Search found 5239 matches

by phkb
Tue Jan 13, 2015 9:34 pm
Forum: Expansion Pack
Topic: Idea for Smugglers OXP
Replies: 68
Views: 28792

Re: Idea for Smugglers OXP

I think a smuggler's hold could only be purchased in locations that fall outside Galcop's notice - perhaps rock hermits, or space bars, those sorts of places. If it's damaged, and you repair it at a normal station, your bounty goes up - the presence of a smuggler's hold must mean you are smuggling. ...
by phkb
Tue Jan 13, 2015 7:06 am
Forum: Expansion Pack
Topic: Idea for Smugglers OXP
Replies: 68
Views: 28792

Idea for Smugglers OXP

Everyone chime in and shoot this down if required (or point me to an existing OXP if it's already been done - I only had a brief look before posting), but I was thinking about creating an OXP that simulates a smuggling hold on your ship. The idea would be you could move contraband into the smuggling...
by phkb
Tue Jan 13, 2015 12:04 am
Forum: Discussion
Topic: Flavor of The new Galaxy Guide
Replies: 17
Views: 10353

Re: Flavor of The new Galaxy Guide

I've just uploaded galaxy 3 to the New Galaxy guide, using a variety of sources to run an automated script. There's still some work to do: lanes and regions are not listed, and no OXP links have been made. But the majority of the work is done. The only thing I can't get right is the little circle th...
by phkb
Mon Jan 12, 2015 7:43 am
Forum: Discussion
Topic: Light year distance calculation
Replies: 11
Views: 8539

Re: Light year distance calculation

Thanks, cim!
by phkb
Mon Jan 12, 2015 6:59 am
Forum: Discussion
Topic: Light year distance calculation
Replies: 11
Views: 8539

Light year distance calculation

What's the correct way of calculating the distance in LY between two systems? I know I can do this using Javascript, but if I were doing it outside the system, using two sets of co-ordinates, the standard geometric function SQRT((X2-X1)^2 + (Y2-Y1)^2) doesn't seem to match the actual distances in ga...
by phkb
Sun Jan 11, 2015 5:55 am
Forum: Expansion Pack
Topic: [Release] Navigation MFD
Replies: 124
Views: 107677

Re: [Release] Navigation MFD 1.3.1

<slaps forehead> Of course. I should've realised that! I'll have to head back to Lave for some remedial astro-navigation training.
by phkb
Sun Jan 11, 2015 5:21 am
Forum: Expansion Pack
Topic: [Release] Navigation MFD
Replies: 124
Views: 107677

Re: [Release] Navigation MFD 1.3.1

Minor bug report, for a very rare edge case: In G5, if you're in either Divees or Tezabi, and your target system is the other system (Divees or Tezabi), the Hyperdrive status will always say "No target system set". I think both these systems have the same co-ordinates which is probably cau...
by phkb
Sat Jan 10, 2015 1:47 pm
Forum: Expansion Pack
Topic: [Release] HUD Selector v1.17
Replies: 164
Views: 147280

Re: [RELEASE] HUD Selector v1.9

Thanks for the suggestions everyone! Just going to grab another cookie and go under the hood again!
by phkb
Sat Jan 10, 2015 9:04 am
Forum: Expansion Pack
Topic: BGS and new backgrounds
Replies: 10
Views: 7995

Re: BGS and new backgrounds

What determines the order OXP's are loaded on a Mac, if not alphabetical?
by phkb
Sat Jan 10, 2015 2:47 am
Forum: Expansion Pack
Topic: BGS and new backgrounds
Replies: 10
Views: 7995

BGS and new backgrounds

I've been getting under the hood of Oolite recently (I kind of feel like Han Solo and the Millenium Falcon!), creating a new set of interface screen backgrounds to make a new, fresh look. I was originally just putting the images into the BGS images folder, but that means that each time a new version...
by phkb
Sat Jan 10, 2015 1:33 am
Forum: Expansion Pack
Topic: [Release] HUD Selector v1.17
Replies: 164
Views: 147280

Re: [RELEASE] HUD Selector v1.8

I've been playing around with HUD's recently. I love beatnik's Coluber HUD - I like the easy to read layout, and it's style is fresh and modern. What I don't like about it is that, when docked, it's too big. A lot of the mission screens end up dropping into the HUD, which looks ugly. Really, there's...
by phkb
Sat Jan 10, 2015 1:21 am
Forum: Expansion Pack
Topic: Comms log MFD
Replies: 49
Views: 35426

Re: Comms log MFD

V1.4 of the CommsLogMFD has been release. Details in the first post. Update via the expansion manager, or via the links in the first post.
Thanks to marte for finding the bugs!
by phkb
Thu Jan 08, 2015 3:56 am
Forum: Expansion Pack
Topic: Combat MFD
Replies: 57
Views: 70391

Re: Combat MFD

Norby, I'm seeing this error in the latest.log file: 14:50:02.419 [script.javaScript.exception.notFunction]: ***** JavaScript exception (combat_MFD 1.9): TypeError: p.setCustomHUDDial is not a function 14:50:02.419 [script.javaScript.exception.notFunction]: C:\Oolite/oolite.app/GNUstep/Library/Appli...
by phkb
Wed Jan 07, 2015 10:51 pm
Forum: Expansion Pack
Topic: Thargoid's OXZ Adoption Thread
Replies: 28
Views: 32597

Re: Thargoid's OXZ Adoption Thread

I can take over Flight Log if it's still available. Sign me up!
by phkb
Wed Jan 07, 2015 10:45 pm
Forum: Expansion Pack
Topic: [Release] HUD Selector v1.17
Replies: 164
Views: 147280

Re: [RELEASE] HUD Selector v1.8

Norby, can I make a suggestion? In each instance on "mission.runScreen" you add exitScreen:"GUI_SCREEN_INTERFACES", so the user returns to the F4 screen when the exit (which is where they would have started from). At the moment, when you exit you return to the F5 screen. Anyway, ...