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Search found 274 matches
- Tue Sep 24, 2013 7:00 am
- Forum: Expansion Pack
- Topic: [Release]Freighttrain OXP
- Replies: 24
- Views: 22243
Re: [Release]Freighttrain OXP
Here is a comparison. Fruit Bat Constore Sidewinder Max Energy 225 250 Energy Recharge Rate 2.2 2.5 Forward Weapon Military Laser Military Laser Aft Weapon Military Laser none Has ECM 0.95 no entry (can add line) Pitch 1.7 1.6 Roll 1.95 2.8 Max Speed 350 370 Missiles 4 1 Thrust 65 37 A line can be ...
- Mon Sep 23, 2013 2:00 pm
- Forum: Expansion Pack
- Topic: [Release]Freighttrain OXP
- Replies: 24
- Views: 22243
Re: [Release]Freighttrain OXP
In my installation, I went ahead with my idea that these trains are delivering goods for the big convenience store companies already established by the YAH OXP's constores. While I couldn't figure out how to make it choose the same store brand that's already in the system (assuming one is in the sy...
- Tue Sep 17, 2013 12:32 pm
- Forum: Expansion Pack
- Topic: [Release] Satellites OXP
- Replies: 46
- Views: 46229
Re: [Release] Satellites OXP
Made a mistake with the zipping, thought it would work anyway...Smivs wrote:Ha, I bet you'd forgotten how much fun all this is!Rorschachhamster wrote:Huh?
Ok, wait a moment...
Does it work now?
And welcome back
And thanks.
- Tue Sep 17, 2013 12:29 pm
- Forum: Discussion
- Topic: Navy Sidewinder
- Replies: 54
- Views: 7091
Re: Navy Sidewinder
Maybe they should have a special (i.e. cheap) short-range escape capsule that docks with the carrier rather than goes off to a station. It would seem logical that they would do that, and it would look cool :D There are two things I'm pondering right now and they both seem to require some AI tweakin...
- Tue Sep 17, 2013 12:22 pm
- Forum: Expansion Pack
- Topic: [Release] Satellites OXP
- Replies: 46
- Views: 46229
Re: [Release] Satellites OXP
Huh?Eric Walch wrote:It seems that something went wrong with the 'zipping'. It unpacks something with a '.cpgz' extension. That unpacks into a '.zip'. And that one generates again a ".cpgz'. And so on.
Ok, wait a moment...
Does it work now?
- Tue Sep 17, 2013 12:11 pm
- Forum: Expansion Pack
- Topic: [Release] Satellites OXP
- Replies: 46
- Views: 46229
Re: [Release] Satellites OXP
Thanks, and done! I think, haven't tested it, because of said problems... :D I haven't played in a while because I'll have to rebuild either a shaderless oxps only version now or wait a little bit longer until I have a new card... :roll: :oops: Edit: and I have forgotten to include the info text... :?
- Tue Sep 17, 2013 11:41 am
- Forum: Expansion Pack
- Topic: [Release] Satellites OXP
- Replies: 46
- Views: 46229
Re: [Release] Satellites OXP
Hah, yes, just came back to lurk around because of computer troubles.
But the script version... that's odd...
I'll take a look and change the cript to include a check for nova systems...
But the script version... that's odd...
I'll take a look and change the cript to include a check for nova systems...
- Sun May 12, 2013 4:46 pm
- Forum: Expansion Pack
- Topic: [Release] Station Validator 1.0
- Replies: 24
- Views: 20126
Re: Station Validator 0.1 (WIP)
Exactly! You can totally see what it looks like if it's finished, so it's not quite as easy if you want the same model work for all stations :? I was even thinking about the space equivalent of hoarding... :P Oh, and thanks, now I'm hearing that catchy tune again... "bam bam bam baadadam baadad...
- Sun May 12, 2013 3:48 pm
- Forum: Expansion Pack
- Topic: [Release] Station Validator 1.0
- Replies: 24
- Views: 20126
Re: Station Validator 0.1 (WIP)
In fact, I dabbled a little in Wings with that idea in mind. It's not so easy to envision a construction that could be every station there is... :wink: Until now I just have a untextured skeleton for the central core of a station as it could look totally different than the finished product... :D And...
- Wed May 08, 2013 10:29 am
- Forum: Expansion Pack
- Topic: Rusties
- Replies: 14
- Views: 5047
Re: Rusties
So, no shaders? I can do that!
Seriously, thank you. Normalmapping is right what I'm looking into atm.
Seriously, thank you. Normalmapping is right what I'm looking into atm.
- Tue May 07, 2013 6:50 pm
- Forum: Expansion Pack
- Topic: Rusties
- Replies: 14
- Views: 5047
Re: Rusties
Oh... I would have liked that (no matter if it makes sense... overrated, anyway ).
I still would be interested in how you got that rusted look, anyway, as I'm still wanting to get into all that shaders stuff sometime in the future.
I still would be interested in how you got that rusted look, anyway, as I'm still wanting to get into all that shaders stuff sometime in the future.
- Sun May 05, 2013 8:44 pm
- Forum: Expansion Pack
- Topic: Rusties
- Replies: 14
- Views: 5047
Re: Rusties
Oh, yes, of course.JensAyton wrote:If ship A is 10 % better¹ than ship B in every respect, it will cost at least 50 % more in most game economies. In real life, I’d expect it to be more.
¹ Or 11.111… % for fellow pedants.
On the other hand, these are used
- Sun May 05, 2013 3:40 pm
- Forum: Expansion Pack
- Topic: Rusties
- Replies: 14
- Views: 5047
Re: Rusties
My main issue with this concept is that the ships are regularly maintained to a high standard and therefore 'old bangers' just wouldn't be available. Any ship that was left to deteriorate like these would in fact just be a deathtrap and would explode/break-down in a terminal way/get lost in interst...
- Sun May 05, 2013 3:30 pm
- Forum: Expansion Pack
- Topic: Rusties
- Replies: 14
- Views: 5047
Re: Rusties
Maybe if it has -10% price tag it should have -10% on everything else? Keep it simple. :wink: If I take a look at the pictures you posted , that looks more like a -50%... :shock: :D I don't know if it's doable via shaders, but you could try to get them randomly rusty, with only part of the ship (it'...
- Sun May 05, 2013 3:19 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6853
- Views: 2048293
Re: Screenshots
It looks like it would always throwing sparks...