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- Mon Nov 03, 2014 3:32 pm
- Forum: Discussion
- Topic: Newcomer and Possible New Ships
- Replies: 78
- Views: 59210
Re: Newcomer and Possible New Ships
It looks good to me! Comparing your work to mine would be like comparing something in an art gallery to something that a five year old did with modeling clay... If the specs look good I'll definitely be putting these ships in my Ooniverse. (And if they don't, I may put them in anyway, and just chang...
- Fri Oct 31, 2014 7:02 pm
- Forum: Expansion Pack
- Topic: [Release] Stations for Extra Planets
- Replies: 126
- Views: 116986
Re: [Release] Stations for Extra Planets oxp 1.6
Yes I think it is, and there's lots of potential here. It shows as 2kg x Caviar (just like Platinum) as I have it, it's in very low quantities. Oh yeah, the amount comes first. It makes more sense too, if you consider the fact that you can read "x" as "of." 2kg of Caviar makes m...
- Fri Oct 31, 2014 6:09 pm
- Forum: Expansion Pack
- Topic: [Release] Stations for Extra Planets
- Replies: 126
- Views: 116986
Re: [Release] Stations for Extra Planets oxp 1.6
That looks fun... I should do that with the Constores... Since they are also broken by the new format, and it might be interesting to try to find a way to make a profit going from Constore to Constore buying and selling specialty cargo. (Especially since New Cargoes is also broken...) How does it sh...
- Fri Oct 31, 2014 5:56 pm
- Forum: Discussion
- Topic: Proposal for 1.82: equipment balancing and choices
- Replies: 181
- Views: 74922
Re: Proposal for 1.82: equipment balancing and choices
So... I don't know if anyone is still interested, but I made a small OXZ that replaces the Beam Laser with the one that was discussed earlier in this thread. I'm not going to put it on the official list, (unless people think it is a good idea,) but thought that people who participated in the theoret...
- Fri Oct 31, 2014 4:06 pm
- Forum: Expansion Pack
- Topic: [Release] Stations for Extra Planets
- Replies: 126
- Views: 116986
Re: [Release] Stations for Extra Planets oxp 1.6
Yeah, it did work at first I think, it just took a couple jumps for it to take effect. At first there was still no market, but it works fine now. I did alter the numbers some, so the markets are sometimes very different, (I have seen computers for 120 something credits,) but still (very) roughly fol...
- Wed Oct 29, 2014 11:02 pm
- Forum: Expansion Pack
- Topic: [Release] Stations for Extra Planets
- Replies: 126
- Views: 116986
Re: [Release] Stations for Extra Planets oxp 1.6
Diziet Sma: I remembered after I posted it that the ConStores hadn't had markets either, so I installed a few more extra stations and they too didn't have markets, so I figured it was a problem with Trunk not being the same as previous versions and not a problem with the OXPs. :) Venator Dha: It doe...
- Wed Oct 29, 2014 3:28 am
- Forum: Expansion Pack
- Topic: [Release] Stations for Extra Planets
- Replies: 126
- Views: 116986
Re: [Release] Stations for Extra Planets oxp 1.6
[...] please report any weirdness. I have some weirdness to report. In Trunk the stations have no market. You can add it by editing in... "market_definition" = (); ...but it is just a copy of the main station market. It works as expected in 1.80. I'm not sure what causes it. There are no ...
- Mon Oct 27, 2014 10:40 pm
- Forum: Discussion
- Topic: Combat balance - 1.80 and 1.82
- Replies: 72
- Views: 47131
Re: Combat balance - 1.80 and 1.82
Thanks, that worked! You should have my results now.cim wrote:Scripts/combatsimulator.js
line 108Change "26E3" to a larger number.Code: Select all
if (!this.$simulator || this.$simulator.count == 0 || !this.$buoy.isValid || player.ship.position.distanceTo(this.$buoy.position) > 26E3) {
- Mon Oct 27, 2014 7:45 pm
- Forum: Discussion
- Topic: Combat balance - 1.80 and 1.82
- Replies: 72
- Views: 47131
Re: Combat balance - 1.80 and 1.82
Gah... I am on the Unqualified Sidewinder, and am fighting six of them, but keep going too far from the buoy while fighting them... I don't suppose there is a way I can easily remove that requirement from the OXP so that I can actually finish this fight? I think I can get all six of them if I can ma...
- Sun Oct 26, 2014 3:58 pm
- Forum: Discussion
- Topic: Combat balance - 1.80 and 1.82
- Replies: 72
- Views: 47131
Re: Combat balance - 1.80 and 1.82
Okay, I will. I can't do it today, but expect my results later this week.another_commander wrote:Go for it! The more feedback received, the better.
- Sat Oct 25, 2014 10:33 pm
- Forum: Discussion
- Topic: Combat balance - 1.80 and 1.82
- Replies: 72
- Views: 47131
Re: Combat balance - 1.80 and 1.82
It has been a little over two months since this thread was posted on last. Are you still interested in getting more test results? If so, I can do it for you.
- Wed Apr 30, 2014 11:08 pm
- Forum: Expansion Pack
- Topic: [RELEASE] RNRL_Stormbrewer
- Replies: 24
- Views: 33529
Re: wip RNRL_Stormbrewer
Both of the links to your Box account don't work. They are to Box, but they open the account of whoever is signed in, or a login page if no one is. You will have to share a folder and post the link to the folder. (From this page .) To make a folder public, click Share at the right of the folder. Thi...
- Wed Apr 30, 2014 8:34 pm
- Forum: Discussion
- Topic: Oolite Darwin Awards
- Replies: 278
- Views: 170232
Re: Oolite Darwin Awards
That first one is a little bit like one of mine... Except mine was closer to the planet and cost 1000 Cr...
- Fri Apr 25, 2014 9:24 pm
- Forum: Discussion
- Topic: Draft Oolite website redesign
- Replies: 82
- Views: 17478
Re: Draft Oolite website redesign
What file format do you want? The standard PNG from the screenshot, or should we convert it to a JPEG? Also, should they have the HUD on them, or not, and should I take out the build information?cim wrote:As far as other pictures go, some things I'd like to include for the core gallery: [...]
- Thu Apr 24, 2014 10:00 pm
- Forum: Expansion Pack
- Topic: [RELEASE] RNRL_Stormbrewer
- Replies: 24
- Views: 33529
Re: wip RNRL_Stormbrewer
Those stats are exactly what I started with when I built this ship, but I didn't want to make it too uber, (the ship library in 1.79 lists stats as : speed fast, generator strong, turn rate fast, shields very strong, by default). I like your idea though, I'll see what I can come up with. I haven't ...