Search found 2470 matches

by Wildeblood
Sun Jun 19, 2011 2:39 pm
Forum: Expansion Pack
Topic: [UPDATED RELEASE]-Police IFF Scanner 1.3.1 (18/12/11)
Replies: 77
Views: 42405

Re: [Release] - Police IFF Scanner Upgrade.

- a re-sale value of just 10 Credits? Ouch! I think you've misread that. The re-sale value is the usual 60% minus 10cr admin fee. @Wildeblood - no worries - the beauty of OXP's is they are take it or leave it. Having just tried it for a couple of hours, I think this may become a "Leave it"...
by Wildeblood
Sun Jun 19, 2011 8:52 am
Forum: Expansion Pack
Topic: [UPDATED RELEASE]-Police IFF Scanner 1.3.1 (18/12/11)
Replies: 77
Views: 42405

Re: [Release] - Police IFF Scanner Upgrade.

Capt. Murphy wrote:
I was going to point out that the Bounty Scanner works in Interstellar Space......but it doesn't matter... :wink:
It does!? Well that's just wrong. How does it update the bounty information every three seconds then, if it isn't in contact with a station?
by Wildeblood
Sun Jun 19, 2011 8:28 am
Forum: Expansion Pack
Topic: [UPDATED RELEASE]-Police IFF Scanner 1.3.1 (18/12/11)
Replies: 77
Views: 42405

Re: [Release] - Police IFF Scanner Upgrade.

The core game equipment Scanner Targeting Enhancement already gives you a ships legal status when you target it whilst the OXP Bounty Scanner adds the exact bounty presumably by a similar mechanism - the STE/Bounty Scanner holds a database of the ship idents of currently known criminals. Hey look, ...
by Wildeblood
Sun Jun 19, 2011 8:18 am
Forum: Expansion Pack
Topic: [UPDATED RELEASE]-Police IFF Scanner 1.3.1 (18/12/11)
Replies: 77
Views: 42405

Re: [Release] - Police IFF Scanner Upgrade.

It's not so different from Frame's Bounty Scanner - with that you have to target a ship, but then are told the exact bounty presumably by a similar mechanism - the Bounty Scanner holds a database of the ship idents of currently known criminals. No, the bounty scanner has no database, it contacts th...
by Wildeblood
Sun Jun 19, 2011 7:08 am
Forum: Expansion Pack
Topic: [UPDATED RELEASE]-Police IFF Scanner 1.3.1 (18/12/11)
Replies: 77
Views: 42405

Re: [Release] - Police IFF Scanner Upgrade.

It works well, I'd highly recommend it to anyone who likes to go looking for trouble. And yet, I didn't really enjoy it; it felt like a bit of a cheat. I'm interested to read an explanation of this technology in-game? How would this thing work? I can't imagine criminals fitting a special "I'm a...
by Wildeblood
Sun Jun 19, 2011 6:55 am
Forum: Expansion Pack
Topic: Animated HUD gauge requests
Replies: 35
Views: 13249

Re: Animated HUD gauge requests

When you say adapt to a 12 missile set, are you referring to a missile display that stays the same size but the size and spacing of the icons changes to allow more missiles to fit? On the standard HUD, if you have a lot of missiles they run over the clock, which is centred directly below the scanne...
by Wildeblood
Sun Jun 19, 2011 4:31 am
Forum: Expansion Pack
Topic: [UPDATED RELEASE]-Police IFF Scanner 1.3.1 (18/12/11)
Replies: 77
Views: 42405

Re: [Release] - Police IFF Scanner Upgrade.

Allow me to be your first official downloader - sounds handy.
by Wildeblood
Sat Jun 18, 2011 12:15 pm
Forum: Expansion Pack
Topic: Development: Waka Ships
Replies: 42
Views: 16045

Re: Development: Waka Ships

Do those work with Oolite 1.75? Are they on the Wiki? Yes, I'm flying the Ururoa, which has the same specs as the Cobra 3. There are some pictures here: http://www.hbclinux.net.nz/oolite-rangiwaka.html And no, they aren't on the wiki. EDIT: Download from Simon's main page, Capt. Murphy cites below,...
by Wildeblood
Sat Jun 18, 2011 11:46 am
Forum: Discussion
Topic: Sore eyes from staring at screens
Replies: 20
Views: 3297

Re: Sore eyes from staring at screens

SandJ, I know exactly what you mean. My question is which ship set are you using? My advice would be:- Firstly, get the "Farsun" OXP, to reduce the size of the glaring sun. Secondly, experiment with the sky settings in planetinfo.plist, particularly the ambient light and nebula settings. B...
by Wildeblood
Sat Jun 18, 2011 10:26 am
Forum: Discussion
Topic: Looking ahead
Replies: 417
Views: 80476

Re: Looking ahead

To elaborate: it wasn't the main station (it was a Biosphere), but it doesn't have its own market defined, the market screen was the default one you'd see in the main station. The Adder flew straight back to the main station, IIRC. (I dunno, maybe I bought it myself and just suppressed the memory.)
by Wildeblood
Sat Jun 18, 2011 8:39 am
Forum: Expansion Pack
Topic: Animated HUD gauge requests
Replies: 35
Views: 13249

Re: Animated HUD gauge requests

This is what I'd like, but have no clue if it's possible: HUD switching based on target distance, and HUD as prime-able equipment (on the N key). When you had no target you would prime the "Big Scanner HUD" by pressing N. The scanner would enlarge to the maximum possible size to help you l...
by Wildeblood
Sat Jun 18, 2011 5:32 am
Forum: Discussion
Topic: Did the ship maintenance mechanics change?
Replies: 21
Views: 10962

Re: Did the ship maintenance mechanics change?

Yes, yes and yes, Alex. You've got that right.
by Wildeblood
Fri Jun 17, 2011 9:59 pm
Forum: Discussion
Topic: Looking ahead
Replies: 417
Views: 80476

Re: Looking ahead

I wonder if it would be worthwhile/possible to make station stock a bit more dynamic? Ie, everytime a ship docks or launches, the station stock is adjusted by a random amount of a random number of products? That would certainly reflect the fact that you're not supposed to be the only player buying ...
by Wildeblood
Fri Jun 17, 2011 4:46 pm
Forum: Discussion
Topic: HUD Problem!Hope you can Help
Replies: 40
Views: 13307

Re: HUD Problem!Hope you can Help

And what is with the Stars in the Background, is there a way to get more of them? ICON, the stars, nebulas and sky glow are controlled with a file called "planetinfo.plist". Download the OXP called "lights down" for an example. You can edit it to have more or fewer stars, and da...
by Wildeblood
Fri Jun 17, 2011 12:15 pm
Forum: Discussion
Topic: HUD Problem!Hope you can Help
Replies: 40
Views: 13307

Re: HUD Problem!Hope you can Help

Lone_Wolf wrote:
wildeblood : not entirely correct
I know. I was thinking English is not ICON's first language, and brevity was more important than accuracy.