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by Cmdr Wyvern
Tue Oct 03, 2006 5:53 pm
Forum: Discussion
Topic: Glowing marker for cargo canisters
Replies: 19
Views: 10467

Wireframe? You're joking, right?

If you want wireframe, then I have a Commodore 64, a copy of Elite for it, and a POS Atari stick in my attic. I didn't, and would not, download Oolite for wireframe.
The 80's are dead, and good riddance to 'em. Let Oolite move towards the future, not obsolecence.
by Cmdr Wyvern
Mon Oct 02, 2006 7:22 pm
Forum: Discussion
Topic: Glowing marker for cargo canisters
Replies: 19
Views: 10467

Glowing marker for cargo canisters

Cargo canisters that're too good at hiding in the dark and evading every effort to scoop 'em driving you up the cabin wall? Give this little trick a try: Search for the barrel key in shipdata.plist. Graft this in under that key - <key>subentities</key> <array> <string>*FLASHER* 0 0 0 60 1 -0.50 6</s...
by Cmdr Wyvern
Sat Sep 30, 2006 9:38 pm
Forum: Discussion
Topic: Weapons: A combateer's review
Replies: 19
Views: 15975

Weapons: A combateer's review

This is personal observations only. Your milage may vary. ===== Standard weapons ===== Primaries: Plasma - Plasma guns are a poor choice as a dogfighting weapon; weak, slow, and extremely power hungry, they can do little but scare. However, they work well as a defensive deterrant, as the turret moun...
by Cmdr Wyvern
Sat Sep 30, 2006 7:22 pm
Forum: Suggestion Box
Topic: Thrust, Pitch, Roll......YAW?!
Replies: 68
Views: 69231

Oh yeah, a small deadzone, say about 10 - 15% would be great. It would end the tendancy for the more agile ships to drift randomly when the stick is centered. I'm currently using joystick profiler software to force a deadzone, and it really helps. However, I'de rather have that memory freed for the ...
by Cmdr Wyvern
Sat Sep 30, 2006 6:40 pm
Forum: Suggestion Box
Topic: Thrust, Pitch, Roll......YAW?!
Replies: 68
Views: 69231

Newtonian physics make for a duller gameplay I think. I never found it interesting to approach a planet at the wrong angle or speed and be catapulted 100+ AUs into a cold and silent grave. Or missing a planet and being unable to catch up with it because you got behind it in it's orbit. Or a combat ...
by Cmdr Wyvern
Sat Sep 30, 2006 6:10 am
Forum: Suggestion Box
Topic: Thrust, Pitch, Roll......YAW?!
Replies: 68
Views: 69231

I vote for yaw control. My $0.02: Classic Elite ran on some aufully primitive, terribly lowpower platforms, with periphials that just plain sucked. A crappy two-axis, one-button joystick was the best flight controller available at the time, and Bell & Braben coded the flight model with that in c...
by Cmdr Wyvern
Fri Sep 29, 2006 9:55 pm
Forum: Discussion
Topic: Escape pod
Replies: 3
Views: 3674

What LittleBear said.

Once after using the pod, I wound up launching from a Rattler somewhere in deep space, which emmediately opened up and chopped my replacement Cobra to pieces. The Rattler must've scooped my pod.
by Cmdr Wyvern
Sun Apr 23, 2006 8:25 pm
Forum: Discussion
Topic: Cpt. lurah reporting on duty and wondering something.
Replies: 13
Views: 7891

Diso Navigational Beacon reports an illegal act of vandalism.
Maybe you bumped or shot the beacon by accident. Gotta be careful around that thing; it calls the Blue on you if you look at it funny.
by Cmdr Wyvern
Mon Apr 17, 2006 1:04 am
Forum: Discussion
Topic: Elite Galactic Maps and optimal trading routes
Replies: 61
Views: 52587

Sun skimming isn't that hard. Hyperdrive towards the sun till you get a masslock. Then afterburn straight for the sun till the scoop turns on. When the scoop starts sucking fuel, pull up, putting the sun below your screen. Punch the burners: The scoop goes crazy and recharges the tank really fast. W...
by Cmdr Wyvern
Mon Apr 17, 2006 12:11 am
Forum: Discussion
Topic: Elite Galactic Maps and optimal trading routes
Replies: 61
Views: 52587

I don't see why you'de need to hack up a 500LY fuel tank. A 7LY tank does me just fine. The first thing I do when coming out of the wormhole is head for the sun to top off the tank. If I feel like smacking some pirates around after the tanks are topped off, I fly back to the witchspace beacon, then ...
by Cmdr Wyvern
Tue Apr 11, 2006 9:56 am
Forum: Discussion
Topic: Code monkying: Lasers
Replies: 11
Views: 10402

In the origional Elite (C64 version) the military laser would kill most pirate ships with only four hits and barely get warm doing so, and it's power consumption was somewhat moderate. The mil laser in this code mod is far from being an effecient weapon; it eats like a drafthorse energy-wise, and st...
by Cmdr Wyvern
Tue Apr 11, 2006 3:19 am
Forum: Discussion
Topic: Code monkying: Lasers
Replies: 11
Views: 10402

Code monkying: Lasers

One topic I noticed that keeps popping up here, is lasers overheating too fast. They do, brutally, and somewhat unrealistically so. Here's what I've been playing with in my personal custom build. case WEAPON_PLASMA_CANNON : weapon_energy = 10.0; weapon_energy_per_shot = 2.0; weapon_heat_increment_pe...
by Cmdr Wyvern
Tue Apr 11, 2006 2:55 am
Forum: Discussion
Topic: Advanced Naval Targeting System
Replies: 43
Views: 23085

This is what the scanner targetting enhancement should've been all along. :idea: In fact, while monkeying around with it for my own custom build, I slightly modified and grafted the code into the code for the STE. I didn't use the alpha trick, and used the cross instead of the pips - the cross is mu...
by Cmdr Wyvern
Tue Apr 11, 2006 2:33 am
Forum: Discussion
Topic: How would you like to appear as a Cameo in OOLite?
Replies: 22
Views: 20486

Name: Wyvern Style: Engages fugitives and offenders only. Turns towards attackers, afterburns past them, turn to get on their tail and snipes away. May fire missile when target's shields are weakened. Precise attacker, fires in short bursts. Evades by hard burn n' turn, always tries to get on the at...