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- Sun May 26, 2013 4:17 am
- Forum: Discussion
- Topic: New Jamesons Primer: part 1 KIT
- Replies: 27
- Views: 14835
Re: New Jamesons Primer: part 1 KIT
I got so good at docking in Elite that I would pretty much fly at the station at speed from any angle and still managed to twist my way into docking position at the last moment (about 1 in 100 times that resulted in splat). My friends had to pick their jaws up off the floor after watching. I still u...
- Sat May 04, 2013 4:43 pm
- Forum: Discussion
- Topic: Beyond the Constrictor mission.
- Replies: 9
- Views: 5958
Re: Beyond the Constrictor mission.
There's a better ship than the Cobra Mk III? Hmm... a matter of opinion, I suppose! Don't rush round the Eight just to do OXP missions - the experience gained during the first circuit (and the native missions) will stand you in good stead later. Definitely opinion, but I quite like my Supercobra. S...
- Sat May 04, 2013 7:40 am
- Forum: Discussion
- Topic: Beyond the Constrictor mission.
- Replies: 9
- Views: 5958
Re: Beyond the Constrictor mission.
The best way to increase your kill count is to do all the mission oxps for each galaxy. There are quite a few. A secondary objective would be to save enough CRs to upgrade to a bigger and better ship.
- Sat Apr 13, 2013 2:06 am
- Forum: Expansion Pack
- Topic: [REALEASE]D.T.T Wraith
- Replies: 9
- Views: 9384
Re: [REALEASE]D.T.T Wraith
That's a blast from the past. They were called Hammerheads IIRC.Paradox wrote:This one was also a big influence for the Wraith http://alpha1beta.files.wordpress.com/2 ... deluxe.jpg
- Tue Mar 26, 2013 3:37 am
- Forum: Discussion
- Topic: Losing Precious Metals
- Replies: 11
- Views: 3678
Re: Losing Precious Metals
I can confirm that in 1.76 you can lose a tonne of gold/platinum when hit.
- Wed Mar 20, 2013 11:01 am
- Forum: Discussion
- Topic: maintenance: to pay or not to pay?
- Replies: 13
- Views: 3404
Re: maintenance: to pay or not to pay?
I always do maintenance as soon as the option appears. And yet every now and then a piece of equipment will get damaged when I try to jump. Should be a money back guarantee I tells ya. Was really pleased when I finally saved up the money to buy a Supercobra, then I got my first maintenance bill. :sh...
- Fri Mar 15, 2013 3:20 am
- Forum: Discussion
- Topic: V1.77
- Replies: 45
- Views: 13048
Re: V1.77
So, now that things are beginning to be correctly leveled, it's maybe time to retire those ships, and replace them with variants that are not as ridiculously over-powered. On that subject, can we also retire those ships that have been deliberately designed with a thin and small forward profile and ...
- Fri Mar 08, 2013 3:38 am
- Forum: Expansion Pack
- Topic: Tionisla Reporter
- Replies: 187
- Views: 162162
Re: [WIP] Tionisla Reporter
Well I finally got a good shot with the reminders here that you need to get the station. It would be helpful for these sorts of missions if it were possible to review the full text of all the messages, like a "mission log", to save the need to physically write everything down to keep revi...
- Tue Mar 05, 2013 11:14 am
- Forum: Expansion Pack
- Topic: [UPDATED RELEASE] Coyote's Run Mission
- Replies: 191
- Views: 110801
Re: [UPDATED RELEASE] Coyote's Run Mission
Wild-assed guess.. do you use a joystick with a throttle control? Good guess. I've been itching to play Elite with a real stick + programmable buttons since the days of scrabbling over the keyboard of my C64. Makes me feel like a honest to god Fighter Pilot when I can lock, target and launch missil...
- Tue Mar 05, 2013 9:10 am
- Forum: Expansion Pack
- Topic: [UPDATED RELEASE] Coyote's Run Mission
- Replies: 191
- Views: 110801
Re: [UPDATED RELEASE] Coyote's Run Mission
Hello, I'm not trying to be a pain in the butt, honest. :) Ran into a minor complication with Mr Viper Inspector. I was asked to pull over and did, but then I got shot for obeying a directive anyway. Turns out Mr Inspector was expecting my ship to have a speed identical to 0. Don't know if it's beca...
- Sun Mar 03, 2013 2:37 am
- Forum: Expansion Pack
- Topic: [UPDATED RELEASE] Coyote's Run Mission
- Replies: 191
- Views: 110801
Re: [UPDATED RELEASE] Coyote's Run Mission
If you prefer I can PM the same message sans rot13. I was just following the board convention and trying not to spoil others. I think I'd prefer to use Spoiler tags but I didn't see any in the edit window. I'd never even heard of rot13 until I visited this board. If you send the info to Okti(?) I th...
- Sat Mar 02, 2013 3:45 pm
- Forum: Expansion Pack
- Topic: [UPDATED RELEASE] Coyote's Run Mission
- Replies: 191
- Views: 110801
Re: [UPDATED RELEASE] Coyote's Run Mission
Just got stuck after qrfgeblvat gur Xngvx nfgrebvq, sbyybjvat gur clguba gb Prprne, naq orvat gbyq gb tb gb Yrvgrfna gb zrrg jvgu Ybob naq Mbeen. The reason seems to be that after leaving Prprne, coyote_status is set to 230, but there is no corresponding event for the planet Yrvgrfna and coyote_stat...
- Sat Mar 02, 2013 11:36 am
- Forum: Discussion
- Topic: Clearing Offender/Fugitive Status?
- Replies: 12
- Views: 3437
Re: Clearing Offender/Fugitive Status?
I was swarmed by thargoids on a mis-jump and had to use an energy bomb. There just happened to be a Navy Frigate in the area, but whatever, frigates are big. I may have attacked a couple freighters seeing as I was already a criminal though :? "Yes, Officer, I indiscriminately used a weapon of ...
- Wed Feb 20, 2013 5:52 pm
- Forum: Discussion
- Topic: performAttack and Missiles
- Replies: 22
- Views: 7188
Re: performAttack and Missiles
Hmm... try turning them right down to 0.1,0.2 and see if that helps. You'll probably need to be stationary relative to the target, and it'll take a little while to aim, but it should at least be able to pick off cargo then. (Probably not missiles, though) Well, I'm not actually trying to kill cargo...
- Tue Feb 19, 2013 5:26 pm
- Forum: Discussion
- Topic: performAttack and Missiles
- Replies: 22
- Views: 7188
Re: performAttack and Missiles
OK. Tried pitch and roll at 1,2 and went to 5,6 increasing both by 1 each time. The range for shooting cargo is still within the 2-3 kms range, though at pitch 2 roll 3 it did take a shot at 5kms and hit. I'm waiting for a stable release before comitting to an update.