Search found 2721 matches

by Wildeblood
Sun Jul 31, 2011 2:53 pm
Forum: Expansion Pack
Topic: Split: viewDirectionChanged woes
Replies: 77
Views: 30487

Re: Split: viewDirectionChanged woes

That is never going to work, because you have the this.viewDirectionChanged function inside the this.alertConditionChanged one. I think you might have misconstrued the comments Thargoid left in the script when he first wrote it: "we're at green alert" etc. Things like alertConditionChanged...
by Wildeblood
Sun Jul 31, 2011 5:18 am
Forum: Expansion Pack
Topic: (NEW RELEASE) SniperCameraSystemv1.1.oxp
Replies: 52
Views: 18869

Re: (NEW RELEASE) SniperCameraSystemv1.oxp

Mediafire was much more co-operative this morning, so I finally got to try this out. http://img600.imageshack.us/img600/848/scsfail.png Do I have to buy a new ship to synchronize the external views with where your script assumes the external views count will be? I like my current ship. How do I fix ...
by Wildeblood
Sat Jul 30, 2011 7:18 pm
Forum: Expansion Pack
Topic: (NEW RELEASE) SniperCameraSystemv1.1.oxp
Replies: 52
Views: 18869

Re: (NEW RELEASE) SniperCameraSystemv1.oxp

This won't be music to your ears :( Don't get me wrong; I'm not one of the tinfoil-hat brigade who frets about being tracked across the internet. I don't care if they profile me, but I block the major trackers for the very practical reason that they slow down web page load times so much. Google Ana...
by Wildeblood
Sat Jul 30, 2011 5:21 pm
Forum: Expansion Pack
Topic: (NEW RELEASE) SniperCameraSystemv1.1.oxp
Replies: 52
Views: 18869

Re: (NEW RELEASE) SniperCameraSystemv1.oxp

Mediafire is refusing to cough up the download because I'm not logged into Facebook, or something. :evil: I've never logged into facebook and it works just fine. Just tested now. Well no, it doesn't work just fine. And how could you possibly test it yourself? Obviously you have whatever tracking ve...
by Wildeblood
Sat Jul 30, 2011 12:07 pm
Forum: Expansion Pack
Topic: [UPDATED] Sniper Sight OXP
Replies: 17
Views: 5767

Re: [Updated] Sniper Sight

I've just uploaded an updated version which has the following changes: 1) A selectable centre mark in the sight is now implemented. 2) Configuration options on the N-menu are now only available while the sight is actually in use. 3) Selection of 6 different sized sights included (the previous versio...
by Wildeblood
Sat Jul 30, 2011 2:24 am
Forum: Expansion Pack
Topic: (NEW RELEASE) SniperCameraSystemv1.1.oxp
Replies: 52
Views: 18869

Re: (NEW RELEASE) SniperCameraSystemv1.oxp

Mediafire is refusing to cough up the download because I'm not logged into Facebook, or something. :evil:
by Wildeblood
Fri Jul 29, 2011 11:29 am
Forum: Discussion
Topic: Press Space
Replies: 32
Views: 9916

Re: Press Space

Just put the comma in, please? You know I'm right, Ahruman. Did you actually read the OP? Put the comma in where exactly? ;) In descriptions.plist, right under this comment:- // GUI strings common to more than one screen "press-space-commander" = "Press Space, Commander"; It's t...
by Wildeblood
Fri Jul 29, 2011 12:48 am
Forum: Discussion
Topic: Press Space
Replies: 32
Views: 9916

Re: Press Space

Regardless of meaning it is ungrammatical without the comma, DaddyHoggy. Just put the comma in, please? You know I'm right, Ahruman.
by Wildeblood
Fri Jul 29, 2011 12:38 am
Forum: Expansion Pack
Topic: Custom market
Replies: 4
Views: 932

Re: Custom market

You need to copy the commodities.plist file, add a new unique key to it - something like 'ryan-villa-market' - and then add 'market = ryan-villa-market' to the shipdata.plist file. Simples.
by Wildeblood
Thu Jul 28, 2011 8:58 pm
Forum: Discussion
Topic: Press Space
Replies: 32
Views: 9916

Re: Press Space

m4r35n357 wrote:
In fact the phrase "Press Space, Commander" is used in virtually all player prompts EXCEPT death.
Actually, it's "Press Space Commander", which is irritatingly ungrammatical.
by Wildeblood
Thu Jul 28, 2011 8:49 pm
Forum: Expansion Pack
Topic: Thargoid Wars
Replies: 45
Views: 31255

Re: Thargoid Wars

On the standard model, [0,-20.5,0] is indeed just below the bottom of the ship (just under the larger octagonal face, which is -20m on the Y axis). The only problem with using that as the position would be if the ship pulls up (pitches) then the trailing edge of the ship will collide with whatever ...
by Wildeblood
Thu Jul 28, 2011 8:25 pm
Forum: Expansion Pack
Topic: Thargoid Wars
Replies: 45
Views: 31255

Re: Thargoid Wars

I've always assumed it was intended to be 0.0 -20.5 0.0 and someone just got their x, y & z mixed up and put them in the wrong order. The fact that it always was identical to the eject position, suggest to me that it always has been a C&P error but was never spotted. Hardly "never spot...
by Wildeblood
Thu Jul 28, 2011 8:11 pm
Forum: Expansion Pack
Topic: Thargoid Wars
Replies: 45
Views: 31255

Re: Thargoid Wars

Eric Walch wrote:
Ironfist wrote:
aft_eject_position = "0.0 0.0 -20.5";

can I correct this by putting a custom shipdata-overrides.plist in my config folder?
No, that value is correct.
It's well inside the body of the thargoid vessel, so not really an ideal eject position.
by Wildeblood
Thu Jul 28, 2011 7:55 pm
Forum: Expansion Pack
Topic: Thargoid Wars
Replies: 45
Views: 31255

Re: Thargoid Wars

Guys, I have been through all the OXPs that I am using and the only reference to thargoids is in thargoid wars, but this is not to the warship. So I downloaded the source code and took a trawl through that and low and behold it is in the shipdata.plist "thargoid" = { aft_eject_position = ...
by Wildeblood
Thu Jul 28, 2011 1:42 pm
Forum: Expansion Pack
Topic: Thargoid Wars
Replies: 45
Views: 31255

Re: Thargoid Wars

That's in the Neolites, I just checked. It's also got the same numbers for aft eject position, which is definitely 'wrong'. (Do they ever eject anything, anyway?) I had always assumed the tharglets were supposed to appear directly below the centre of the mothership.