Fishy... found a civilist version of "Police Asp"?!

I just saw a "Police Asp", status Clean, yellow on the scanner. Is this normal?
by QCS
Sun Apr 05, 2015 3:40 pm
Forum: Expansion Pack
Topic: Random Hits OXP
Replies: 1048
Views: 398652

Re: Random Hits OXP

When my escorts kill the subject, I don't get the reward. The mail states "someone else" killed him. Well, in my name, and in my ship jumping from my escort deck! :? Don't like to get your hands dirty? That's not much appreciated amongst bounty hunters. They simply seem to be better at th...
by QCS
Sun Apr 05, 2015 1:59 pm
Forum: Expansion Pack
Topic: Random Hits OXP
Replies: 1048
Views: 398652

Re: Random Hits OXP

When my escorts kill the subject, I don't get the reward. The mail states "someone else" killed him. Well, in my name, and in my ship jumping from my escort deck! :?
by QCS
Sat Apr 04, 2015 8:55 am
Forum: Expansion Pack
Topic: [Release] EscortDeck v1.11 and EscortPack v1.2
Replies: 149
Views: 148938

Re: [Release] EscortDeck v1.2 and EscortPack v1.1

Hmm... very strange issue I had right now. I am currently carrying two Wolf Mark I (beautiful ship that is) and a Granite Fer-de-Lance as escort. I jumped into a system, headed close to the sun and entered a Kiota Relay station. Saved there. No problems. Did not exit or load game. Exited the station...
by QCS
Fri Apr 03, 2015 7:54 pm
Forum: Expansion Pack
Topic: Liners OXP
Replies: 288
Views: 176475

Re: Liners OXP

Hi, I just found the following in my log... 21:49:16.995 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for liners_tigershark.vertex: >>>>> GLSL log: 0:0(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR 21:49:16.995 [shader.load.failed]: ***** ERROR: Could ...