Search found 5246 matches
- Thu Jul 03, 2025 9:58 pm
- Forum: Suggestion Box
- Topic: Weapons safety toggle and ECM
- Replies: 5
- Views: 116
Re: Weapons safety toggle and ECM
Question - can you have both Oolite 1.90 and 1.91 on the same machine (on Windows) or will they interfere with each other? Also, are 1.90 saves transferrable to 1.91? Yes to both. As long as you don't install them in the same folder, you can have as many installations of Oolite as you like. They wi...
- Thu Jul 03, 2025 6:57 am
- Forum: Expansion Pack
- Topic: Anarchies 2.8 now available
- Replies: 95
- Views: 62255
Re: Anarchies 2.8 now available
Find me a better "power surge" sound on https://freesound.org/ and I'll put it in!
- Thu Jul 03, 2025 6:46 am
- Forum: Expansion Pack
- Topic: Anarchies 2.8 now available
- Replies: 95
- Views: 62255
Re: Anarchies 2.8 now available
Incidentally, keyconfig.plist includes a key_energy_bomb for "compatibility", but cim's version of the E-bomb doesn't appear to check for it (it has fast_affinity_offensive instead). Does the keybind actually do anything? They end up doing the same thing. If you haven't got anything assig...
- Thu Jul 03, 2025 5:02 am
- Forum: Expansion Pack
- Topic: Nuit Space station
- Replies: 103
- Views: 36799
- Thu Jul 03, 2025 5:02 am
- Forum: Expansion Pack
- Topic: Anarchies 2.8 now available
- Replies: 95
- Views: 62255
Re: Anarchies 2.8 now available
Alright, found a couple of bugs. Hope you don't mind that I dug into the files and hunted down the causes: Not at all! I did throw this together really quickly and (I have to confess) didn't actually test it myself. :oops: Anyway, let me know if you find anything else. I won't post an update until ...
- Thu Jul 03, 2025 3:53 am
- Forum: Expansion Pack
- Topic: Nuit Space station
- Replies: 103
- Views: 36799
Re: Nuit Space station
Version 2.5 of Nuit and v1.9 of the External Docking system now available, which should make docking at the external points a lot more consistent. And I mean *a lot*.
- Thu Jul 03, 2025 3:06 am
- Forum: Expansion Pack
- Topic: Nuit Space station
- Replies: 103
- Views: 36799
- Thu Jul 03, 2025 1:01 am
- Forum: Expansion Pack
- Topic: The Feudal States
- Replies: 701
- Views: 332414
Re: The Feudal States
The code seems to works fine probably because the feudal_states_extended loads after Feudal_PlanetFall2. Is that method OK or is there a correct way of doing it? From PlanetFall2's point of view, as long as the overrides have been added in startUp, everything should be fine. To get your overrides t...
- Thu Jul 03, 2025 12:43 am
- Forum: Expansion Pack
- Topic: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
- Replies: 75
- Views: 136993
Re: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
Probably. It certainly makes more sense than just a long list of properties with no organisation whatsoever.
- Thu Jul 03, 2025 12:11 am
- Forum: Expansion Pack
- Topic: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
- Replies: 75
- Views: 136993
Re: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
How would I work out what is his and what is from the vanilla game code? Anything with a prefix of "sotl" is, naturally enough, specific to SOTL. Of the other entries, these ones are not used by core code and are therefore specific to SOTL: "founded", "planet_surface_gravit...
- Thu Jul 03, 2025 12:01 am
- Forum: Expansion Pack
- Topic: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
- Replies: 75
- Views: 136993
Re: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
That's weird, because in my reading of the core code, the cloud_alpha value is clamped between 0 and 1. So all those values above 1 would end up being 1.Cholmondely wrote: ↑Wed Jul 02, 2025 11:39 pmInterspersed with the above, there are maybe 6 values between 0-1!
- Wed Jul 02, 2025 11:41 pm
- Forum: Expansion Pack
- Topic: [Release] In-System Taxi
- Replies: 43
- Views: 25290
- Wed Jul 02, 2025 11:32 pm
- Forum: Expansion Pack
- Topic: Anarchies 2.8 now available
- Replies: 95
- Views: 62255
Re: Anarchies 2.8 now available
How easy would it be to have the salvaged energy bomb run a script when activated? Here's my suggestion for the results: rnd < 0.8 (80% chance) Fires actual energy bomb rnd < 0.9 (10% chance) Dud - plays a "snap-crackle-pop" sound and is replaced by a broken energy bomb rnd < 0.99 (9% cha...
- Wed Jul 02, 2025 10:37 pm
- Forum: Expansion Pack
- Topic: Nuit Space station
- Replies: 103
- Views: 36799
Re: Nuit Space station
I've never been able to dock at the arms; I have the External Docking System OXP, but every time I try an external dock I just crash. I don't mean to be pedantic, but I just want to check: Did you have docking clearance before you approached the external dock points? And did you approach at less th...
- Wed Jul 02, 2025 10:33 pm
- Forum: Expansion Pack
- Topic: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
- Replies: 75
- Views: 136993
Re: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
I did not find "setBackgroundFromDescriptionsKey" in the wiki Slightly incorrect name. The correct name is setScreenBackgroundForKey , which is on the JavaScript Global page. Any reference to "Alpha" is related to how transparent/opaque the colour is. A standard RGBA (red, green...