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by QCS
Mon Apr 20, 2015 11:58 am
Forum: Expansion Pack
Topic: [Release] VariableMasslock v1.1
Replies: 30
Views: 31900

Re: [Release] VariableMasslock v1.0

Perhaps a sensible bit of handwavium is that the mass-lock effect has a maximum range of 25km - this explains the scanner as it is only designed to show things within mass-lock radius? Either that, or something like that combined with a modified formula. Like Newtons Gravity law - the effect decrea...
by QCS
Mon Apr 20, 2015 11:42 am
Forum: Expansion Pack
Topic: [Release] VariableMasslock v1.1
Replies: 30
Views: 31900

Re: [Release] VariableMasslock v1.0

Probably just a nitpick, but what with ships beyond Anaconda mass? Andromeda and certain Galaxy Liners come to mind... do they now cause mass-locks larger than scanner range? Based on your calc from the Wiki, and the mass given in the Wiki, Andromeda now would cause a mass-lock radius of over 5000km...
by QCS
Sat Apr 18, 2015 6:03 pm
Forum: Discussion
Topic: Total noob question
Replies: 31
Views: 14909

Re: Total noob question

If you mean how to install weapons in your ship:

Go to ship equipment screen (F3), there you find some lasers. When buying them, you can decide which weapon slot (forward, aft, left, right, if they are provided by your ship) should be used for this weapon.
by QCS
Sat Apr 18, 2015 4:42 pm
Forum: Expansion Pack
Topic: [Release] Grand Tourer MvM Velove e appuntita
Replies: 28
Views: 25783

Re: [Release] Grand Tourer MvM Velove e appuntita

I took the price as an advertisement for a short test drive. Really a beautiful ship. Together with the Escort deck it vaguely resembles ships known as Enterprise in other worlds :-) Fast and manoeuvrable. Didn't take it to a battle though. Nothing for me though, I am staying with a multi-role ship ...
by QCS
Sat Apr 18, 2015 4:04 pm
Forum: Expansion Pack
Topic: [Release] Grand Tourer MvM Velove e appuntita
Replies: 28
Views: 25783

Re: [Release] Grand Tourer MvM Velove e appuntita

The version in the OXP Manager (Version 1.0) also has this price error on the S model.
I just stumbled upon this :-)
by QCS
Sat Apr 18, 2015 3:59 pm
Forum: Expansion Pack
Topic: [Release] EscortDeck v1.11 and EscortPack v1.2
Replies: 149
Views: 148907

Re: [Release] EscortDeck v1.5 and EscortPack v1.1

is the market also limited on Escorts which are allowed now? Yes. Hmm... I am still being offered all those too large ships like S8. The only ship it should offer me (if I understand correctly) should be the Ophidian. I don't have the Credits to check what happens when I buy one of the large ships.
by QCS
Fri Apr 17, 2015 12:12 pm
Forum: Outworld
Topic: Gratuitous Space Battles II released!
Replies: 2
Views: 2654

Re: Gratuitous Space Battles II released!

Diziet Sma wrote:
Woohoo! :mrgreen:
Big fan of GSB here! (It even runs on Linux in Wine!)

GSB2 was supposed to be natively ported to Linux, don't know if it is available yet.
by QCS
Thu Apr 16, 2015 7:25 pm
Forum: Expansion Pack
Topic: [Release] EscortDeck v1.11 and EscortPack v1.2
Replies: 149
Views: 148907

Re: [Release] EscortDeck v1.5 and EscortPack v1.1

Ahh ok I see... and I understand. Question is now, is the market also limited on Escorts which are allowed now? I remember having seen all those heavy escorts like the S8 ships in the Shop with your old OXP version. I can not check the newer one right now, though, so just asking this possibly silly ...
by QCS
Thu Apr 16, 2015 4:16 pm
Forum: Expansion Pack
Topic: [Release] EscortDeck v1.11 and EscortPack v1.2
Replies: 149
Views: 148907

Re: [Release] EscortDeck v1.5 and EscortPack v1.1

Whoah!!! :shock:

I just downloaded the new version of EscortDeck OXP.

Now when loading my game, one of my Escort Wolf ships is sold immediately, the other one disappears without trace.
Only the two Granite ships are left.

I reverted back to V1.4 and all the ships are back again.
by QCS
Wed Apr 15, 2015 7:55 pm
Forum: Expansion Pack
Topic: [Release] EscortDeck v1.11 and EscortPack v1.2
Replies: 149
Views: 148907

Re: [Release] EscortDeck v1.5 and EscortPack v1.1

How do you get free escorts? whenever I get a derelict ship, it is turned in when I dock and I get a small fee. Well, whenever there is a derelict, there is a chance (I can not tell how high) that this ship is a usable derelict and not only available for salvage. If it is usable, it can only be att...
by QCS
Wed Apr 15, 2015 7:36 pm
Forum: Expansion Pack
Topic: [Release] EscortDeck v1.11 and EscortPack v1.2
Replies: 149
Views: 148907

Re: [Release] EscortDeck v1.5 and EscortPack v1.1

Just a couple of suggestions : I really like this, and its some of the first I buy (never know when a derelict ship is floating by in space) ;) Though... I think Escort Deck is too cheap (same with towbar), and I think Docking Computers should be a requirement for both. Prices could be 2000 for esc...
by QCS
Mon Apr 13, 2015 2:57 am
Forum: Discussion
Topic: Please help me with combat
Replies: 17
Views: 7606

Re: Please help me with combat

Wildeblood wrote:
Is there any way t' suppress the ECM completely from the game? Duplicating the core equipment.plist and omitting it won't help because equipment.plist files are merged and don't over-ride one another.
Maybe the missileAI can be overwritten to ignore ECM?
by QCS
Sun Apr 12, 2015 6:15 pm
Forum: Expansion Pack
Topic: [RELEASE] Combat Simulator OXP (1.77 only)
Replies: 26
Views: 28266

Re: [RELEASE] Combat Simulator OXP (1.77 only)

The rest of it is likely a bug in Ship Storage Helper rather than this OXP - it stores your ship using that before the simulation starts, and restores it afterwards. I'm not sure who is maintaining Ship Storage nowadays, though. I had a short look at the Ship Storage Helper OXP and enabled the Logg...
by QCS
Sun Apr 12, 2015 12:33 pm
Forum: Expansion Pack
Topic: [RELEASE] Combat Simulator OXP (1.77 only)
Replies: 26
Views: 28266

Re: [RELEASE] Combat Simulator OXP (1.77 only)

You're running Oolite 1.80, yes? This OXP is titled '1.77 only' and there have been changes - whether that's the problem, I know not. Whoah, you are right. In the Forum thread, it is titled 1.77 only. However, there is no such notice in the In game OXP manager. AND: This OXP requires Oolite 1.80 an...
by QCS
Sun Apr 12, 2015 12:23 pm
Forum: Expansion Pack
Topic: [RELEASE] Combat Simulator OXP (1.77 only)
Replies: 26
Views: 28266

Re: [RELEASE] Combat Simulator OXP (1.77 only)

I am currently seeing a strange behaviour. I set up a test fight against the lowest possible enemy threat to try myself on Mouse steering. After the fight, I got an Email from the Email system saying that I got no bounty but my Elite ranking has increased. It has not =:-). Also, and that's much wors...