Search found 5239 matches
- Tue Jan 13, 2015 9:34 pm
- Forum: Expansion Pack
- Topic: Idea for Smugglers OXP
- Replies: 68
- Views: 28792
Re: Idea for Smugglers OXP
I think a smuggler's hold could only be purchased in locations that fall outside Galcop's notice - perhaps rock hermits, or space bars, those sorts of places. If it's damaged, and you repair it at a normal station, your bounty goes up - the presence of a smuggler's hold must mean you are smuggling. ...
- Tue Jan 13, 2015 7:06 am
- Forum: Expansion Pack
- Topic: Idea for Smugglers OXP
- Replies: 68
- Views: 28792
Idea for Smugglers OXP
Everyone chime in and shoot this down if required (or point me to an existing OXP if it's already been done - I only had a brief look before posting), but I was thinking about creating an OXP that simulates a smuggling hold on your ship. The idea would be you could move contraband into the smuggling...
- Tue Jan 13, 2015 12:04 am
- Forum: Discussion
- Topic: Flavor of The new Galaxy Guide
- Replies: 17
- Views: 10353
Re: Flavor of The new Galaxy Guide
I've just uploaded galaxy 3 to the New Galaxy guide, using a variety of sources to run an automated script. There's still some work to do: lanes and regions are not listed, and no OXP links have been made. But the majority of the work is done. The only thing I can't get right is the little circle th...
- Mon Jan 12, 2015 7:43 am
- Forum: Discussion
- Topic: Light year distance calculation
- Replies: 11
- Views: 8539
Re: Light year distance calculation
Thanks, cim!
- Mon Jan 12, 2015 6:59 am
- Forum: Discussion
- Topic: Light year distance calculation
- Replies: 11
- Views: 8539
Light year distance calculation
What's the correct way of calculating the distance in LY between two systems? I know I can do this using Javascript, but if I were doing it outside the system, using two sets of co-ordinates, the standard geometric function SQRT((X2-X1)^2 + (Y2-Y1)^2) doesn't seem to match the actual distances in ga...
- Sun Jan 11, 2015 5:55 am
- Forum: Expansion Pack
- Topic: [Release] Navigation MFD
- Replies: 124
- Views: 107677
Re: [Release] Navigation MFD 1.3.1
<slaps forehead> Of course. I should've realised that! I'll have to head back to Lave for some remedial astro-navigation training.
- Sun Jan 11, 2015 5:21 am
- Forum: Expansion Pack
- Topic: [Release] Navigation MFD
- Replies: 124
- Views: 107677
Re: [Release] Navigation MFD 1.3.1
Minor bug report, for a very rare edge case: In G5, if you're in either Divees or Tezabi, and your target system is the other system (Divees or Tezabi), the Hyperdrive status will always say "No target system set". I think both these systems have the same co-ordinates which is probably cau...
- Sat Jan 10, 2015 1:47 pm
- Forum: Expansion Pack
- Topic: [Release] HUD Selector v1.17
- Replies: 164
- Views: 147280
Re: [RELEASE] HUD Selector v1.9
Thanks for the suggestions everyone! Just going to grab another cookie and go under the hood again!
- Sat Jan 10, 2015 9:04 am
- Forum: Expansion Pack
- Topic: BGS and new backgrounds
- Replies: 10
- Views: 7995
Re: BGS and new backgrounds
What determines the order OXP's are loaded on a Mac, if not alphabetical?
- Sat Jan 10, 2015 2:47 am
- Forum: Expansion Pack
- Topic: BGS and new backgrounds
- Replies: 10
- Views: 7995
BGS and new backgrounds
I've been getting under the hood of Oolite recently (I kind of feel like Han Solo and the Millenium Falcon!), creating a new set of interface screen backgrounds to make a new, fresh look. I was originally just putting the images into the BGS images folder, but that means that each time a new version...
- Sat Jan 10, 2015 1:33 am
- Forum: Expansion Pack
- Topic: [Release] HUD Selector v1.17
- Replies: 164
- Views: 147280
Re: [RELEASE] HUD Selector v1.8
I've been playing around with HUD's recently. I love beatnik's Coluber HUD - I like the easy to read layout, and it's style is fresh and modern. What I don't like about it is that, when docked, it's too big. A lot of the mission screens end up dropping into the HUD, which looks ugly. Really, there's...
- Sat Jan 10, 2015 1:21 am
- Forum: Expansion Pack
- Topic: Comms log MFD
- Replies: 49
- Views: 35426
Re: Comms log MFD
V1.4 of the CommsLogMFD has been release. Details in the first post. Update via the expansion manager, or via the links in the first post.
Thanks to marte for finding the bugs!
Thanks to marte for finding the bugs!
- Thu Jan 08, 2015 3:56 am
- Forum: Expansion Pack
- Topic: Combat MFD
- Replies: 57
- Views: 70391
Re: Combat MFD
Norby, I'm seeing this error in the latest.log file: 14:50:02.419 [script.javaScript.exception.notFunction]: ***** JavaScript exception (combat_MFD 1.9): TypeError: p.setCustomHUDDial is not a function 14:50:02.419 [script.javaScript.exception.notFunction]: C:\Oolite/oolite.app/GNUstep/Library/Appli...
- Wed Jan 07, 2015 10:51 pm
- Forum: Expansion Pack
- Topic: Thargoid's OXZ Adoption Thread
- Replies: 28
- Views: 32597
Re: Thargoid's OXZ Adoption Thread
I can take over Flight Log if it's still available. Sign me up!
- Wed Jan 07, 2015 10:45 pm
- Forum: Expansion Pack
- Topic: [Release] HUD Selector v1.17
- Replies: 164
- Views: 147280
Re: [RELEASE] HUD Selector v1.8
Norby, can I make a suggestion? In each instance on "mission.runScreen" you add exitScreen:"GUI_SCREEN_INTERFACES", so the user returns to the F4 screen when the exit (which is where they would have started from). At the moment, when you exit you return to the F5 screen. Anyway, ...