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- Tue Aug 24, 2021 3:23 pm
- Forum: Expansion Pack
- Topic: Sniper Sight - MilHUD integrated
- Replies: 101
- Views: 31509
Re: [BETA] Sniper Scope
Do you happen to have any of KW's huds? I've been trying to get my hands on one to try out and been failing dismally. I very much like his docked HUD. I can't remember if they were ever released separately, but they were often incorporated into his ship oxps. Meaning that if you bought the ship and...
- Tue Aug 17, 2021 9:59 am
- Forum: Suggestion Box
- Topic: Render to Framebuffer
- Replies: 79
- Views: 27338
Re: Render to Framebuffer
And good to see you back, Mauiby! Thanks! Don't know if this is a brief fly-by or if I'll stay in orbit for some time. Only time will tell! In the meantime, I think that I have diverted the drawing to render to a texture and so I see a nice black screen with nothing on it. Next step is to see if I ...
- Sun Aug 15, 2021 7:20 pm
- Forum: Suggestion Box
- Topic: Render to Framebuffer
- Replies: 79
- Views: 27338
Re: Render to Framebuffer
Are we talking about the possibility of introducing binary stars here? Not directly, although linked. Rendering to a frame buffer is one of the requirements for environment mapping, which would allow reflections and such as mentioned by a_c. 'Twould also be a requirement if one were to attempt defe...
- Sat Aug 14, 2021 1:52 pm
- Forum: Suggestion Box
- Topic: Render to Framebuffer
- Replies: 79
- Views: 27338
Re: Render to Framebuffer
Looking through the history on khronos.org, it seems that FBOs were promoted to core in v3.0. So based on that I'll target 3.0. In the event of success I can always list the specific extensions used, in the same way that shader support seems to be queried. Doxygen is now installed and documentation ...
- Sat Aug 14, 2021 7:45 am
- Forum: Suggestion Box
- Topic: Render to Framebuffer
- Replies: 79
- Views: 27338
Render to Framebuffer
Yup, it would be nice to implement multiple light sources at some point in the future. Also environment mapping (for reflections and image-based lighting) and shadows ,which would be what is needed to bring the in-game lighting to photorealistic levels. Until such time, we will still have to suspen...
- Thu Aug 12, 2021 3:57 pm
- Forum: Discussion
- Topic: Variable-geometry ships?
- Replies: 45
- Views: 14404
Re: Variable-geometry ships?
Welcome back, I was always a fan of your feudal.oxp :) That wasn't me - that was Ramirez! I suspect that Cholmondely pointed me there as my user statistics show that as my most active topic. So a reasonable thing that I might be interested in. IIRC, 'twas the reason I joined the forums - ran into a...
- Thu Aug 12, 2021 2:11 pm
- Forum: Discussion
- Topic: Variable-geometry ships?
- Replies: 45
- Views: 14404
Re: Variable-geometry ships?
I wouldn't bother with putting it on the wiki myself - it's little more than a proof of concept I've whipped up this afternoon to serve as inspiration! I changed a tiny handful of lines in the default vertex shader and shoved it onto a default cobby. And in the process it's lost its textures. ______...
- Thu Aug 12, 2021 1:10 pm
- Forum: Discussion
- Topic: Variable-geometry ships?
- Replies: 45
- Views: 14404
Re: Variable-geometry ships?
An alternative way would be to tweak the vertices in the vertex shader. Basic proof of concept can be found here: https://app.box.com/s/nekj1u0rhcf59hx08yjgw4r4x65bjpp1 Note: I've just zipped up an oxp; I haven't bothered looking up new things like an oxz as of yet. Using the debug console simply :s...
- Tue Oct 09, 2018 5:09 pm
- Forum: Outworld
- Topic: Science Fiction Trivia
- Replies: 7396
- Views: 1758090
Re: Science Fiction Trivia
And as if by magic I found a way to search for it - bit of a cheat, hope nobody objects. I searched on "Appeared in Star Trek and Star Wars" then checked the people who came up for Dr. Who. It's Simon Pegg Played "the editor" in the Dr. Who episode The Long Game (2005) Played Sc...
- Sun Oct 07, 2018 7:42 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6853
- Views: 2050113
Re: Screenshots
Nice! Does this mean that blending is only available for visual effects? And that they are drawn after all of the other, usual, 'solid' entities?
I may have to start tinkering about!
I may have to start tinkering about!
- Sun Oct 07, 2018 3:59 pm
- Forum: Outworld
- Topic: Science Fiction Trivia
- Replies: 7396
- Views: 1758090
Re: Science Fiction Trivia
Well, I couldn't think of anything literary (clearly an indication that I need to read some more!), so for lack of something better, let's see if anyone can name an actor who has had a part in some form of each of Star Trek, Star Wars, and Doctor Who.
- Wed Oct 03, 2018 6:12 pm
- Forum: Outworld
- Topic: Science Fiction Trivia
- Replies: 7396
- Views: 1758090
- Tue Oct 02, 2018 9:22 pm
- Forum: Outworld
- Topic: Science Fiction Trivia
- Replies: 7396
- Views: 1758090
Re: Science Fiction Trivia
right, new question, hmmmm book title and author rich guy signs up for cryogenic preservation of his head( i think it was only his head) wakes up 100 years later to find out he has been uploaded into a computer. As nobody seems to immediately have an answer, I did some clue following and have come ...
- Sun Jul 15, 2018 11:23 am
- Forum: Outworld
- Topic: Science Fiction Trivia
- Replies: 7396
- Views: 1758090
Re: Science Fiction Trivia
Frederik Pohl's Gateway may qualify...
- Sun Jun 24, 2018 6:28 am
- Forum: Outworld
- Topic: Machine maintenance tips?
- Replies: 38
- Views: 33387
Re: Machine maintenance tips?
Well this is a most timely thread resurrection! I'm planning on installing a new harddrive into my desktop at some point this week, and am intending to clean out its insides at the same time. A toothbrush or paint brush make a lot of sense, and I would never have thought of them!