Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.

Search found 2411 matches

by Switeck
Sun Dec 17, 2023 11:13 am
Forum: Discussion
Topic: Secondary Market Definitions Defined
Replies: 82
Views: 5041

Re: Secondary Market Definitions Defined

It's a bit of trouble to create station exclusions so fewer extra stations are spawned in high tech corporate state systems so there was already a proposal to not have a Hathor station in the same system as a Nephthys station or (the very rare) Nuit Station. Not much trouble. All we would need to d...
by Switeck
Fri Dec 15, 2023 6:14 pm
Forum: Discussion
Topic: Secondary Market Definitions Defined
Replies: 82
Views: 5041

Re: Hathor station proposed changes:

Hathor station needs a couple other settings changes. The station probably shouldn't be in Communist systems or "worse", so maybe include that in the spawn script criteria. It's a bit of trouble to create station exclusions so fewer extra stations are spawned in high tech corporate state s...
by Switeck
Fri Dec 15, 2023 9:09 am
Forum: Discussion
Topic: Secondary Market Definitions Defined
Replies: 82
Views: 5041

Re: Secondary Market Definitions Defined

From the sounds of it, I think everyone wants to see how to rework the entire economy to create 3/4/5/x-pole trade routes, all with the existing tech. Would that be a fair assessment? Other than trying to get station markets or cargo contracts working, I do almost nothing with commodities markets. ...
by Switeck
Thu Dec 14, 2023 4:20 pm
Forum: Discussion
Topic: Secondary Market Definitions Defined
Replies: 82
Views: 5041

Re: Secondary Market Definitions Defined

The wibbly-wobbly timey-winey "unknowns" mentioned in your previous post are still the primary problem. The experimentation continues. I'm reasonably sure part of the tiny quantities at secondary stations is caused by using: "capacity" = 31; ...where the main station is hard-cod...
by Switeck
Thu Dec 14, 2023 3:17 am
Forum: Discussion
Topic: Secondary Market Definitions Defined
Replies: 82
Views: 5041

Re: Secondary Market Definitions Defined

The "type" = "default" variable changes the prices and capacities for ALL of the commodities on your Secondary Market...that are not enumerated above it. But the problem is not with which commodities that modifies, since I have a good handle on commodities modding from working on...
by Switeck
Wed Dec 13, 2023 6:42 pm
Forum: Discussion
Topic: Secondary Market Definitions Defined
Replies: 82
Views: 5041

Re: Secondary Market Definitions Defined

Switeck: Try this. { // Less traveled, less available "type" = "default"; "price_multiplier" = 1.5; // 1.05 would only be a 5% price increase where as 1.5 would be a 50% price increase "price_randomiser" = 0.1; // a 10% variation above or below the 50% price ...
by Switeck
Tue Dec 12, 2023 4:53 pm
Forum: Discussion
Topic: Secondary Market Definitions Defined
Replies: 82
Views: 5041

Re: Secondary Market Definitions Defined

Here's a section from shipdata.plist for one of the secondary stations I modified: "market_capacity" = 63; // maximum capacity for any good market_definition = ( // empty array matches system prices // leaving the key out entirely is a blank market { // Narcotics sometimes available? "...
by Switeck
Sat Dec 09, 2023 11:54 pm
Forum: Discussion
Topic: What The....
Replies: 8
Views: 1632

More Giant Wormhole experiments!

https://wiki.alioth.net/img_auth.php/thumb/1/1c/Oolite-031_Bigger_Wormhole.png/800px-Oolite-031_Bigger_Wormhole.png This wormhole has been targeted from ~20 km from its core. My ship is right on its edge. https://wiki.alioth.net/img_auth.php/thumb/0/0e/Oolite-032_Bigger_Wormhole_v2.png/800px-Oolite...
by Switeck
Sat Dec 09, 2023 7:57 am
Forum: Expansion Pack
Topic: Loadout by Category
Replies: 26
Views: 3534

Re: Equipment Reordering

Almost seems like Last In, First Out (LIFO) for F5 equipment screen.

As for why...no clue! (I'm not much of a programmer :P )
by Switeck
Fri Dec 08, 2023 6:55 pm
Forum: Discussion
Topic: What The....
Replies: 8
Views: 1632

Re: GIANT Wormholes!

1) Was the "thing-of-note" also generated by the killer asteroid? 2) Killer Asteroids don't usually come with a hyperdrive attached. What happened? 3) Were the difficulties in "seeing things" similar to the difficulties involved in seeing Eric Walsh's Large Test Globe oxp ? 1) I...
by Switeck
Thu Dec 07, 2023 11:42 pm
Forum: Discussion
Topic: What The....
Replies: 8
Views: 1632

GIANT Wormholes!

The Hoopy Casino ship/station will hyperspace if its energy gets low, so I've seen the same behavior many years ago. The "killing effect" of a very large wormhole is caused by any large ship/station/asteroid that gets sucked in -- you crash into those at the wormhole destination typically ...
by Switeck
Thu Dec 07, 2023 11:18 pm
Forum: Expansion Pack
Topic: Loadout by Category
Replies: 26
Views: 3534

Re: Equipment Reordering

Once you install a few OXP's, the F3 Ship Outfitting screen becomes, no matter which way you cut it, confusing. While there might be a logic to the way items are ordered, but it is very obscure. HA! If you think the F3 Ship Outfitting screen looks a little confusing, have you looked at the F5 scree...
by Switeck
Sun Nov 26, 2023 3:55 pm
Forum: Discussion
Topic: Struggling with keys to access all the stuff I need to use
Replies: 35
Views: 10981

Re: Struggling with keys to access all the stuff I need to use

Something to try: can you put “hdr” = NO; into your .GNUstepDefaults file, to see if that clears up the performance issues Should I use the stylized quotation marks or the simpler " quotation marks? IMO the issue is that the gfx card is just too old to support the requirements of the new rende...
by Switeck
Sun Nov 26, 2023 7:06 am
Forum: Discussion
Topic: Struggling with keys to access all the stuff I need to use
Replies: 35
Views: 10981

Re: Struggling with keys to access all the stuff I need to use

I am using a Oolite v1.91 "Opening log for Oolite version 1.91 (x86-64 test release) " ...just not the latest v1.91. I've been looking in the wrong place at Manage Primable Equipment (under Ship and System Interfaces) instead of under Game Options at the start for Keyboard settings. The v1...
by Switeck
Sat Nov 25, 2023 8:35 pm
Forum: Discussion
Topic: Struggling with keys to access all the stuff I need to use
Replies: 35
Views: 10981

Re: Struggling with keys to access all the stuff I need to use

I'm using someone's personal mod of Oolite which also maps Keys [ and ] to user-chosen equipment.
This gives me 4 on-demand equipment choices and 1 I can manually change on-the-fly.

Considering what I'm doing with misjump madness, it's still not enough...