Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.
More details in this thread.
Search found 2290 matches
- Mon Jun 13, 2011 3:01 pm
- Forum: Expansion Pack
- Topic: Custom Station test, not dockable.
- Replies: 20
- Views: 3073
Re: Custom Station test, not dockable.
You have to include station among the roles.
- Mon Jun 13, 2011 2:44 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6853
- Views: 2048393
Re: Screenshots
So I finally saw the Ghost Ship. I've had the OXP installed for ages, and have sometimes seen the notice that it's been sighted, but this time I was wandering along when I saw a big fleet of Vipers apparently escorting a Cudgel Class Battleship. I flew around the mass of purple flags for a bit, try...
- Mon Jun 13, 2011 10:09 am
- Forum: Discussion
- Topic: Bounty Hunting
- Replies: 44
- Views: 11648
Re: Bounty Hunting
"Be sure to drop it as close to the centre of any action you wish to see an end to."Smivs wrote:
I very strongly disagree with that advice. I would be interested to read the opinions of more experienced players.
- Mon Jun 13, 2011 9:59 am
- Forum: Discussion
- Topic: Bounty Hunting
- Replies: 44
- Views: 11648
Re: Bounty Hunting
Q-mines are something I have neve dared to test.I simply don't know anything about them. How to use them practically. How effective they are and their range. And if they can be a dangor to oneself. And if the target may collide with them or if they somehow can sense a target on distance. And how da...
- Mon Jun 13, 2011 7:12 am
- Forum: Expansion Pack
- Topic: (NEW RELEASE) NumericHUDv3.oxp
- Replies: 245
- Views: 104047
Re: (WIP) Numeric Style HUDs(another first!)
CommonSenseOTB, I have a question: why do the fragments of script you posted earlier use mission variables? E.g.: missionVariables.numericgaugevalue = ((player.ship.position.distanceTo(player.ship.target.position) - player.ship.target.collisionRadius) / 1000); Why would the state of the HUD go into ...
- Mon Jun 13, 2011 1:48 am
- Forum: Expansion Pack
- Topic: RepairBots OXP
- Replies: 126
- Views: 66890
Re: RepairBots 2.01 OXP - v1.75 compatible
I've got a 'fluff' question. What do the RepairBots use for raw material? That is, if bits of something have been shot off, what do they reconstruct that something from? And what is the mass of this raw material, and where is it kept if not in the cargo hold? That is, should you need to buy units o...
- Sun Jun 12, 2011 1:20 pm
- Forum: Discussion
- Topic: Copying an OXP.
- Replies: 4
- Views: 3454
Re: Copying an OXP.
It needs one more thing: you didn't alter the name key, so it will still display in game as hOopy Casino, same as the original.
<key>name</key>
<string>Lave Hide-Out</string>
<key>name</key>
<string>Lave Hide-Out</string>
- Sun Jun 12, 2011 12:49 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Icesteroids V2
- Replies: 75
- Views: 35170
Re: [RELEASE] Icesteroids
The ice asteroid should disintegrate straight to splinter-sized shards, and if anyone is silly enough to scoop them the scoop message should say "Now everything in the cargo hold is wet, genius." Then delete some randomly chosen cargo.
- Sat Jun 11, 2011 2:03 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Icesteroids V2
- Replies: 75
- Views: 35170
Re: [RELEASE] Icesteroids
Why, thank you CommonSense. I've just stumbled into the IRC channel, actually. Telling them my ideas for comets and meteors and so on, and now they're all leaving... Hey guys, come back!
- Sat Jun 11, 2011 6:45 am
- Forum: Expansion Pack
- Topic: [RELEASE] Icesteroids V2
- Replies: 75
- Views: 35170
Re: [RELEASE] Icesteroids
Too bright - the effect is more phosphorescent than translucent. It doesn't matter so much if they're in the sunlight, but on the dark side of the planet, where there is no sun at all, it is particularly obvious. I thought "kryptonite" more than "ice". Also, being bright, the edg...