Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
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- Mon Sep 02, 2013 12:03 pm
- Forum: Outworld
- Topic: Any Linux Wireless gurus around?
- Replies: 7
- Views: 5782
Re: Any Linux Wireless gurus around?
So far, I've had no need for it at all. Same here, really. Except for dealing with the wireless mess I made, I've had no reason to boot XP at all, and don't foresee ever needing it again. Plan is to eventually shrink that partition down to a minimum, just in case. Once I get around to upgrading the...
- Sun Sep 01, 2013 4:52 pm
- Forum: Outworld
- Topic: Any Linux Wireless gurus around?
- Replies: 7
- Views: 5782
Re: Any Linux Wireless gurus around?
Yah, there's plenty of available real estate on the XP partition; 51.5 gigs, to be exact. When I did the first install I had a lot more on the XP side, but I've been migrating data since then, hence the full-ish Mint partition. At the time of first installation it was a (long overdue) test project, ...
- Sun Sep 01, 2013 8:30 am
- Forum: Outworld
- Topic: Any Linux Wireless gurus around?
- Replies: 7
- Views: 5782
Re: Any Linux Wireless gurus around?
Heh. It never rains but it pours... The Mint forum that ignored my question for two weeks suddenly decided to help after all. modprobe -r ndiswrapper and modprobe iwl3945 was all it took... (Now all I have to figure out is how to make that thing permanent. I guess ripping out ndiswrapper is a good f...
- Sat Aug 31, 2013 6:27 pm
- Forum: Outworld
- Topic: Any Linux Wireless gurus around?
- Replies: 7
- Views: 5782
Any Linux Wireless gurus around?
I've got a bit of an odd problem. I installed Mint on my old laptop a while back. At the time, I thought I had to do some tinkering in order to get my wireless to work. Why did I think that? Because whatever I tried, I was unable to get my wireless light to turn on. Only after a lot of mucking aroun...
- Tue Aug 27, 2013 10:09 pm
- Forum: Discussion
- Topic: The Oolite NPC ecosystem (and other questions)
- Replies: 299
- Views: 90994
Re: The Oolite NPC ecosystem (and other questions)
My point is that someone running while firing is only a threat as long as the pursuers choose. If they keep coming, it only makes sense to use the laser to try to even the odds; As soon as they break off, the incentive to keep firing is greatly reduced. Yes, the fleeing party could try to realign th...
- Tue Aug 27, 2013 9:14 pm
- Forum: Discussion
- Topic: The Oolite NPC ecosystem (and other questions)
- Replies: 299
- Views: 90994
Re: The Oolite NPC ecosystem (and other questions)
Late to the party and all that – blame pesky Real Life™ – but on the subject of fleeing and aft lasers: Philosophically speaking, I don't see why by definition Firing Laser = Not Fleeing. If I'm running away, I'll still make use of my laser in order to encourage my pursuer to break off. (I've no clu...
- Tue Aug 06, 2013 1:01 pm
- Forum: Discussion
- Topic: The Oolite NPC ecosystem (and other questions)
- Replies: 299
- Views: 90994
Re: The Oolite NPC ecosystem (and other questions)
Sounds like things are working pretty much as you'd expect them to work in a similar real-life situation. (Though with only one Thargoid (and a rather peaceful one at that) we don't have all that much to compare with.)
- Mon Aug 05, 2013 11:21 pm
- Forum: Discussion
- Topic: The Oolite NPC ecosystem (and other questions)
- Replies: 299
- Views: 90994
Re: Where do pirates come from?
But the code already exists, does it not? Clearly the thankyou messages you receive when you decide to join an ongoing fight depend on the sender recognizing that someone else is shooting at the ship that is shooting at them. This (plus a little bit of extension for cases where a thankyou message w...
- Sun Aug 04, 2013 10:44 pm
- Forum: Discussion
- Topic: The Oolite NPC ecosystem (and other questions)
- Replies: 299
- Views: 90994
Re: The Oolite NPC ecosystem (and other questions)
As far as I know, the main station market was always preserved across save/load. It was already written into the save-file in Oolite 1.65. Ah, yes. The version-number bit was a horrible choice of words on my part; a bit of fluff tucked onto the end of the sentence. I invariably play with more than ...
- Sun Aug 04, 2013 1:13 pm
- Forum: Discussion
- Topic: The Oolite NPC ecosystem (and other questions)
- Replies: 299
- Views: 90994
Re: The Oolite NPC ecosystem (and other questions)
Oh, good. That's what I get for working with knowledge that is two years and two version numbers out-of-date. Good thing that it was only a minor throw-away point.cim wrote:the main station market is preserved across save/load.
- Sun Aug 04, 2013 12:35 pm
- Forum: Discussion
- Topic: The Oolite NPC ecosystem (and other questions)
- Replies: 299
- Views: 90994
Re: The Oolite NPC ecosystem (and other questions)
On the one hand, I think it is less than ideal that the maximum (legal) profitability Isinor/Ensoreus trade route is so close to the starting position, and there's no trader incentive to go anywhere else. Another area which could be considered (as tried in Phasted's "Real Life Economics",...
- Sun Aug 04, 2013 8:36 am
- Forum: Discussion
- Topic: The Oolite NPC ecosystem (and other questions)
- Replies: 299
- Views: 90994
Re: The Oolite NPC ecosystem (and other questions)
But the code already exists, does it not? Clearly the thankyou messages you receive when you decide to join an ongoing fight depend on the sender recognizing that someone else is shooting at the ship that is shooting at them. Or is this something that is only checked when the player intervenes and n...
- Sun Aug 04, 2013 2:46 am
- Forum: Discussion
- Topic: The Oolite NPC ecosystem (and other questions)
- Replies: 299
- Views: 90994
Re: Where do pirates come from?
For Thargoids: if a non-Thargoid ship is hit by a Thargoid, it will target the thargoid as the primary target, and discard all non-thargoid ships in its secondary target list [1]. Depending on how many thargoid ships there are, that may or may not end an existing fight entirely, but it probably wil...
- Sat Aug 03, 2013 7:01 pm
- Forum: Discussion
- Topic: The Oolite NPC ecosystem (and other questions)
- Replies: 299
- Views: 90994
Re: Where do pirates come from?
How will NPCs react to the presence of Thargoids, by the way? I have, in my time, been attacked by pirates AND Thargoids simultaneously ... although on one memorable occasion (during the Thargoid Plans mission, I think), I was able to scrape the pursuing bugs off onto a pack of pirates, which was g...
- Fri Aug 02, 2013 5:20 pm
- Forum: Expansion Pack
- Topic: BGS - The BackgroundSet
- Replies: 738
- Views: 396356
Re: BGS - The BackgroundSet
Thanks. The whole Real Life™ business has kept me away. Still is, really.Smivs wrote:Hi Cheesy, long time no see. Good to see you back