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by JensAyton
Fri Nov 08, 2013 8:23 am
Forum: Suggestion Box
Topic: Joystick tweaks
Replies: 16
Views: 11572

Re: Joystick tweaks

It would be nice to see joystick code unified across platforms. The Mac joystick code (src/Cocoa/OOMacJoystickManager.m) is already nonlinear, and has no precision toggle. The nonlinearity allows pretty good precision even with a game pad, although a smoother transition from the dead zone would be g...
by JensAyton
Sat Nov 02, 2013 4:03 pm
Forum: Expansion Pack
Topic: Abandoned Cruiser? (concept only)
Replies: 6
Views: 4059

Re: Abandoned Cruiser? (concept only)

There was some talk in the "Progress" thread about station rotation rates, and for some reason I brought up the idea of a tumbling Rock Hermit, slowly rotating on all three axes, and how much "fun" it would be to try and dock with. Point of order: in three dimensions, it is only...
by JensAyton
Tue Oct 29, 2013 7:27 am
Forum: Discussion
Topic: It was time for a springclean
Replies: 4
Views: 2886

Re: It was time for a springclean

....and upgraded my OS to .... Be careful with upgrading. I upgraded my mac this weekend to Marvericks. Before installation it did a compatibility test of recent used applications: I got a warning that Oolite_1.40 and Oolite_1.55 are no longer compatible with Marvericks... They aren’t compatible wi...
by JensAyton
Sat Oct 26, 2013 4:43 pm
Forum: Discussion
Topic: Progress
Replies: 2069
Views: 839528

Re: Progress

Maybe I'm the only person who thinks this, but I suspect not, so I think the desire to stay with the classic 'Elite' ships (as an option) is entirely reasonable. The existing core Oolite ships are not unmodified Elite ships, and I don’t think one can objectively say they’re “more like” the original...
by JensAyton
Sat Oct 26, 2013 3:18 am
Forum: Outworld
Topic: Moderation requests
Replies: 21
Views: 37333

Re: Moderation requests

Quick-mod tools → Move Topic.
by JensAyton
Sat Oct 26, 2013 3:15 am
Forum: Discussion
Topic: Progress
Replies: 2069
Views: 839528

Re: Progress

Smivs wrote:
So I think a choice should be available - players should be able to select between the proposed new ships and the original set.
OXPs are the choice mechanism. Putting a switch in the core game isn’t a solution to anything, it’s an abdication of design responsibility.
by JensAyton
Fri Oct 25, 2013 6:58 am
Forum: Discussion
Topic: Progress
Replies: 2069
Views: 839528

Re: Progress

Does that mean that the Griff set is now really complete? (At least it used to be Ahruman's policy to not incorporate the Griff models until there was a consistently designed model for each entry in Oolite's shipdata.) Actually, it used to be my policy to not incorporate Griff’s models until their ...
by JensAyton
Sun Oct 20, 2013 7:44 pm
Forum: Outworld
Topic: Moderation requests
Replies: 21
Views: 37333

Re: Moderation requests

We use ReCAPTCHA, which significantly reduces the number of bots that actually get to post anything, but our main defence is user groups. Newly registered users are put in a group called, helpfully, Newly Registered Users, and their posts are invisible to other users until approved by a moderator. T...
by JensAyton
Tue Oct 15, 2013 11:49 pm
Forum: Discussion
Topic: Saving/loading screen on Mac
Replies: 4
Views: 4361

Re: Saving/loading screen on Mac

It’s intentional. The quality of the custom interface just isn’t very good; it used to be used on the Mac in full screen mode only for technical reasons.
by JensAyton
Sun Oct 13, 2013 1:03 pm
Forum: Discussion
Topic: Progress
Replies: 2069
Views: 839528

Re: Progress

cim wrote:
HUD and interface work continues with the Multi-function displays (MFDs).
I'm not a fan of "Game Over" appearing over on the right hand side of the screen. I don't think this should really be a HUD function.
by JensAyton
Sat Oct 05, 2013 8:01 pm
Forum: Discussion
Topic: Proposed wiki page - OXPs for new players.
Replies: 59
Views: 15526

Re: Proposed wiki page - OXPs for new players.

Efforts like this always seem to get shot down because defining a perfect set of beginner OXPs is impossible. Perfect is the enemy of good, and our current giant list of OXPs is extremely unapproachable. I would very much like to see a community-curated list of starter OXPs, even if it doesn’t make ...
by JensAyton
Tue Oct 01, 2013 7:38 am
Forum: Announcements
Topic: Announcing Oolite v1.77.1
Replies: 2
Views: 17113

Re: Announcing Oolite v1.77.1

Note that test release builds are available from BerliOS.

Mac people: the built-in updater will update you to the new test release if you’re currently on a test release, but you will also need a new version of Debug.oxp.
by JensAyton
Sun Sep 29, 2013 2:58 pm
Forum: Outworld
Topic: Sci-fi ship size comparison chart
Replies: 14
Views: 14898

Re: Sci-fi ship size comparison chart

Closest match for the Coriolis: it’s a little smaller than the Borg Tactical Sphere.

Edit: Oh, and to continue the Marathon theme, the UESC Marathon is as long as the dark grey Titan in centre-top, but wider. This is quite large, but it should be noted that the Marathon is a converted moon.
by JensAyton
Sun Sep 29, 2013 1:23 pm
Forum: Discussion
Topic: Progress
Replies: 2069
Views: 839528

Re: Progress

Perhaps a shortName is in order…
by JensAyton
Sun Sep 29, 2013 1:14 pm
Forum: Outworld
Topic: Sci-fi ship size comparison chart
Replies: 14
Views: 14898

Re: Sci-fi ship size comparison chart

Near the top right is the Mass Effect Citadel Council SA Alliance Carrier at 750 metres long. It’s a good proxy for the Behemoth. If you can find it (between the lower two Super Star Destroyers), the Star Wars Corellian Corvette is slightly shorter than an Aanconda.