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by SirArian
Mon Nov 03, 2014 3:32 pm
Forum: Discussion
Topic: Newcomer and Possible New Ships
Replies: 78
Views: 59210

Re: Newcomer and Possible New Ships

It looks good to me! Comparing your work to mine would be like comparing something in an art gallery to something that a five year old did with modeling clay... If the specs look good I'll definitely be putting these ships in my Ooniverse. (And if they don't, I may put them in anyway, and just chang...
by SirArian
Fri Oct 31, 2014 7:02 pm
Forum: Expansion Pack
Topic: [Release] Stations for Extra Planets
Replies: 126
Views: 116986

Re: [Release] Stations for Extra Planets oxp 1.6

Yes I think it is, and there's lots of potential here. It shows as 2kg x Caviar (just like Platinum) as I have it, it's in very low quantities. Oh yeah, the amount comes first. It makes more sense too, if you consider the fact that you can read "x" as "of." 2kg of Caviar makes m...
by SirArian
Fri Oct 31, 2014 6:09 pm
Forum: Expansion Pack
Topic: [Release] Stations for Extra Planets
Replies: 126
Views: 116986

Re: [Release] Stations for Extra Planets oxp 1.6

That looks fun... I should do that with the Constores... Since they are also broken by the new format, and it might be interesting to try to find a way to make a profit going from Constore to Constore buying and selling specialty cargo. (Especially since New Cargoes is also broken...) How does it sh...
by SirArian
Fri Oct 31, 2014 5:56 pm
Forum: Discussion
Topic: Proposal for 1.82: equipment balancing and choices
Replies: 181
Views: 74922

Re: Proposal for 1.82: equipment balancing and choices

So... I don't know if anyone is still interested, but I made a small OXZ that replaces the Beam Laser with the one that was discussed earlier in this thread. I'm not going to put it on the official list, (unless people think it is a good idea,) but thought that people who participated in the theoret...
by SirArian
Fri Oct 31, 2014 4:06 pm
Forum: Expansion Pack
Topic: [Release] Stations for Extra Planets
Replies: 126
Views: 116986

Re: [Release] Stations for Extra Planets oxp 1.6

Yeah, it did work at first I think, it just took a couple jumps for it to take effect. At first there was still no market, but it works fine now. I did alter the numbers some, so the markets are sometimes very different, (I have seen computers for 120 something credits,) but still (very) roughly fol...
by SirArian
Wed Oct 29, 2014 11:02 pm
Forum: Expansion Pack
Topic: [Release] Stations for Extra Planets
Replies: 126
Views: 116986

Re: [Release] Stations for Extra Planets oxp 1.6

Diziet Sma: I remembered after I posted it that the ConStores hadn't had markets either, so I installed a few more extra stations and they too didn't have markets, so I figured it was a problem with Trunk not being the same as previous versions and not a problem with the OXPs. :) Venator Dha: It doe...
by SirArian
Wed Oct 29, 2014 3:28 am
Forum: Expansion Pack
Topic: [Release] Stations for Extra Planets
Replies: 126
Views: 116986

Re: [Release] Stations for Extra Planets oxp 1.6

[...] please report any weirdness. I have some weirdness to report. In Trunk the stations have no market. You can add it by editing in... "market_definition" = (); ...but it is just a copy of the main station market. It works as expected in 1.80. I'm not sure what causes it. There are no ...
by SirArian
Mon Oct 27, 2014 10:40 pm
Forum: Discussion
Topic: Combat balance - 1.80 and 1.82
Replies: 72
Views: 47131

Re: Combat balance - 1.80 and 1.82

cim wrote:
Scripts/combatsimulator.js line 108

Code: Select all

if (!this.$simulator || this.$simulator.count == 0 || !this.$buoy.isValid || player.ship.position.distanceTo(this.$buoy.position) > 26E3) {
Change "26E3" to a larger number.
Thanks, that worked! You should have my results now. :D
by SirArian
Mon Oct 27, 2014 7:45 pm
Forum: Discussion
Topic: Combat balance - 1.80 and 1.82
Replies: 72
Views: 47131

Re: Combat balance - 1.80 and 1.82

Gah... I am on the Unqualified Sidewinder, and am fighting six of them, but keep going too far from the buoy while fighting them... I don't suppose there is a way I can easily remove that requirement from the OXP so that I can actually finish this fight? I think I can get all six of them if I can ma...
by SirArian
Sun Oct 26, 2014 3:58 pm
Forum: Discussion
Topic: Combat balance - 1.80 and 1.82
Replies: 72
Views: 47131

Re: Combat balance - 1.80 and 1.82

another_commander wrote:
Go for it! The more feedback received, the better.
Okay, I will. I can't do it today, but expect my results later this week.
by SirArian
Sat Oct 25, 2014 10:33 pm
Forum: Discussion
Topic: Combat balance - 1.80 and 1.82
Replies: 72
Views: 47131

Re: Combat balance - 1.80 and 1.82

It has been a little over two months since this thread was posted on last. Are you still interested in getting more test results? If so, I can do it for you. :mrgreen:
by SirArian
Wed Apr 30, 2014 11:08 pm
Forum: Expansion Pack
Topic: [RELEASE] RNRL_Stormbrewer
Replies: 24
Views: 33529

Re: wip RNRL_Stormbrewer

Both of the links to your Box account don't work. They are to Box, but they open the account of whoever is signed in, or a login page if no one is. You will have to share a folder and post the link to the folder. (From this page .) To make a folder public, click Share at the right of the folder. Thi...
by SirArian
Wed Apr 30, 2014 8:34 pm
Forum: Discussion
Topic: Oolite Darwin Awards
Replies: 278
Views: 170232

Re: Oolite Darwin Awards

That first one is a little bit like one of mine... Except mine was closer to the planet and cost 1000 Cr... :lol:
by SirArian
Fri Apr 25, 2014 9:24 pm
Forum: Discussion
Topic: Draft Oolite website redesign
Replies: 82
Views: 17478

Re: Draft Oolite website redesign

cim wrote:
As far as other pictures go, some things I'd like to include for the core gallery: [...]
What file format do you want? The standard PNG from the screenshot, or should we convert it to a JPEG? Also, should they have the HUD on them, or not, and should I take out the build information?
by SirArian
Thu Apr 24, 2014 10:00 pm
Forum: Expansion Pack
Topic: [RELEASE] RNRL_Stormbrewer
Replies: 24
Views: 33529

Re: wip RNRL_Stormbrewer

Those stats are exactly what I started with when I built this ship, but I didn't want to make it too uber, (the ship library in 1.79 lists stats as : speed fast, generator strong, turn rate fast, shields very strong, by default). I like your idea though, I'll see what I can come up with. I haven't ...